cube21(6)
πΈ cube21 β the XScreenSaver manual, bestie edition πΈ
Okay so this is the man page for cube21(6) from the XScreenSaver manual, and I'm literally gonna walk you through every single flag, no cap. Buckle up π
β¨ NAME β¨
cube21 β it animates the Cube 21 puzzle. That's it, that's the whole vibe π
π¦ SYNOPSIS π¦
cube21 [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--install] [--delay microseconds]
[--texture] [--no-texture] [--mono] [--wireframe] [--spin] [--no-spin]
[--wander] [--no-wander] [--randomize] [--no-randomize] [--spinspeed
number] [--rotspeed number] [--wanderspeed number] [--wait number]
[--cubesize number] [--colormode arg] [--fps]
π DESCRIPTION π
So this program animates a puzzle called Cube 21, aka Square-1, and it picks its moves randomly β it's just out here living its truth, shuffling itself with zero plan π₯
Cube 21 is a Rubik-like puzzle invented in 1992. Its specialities (yes, the original says specialities and I'm keeping it) are that it can change its shape and even the number of possible moves. Like, the puzzle itself is a different puzzle depending on the moment?? Iconic behavior honestly.
It can have more than 200 different shapes, and the total number of configurations (assuming colors) is several tens of billions. Not me doing math at 3am π
π§ OPTIONS π§
cube21 accepts the following options β every single one, we're not skipping a single flag, periodt:
--windowβ Draw on a newly-created window. This is the default π--rootβ Draw on the root window.--window-id numberβ Draw on the specified window. You pick the window, it draws there, slay.--installβ Install a private colormap for the window.--visual visualβ Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. Both? Both. π«Ά--delay microsecondsβ How long to pause between frames. Default is20000, or0.02second. So basically a lil nap between frames ngl.--textureβ Use texture maps. This is the default. Fancy β¨--no-textureβ Use solid colors. Plain, but make it fashion.--monoβ Disable both texture maps and colors. Fully stripped down, no frills, main character in a black-and-white film.--wireframeβ Only draw outlines. Outlines of all pieces, not only the whole object, are drawn. Like a skeleton but make it art π--spinβ Spin the whole object around X, Y and Z axes. This is the default. Rotate, queen π--no-spinβ Do not spin, showing the same three faces all the time. Lowkey boring but valid.--wanderβ Move the object around the screen. This is the default. It's got places to be π¦--no-wanderβ Keep the object centered on the screen. Homebody mode.--randomizeβ Shuffle the puzzle randomly at startup. This is the default. Chaos, but make it intentional.--no-randomizeβ Do not shuffle at startup, begin at the shape of cube. Orderly. Calm. A fresh start πΈ--spinspeed numberβ The relative speed of spinning. Default is1.0.--rotspeed numberβ The relative speed of the moves. Default is3.0. Setting toβ€ 0.0makes the object stay at one configuration. (Yes, that's a "less than or equal to" sign β the original is fancy like that π )--wanderspeed numberβ The relative speed of wandering around the screen. Default is1.0.--wait numberβ How long to stay at ending position after each move. The meaning of the argument is again relative. Default is40.0. It's a pause, not a number of seconds, iykyk.--cubesize numberβ Size of the object. Value of3.0fills roughly all the screen (its height). Default is0.7. So3.0is unhinged full-screen energy and0.7is cute lil bean.--colormode argumentβ How many and which colors should the object have. The colors are put on the piece faces so that the puzzle is solvable. The inner faces are not influenced. Here's the menu, bestie:seorsilverβ Simulate the "Silver Edition" β white and one random color.2ortwoβ Two random colors.ceorclassicβ Simulate the "Classic Edition" β white, yellow, orange, red, green and blue.6orsixβ Six random colors.1orrandomorrndβ One random color.- Anything else β All faces white. (default behavior of a sort β the original lists it under "Anything else", so that's where it lives π)
--fpsβ Display the current frame rate, CPU load, and polygon count. Stats girlies rise π
π ENVIRONMENT π
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ The window ID to use with--root.
β SEE ALSO β
X(1), xscreensaver(1) β go read those too, they're the parents fr fr.
π₯ COPYRIGHT π₯
Copyright Β© 2005 by Vaclav Potocek. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
(Translation: go off, use it, sell it, just keep the notice and don't come for them if it breaks. It's "as is" and they said what they said π)
π AUTHOR π
Vaclav (Vasek) Potocek <vasek.potocek@post.cz>, 30-Aug-05. A legend, honestly π
Okay and the official sign-off at the very bottom of the page, because we don't lose details in this house: this is X Version 11, version 6.15, dated 30-Mar-2026, and yes, it's still cube21(6) πβ¨π¦
π¦ where this page comes from
- alpine 3.24: xscreensaver-doc 6.15-r0 Β· GPL-2.0-or-later GPL-3.0-or-later 0BSD MIT
- arch rolling: xscreensaver 6.15-1 Β· LicenseRef-XScreenSaver
- nixpkgs unstable: xscreensaver 6.15
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms