CRITTER(6)
π₯ CRITTER(6) β the Critical Mass situation π₯
okay bestie, so you found the manual page for Critical Mass, and it lives in the Games Manual section of your friendly neighborhood man pages. this is the whole thing, translated for us. let's go π
β¨ NAME β¨
criticalmass β a space shoot-em-up that's giving major Galaxian energy πΈ
π SYNOPSIS π
criticalmass [options]
that's it. that's the whole vibe. you run it, you add options if you want, you shoot stuff. π
π¦ DESCRIPTION π¦
so this manual page documents the game Critical Mass, and here's the little lore drop: it was written specifically for the Debian GNU/Linux distribution, because the original program literally does not ship with a manual page. not me writing the docs they never wrote π anyway.
criticalmass is a space shoot-em-up, similar to Galaxian. and the basic idea is genuinely simple, no cap: you move your ship back and forth at the bottom of the screen, shooting up, while the bad guys fly around and shoot down. that's the whole gameplay loop. iconic, honestly. π
if you want the extended lore, there's more documentation waiting for you at /usr/share/doc/criticalmass/Readme.html β go read it, it's right there. πβ¨
π OPTIONS π
+fullscreen 0β run the game in windowed mode. cozy. windowed bestie behavior. πͺ+fullscreen 1β run the game in fullscreen mode. immersive. main character energy. take up the WHOLE screen. π₯+soundtrack FILEβ use the given file as a soundtrack π΅ like, your own file, your own vibes, your own era. yes queen, curate your own OST.+skill LEVELβ start the game at the given skill level. and listen,LEVELhas to be one of these four, exactly:"ROOKIE","NORMAL","EXPERT", or"INSANE". that's the whole menu. pick your fighter. π (insane is right there if you're feeling bold fr fr)
heads up: those LEVEL values are the only ones that exist. don't get creative with it, bestie. it's a fixed list, not a vibe suggestion. π
π SEE ALSO π
/usr/share/doc/criticalmass/Readme.htmlβ the extra docs, right where the description promised. π«Ά
π AUTHOR π
criticalmass was written by Frank Becker <crittermail2005 at telus dot net> β thank you for the game, king π«‘
and this manual page was written by Daniel Burrows <dburrows at debian dot org>, for the Debian GNU/Linux system (but like, it may be used by others too, it's not gatekept). π
that's the whole page, bestie. go shoot some bad guys ππ
πΈ sign-off szn: this page is from December 2001, and it's the CRITTER(6) page from the Games Manual set. yeah, it's been slaying since 2001. periodt. π
β¨
π¦ where this page comes from
- debian bookworm: criticalmass 1:1.0.2-3 Β· GPL-2.0-or-later
- debian trixie: criticalmass 1:1.0.2-4+b1 Β· GPL-2.0-or-later
- ubuntu jammy: criticalmass 1:1.0.2-2 Β· GPL-2.0-or-later
- ubuntu noble: criticalmass 1:1.0.2-4build3 Β· GPL-2.0-or-later
- ubuntu resolute: criticalmass 1:1.0.2-5 Β· GPL-2.0-or-later
- ubuntu stonking: criticalmass 1:1.0.2-5 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms