chromium-bsu(6)

๐Ÿ’– NAME ๐Ÿ’–

chromium-bsu โ€” a slick scrolling space shooter ๐Ÿš€โœจ


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

chromium-bsu [-fwv] [-na] [-nb] [-nt] [-V] [--fullscreen] [--window]
[--vidmode <mode>] [--noaudio] [--noblend] [--notexborder] [--version]
[--debug]

๐ŸŒธ DESCRIPTION ๐ŸŒธ

okay bestie, listen. chromium-bsu is a fast paced top down arcade style action shooter game. that's the whole vibe. ๐Ÿ’…

you progress through the game by destroying everything that you see on screen. yes, everything. no survivors. there's a variety of 'power-ups' to assist you on the way ๐Ÿซถ. there is a big boss to destroy at the end of each level, and there are various ships to destroy before you reach each boss. it's giving main character energy fr fr.


โญ TIPS โญ

  • Do not let ANY enemy ships get past your fighters! like. ANY. ๐Ÿšซ
  • Use your fighters as weapons! ๐ŸŽฏ
  • Strategic suicide is a powerful tactic! ๐Ÿ˜ญ (i know. i know. but it slays.)
  • Self-destruct to preserve your ammunition! ๐Ÿ’ฅ

๐ŸŽฎ CONTROLS ๐ŸŽฎ

so the input devices supported depend on the compile options used to build. iykyk.

you can control the ship with your mouse, keyboard (arrow keys) or joystick. pick your fighter. โœจ

  • To fire your weapons โ€” hold the left mouse button, joystick buttons or the space bar. ๐Ÿ”ฅ
  • To pause the game โ€” press pause or p on the keyboard. โธ๏ธ
  • To blow up your ship โ€” press enter/return or 0 twice or double right click. ๐Ÿ’€
  • To switch to the next track in your music playlist โ€” press n on the keyboard. ๐ŸŽต

โœจ OPTIONS โœจ

when run with arguments that are not understood, usage information is shown. (it's not mad, it's just disappointed. ๐Ÿ™ˆ)

the game understands the following command line options:

  • -f, --fullscreen โ€” runs in fullscreen mode. ๐Ÿ–ฅ๏ธ
  • -w, --window โ€” runs in a window. ๐ŸชŸ
  • -na, --noaudio โ€” does not initialize audio. ๐Ÿ”‡
  • -v <mode>, --vidmode <mode> โ€” selects video mode. ๐ŸŽฌ

mode

  • 0 = 512 x 384
  • 1 = 640 x 480
  • 2 = 800 x 600
  • 3 = 1024 x 768
  • 4 = 1280 x 1024
  • -nb, --noblend โ€” disables blending. (OpenGL) ๐ŸŒˆ
  • -nt, --notexborder โ€” do not set tex border color. (OpenGL) ๐Ÿ–Œ๏ธ
  • -V, --version โ€” show version information and exit. ๐Ÿ‘‹
  • --debug โ€” enable the display of debug information. ๐Ÿ›

๐ŸŒˆ ENVIRONMENT ๐ŸŒˆ

the following environment variables are used. besties, write these down. ๐Ÿ“

  • CHROMIUM_BSU_SCORE โ€” specifies the location of the user high-score file. ๐Ÿ†
  • CHROMIUM_BSU_DATA โ€” specifies the location of user-customised game data with the same layout and filenames as the system one. ๐Ÿ“
  • CHROMIUM_BSU_FONT โ€” when using the GLC backend, this specifies the font name to be used in the menu and the game if available. ๐Ÿ”ค

when using the FTGL backend, this specifies the path to the TTF font file used in the menu and the game. ๐Ÿ…ฐ๏ธ


๐Ÿฆ‹ FILES ๐Ÿฆ‹

the following files are used:

  • ~/.chromium-bsu โ€” contains various user preferences. โš™๏ธ
  • ~/.chromium-bsu-score โ€” contains the user high-scores. ๐Ÿฅ‡
  • ~/.chromium-bsu-music โ€” contains a list of music to play during the game. ๐ŸŽถ
  • ~/.chromium-bsu-data/ โ€” directory containing user-customized game data with the same layout and filenames as the system one. ๐Ÿ—‚๏ธ

the game will also look in a system directory for data. ๐Ÿ‘€


๐Ÿ’œ CONFIGURATION ๐Ÿ’œ

the configuration file is a plain text file. each line contains a key, a single-space separator and then a numeric value (integer or floating point). the following keys are recognised by the game:

  • use_playList โ€” enable/disable playlist support. this causes the game to open the ~/.chromium-bsu-music file and play the files listed there. Disabled by default. Only works when using OpenAL. ๐ŸŽง
  • use_cdrom โ€” enable/disable CDROM support. this causes the game to attempt to play any audio CD that might be available. this is disabled by default because the constant spinning up of the CD can be annoying and because CDs are less popular than MP3/OGG these days. Only works when compiled with SDL 1.X support. ๐Ÿ’ฟ
  • full_screen โ€” enable/disable full-screen mode. this causes the game to fill the screen instead of just using a window. Disabled by default. Only works when using SDL support. ๐Ÿ–ผ๏ธ
  • true_color โ€” enable/disable 24-bit color. when disabled it uses 16-bit color. Disabled by default. Only works when using SDL support. ๐ŸŽจ
  • swap_stereo โ€” enable/disable swapping sound orientation. Disabled by default. Only works when using OpenAL. ๐Ÿ”Š
  • auto_speed โ€” use an alternate speed adjustment algorithm in certain situations. Disabled by default. Only works when using SDL support. ๐ŸŽ๏ธ
  • show_fps โ€” print the frames per second at the top right when in a game. Defaults to enabled. ๐Ÿ“ˆ
  • screenWidth โ€” the number of pixels wide to set the screen or window size. ๐Ÿ“
  • screenHigh โ€” the number of pixels high to set the screen or window size. ๐Ÿ“
  • screenSize โ€” selects the screen or window size. Defaults to 800x600. ๐Ÿ–ฅ๏ธ

this option is only exists for backwards compatibility purposes. It is replaced by the screenWidth and screenHeight options. (yes that's how it's worded, i don't make the rules ๐Ÿ’€)

  • 0 = 512 x 384
  • 1 = 640 x 480
  • 2 = 800 x 600
  • 3 = 1024 x 768
  • 4 = 1280 x 1024
  • gfxLevel โ€” selects the desired amount of graphical effects. Defaults to full effects. โœจ
    • 0 = minimal
    • 1 = medium
    • 2 = full
  • gameSkillBase โ€” selects the desired skill level. Defaults to normal. ๐Ÿ˜ค
    • 0.2 = fish in a barrel
    • 0.3 = wimp
    • 0.4 = easy
    • 0.5 = normal
    • 0.6 = experienced
    • 0.7 = fun
    • 0.8 = insane
    • 0.9 = impossible
  • movementSpeed โ€” speed that the ship moves around. The value shown in the menu is 1000 times the value in the configuration. Defaults to 0.03. ๐Ÿ›ธ
  • maxLevel โ€” the maximum level that may be attempted. To attempt the next level you must first complete the maximum level. Defaults to 1. ๐Ÿ—บ๏ธ
  • volSound โ€” sets the volume of the sound effects. The value shown in the menu is 10 times the value in the configuration. Ranges from 0.0 to 1.0 and defaults to 0.9. ๐Ÿ”‰
  • volMusic โ€” sets the volume of the sound effects. The value shown in the menu is 10 times the value in the configuration. Ranges from 0.0 to 1.0 and defaults to 0.5. ๐ŸŽผ
  • viewGamma โ€” sets the gamma used when loading the PNG images used for sprites. Defaults to 1.1. ๐ŸŒž
  • audioType โ€” sets which audio backend to use. The desired backend must be compiled in for it to work, otherwise the other backend will be used. Defaults to OpenAL. ๐ŸŽš๏ธ
    • 0 = OpenAL
    • 1 = SDL Mixer
  • textType โ€” sets which text backend to use. The desired backend must be compiled in for it to work, otherwise the other backend will be used. Defaults to GLC. ๐Ÿ”ก
    • 0 = GLC
    • 1 = FTGL
  • cdromCount โ€” a cache of number of CDROM devices present, not used. ๐Ÿšซ
  • cdromDevice โ€” the number of the CDROM device to use when use_cdrom is enabled. Zero-based. Defaults to first device (0). Only works when compiled with SDL 1.X support. ๐Ÿ“€
  • debug โ€” enable/disable debug information. this causes the game to print debug information to the terminal. this is disabled by default. ๐Ÿž

๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘

"In game procedures and flight safety" ๐Ÿ›ฐ๏ธ


๐Ÿซถ AUTHOR ๐Ÿซถ

this manual page was written by Peter Joseph, Paul Wise and others. icons. legends. we stan. ๐Ÿ’–


and that's the whole manual bestie, no cap. this was the Games Manual for chromium-bsu(6), dated Aug 3 2001. go forth and destroy everything on screen ๐Ÿš€โœจ๐Ÿ’