chocolate-heretic(6)
β¨ NAME β¨
okay so bestie, meet chocolate-heretic β the historically compatible Heretic engine π this is a Games Manual page (section 6, iykyk), and it's giving faithful port energy from the very first line.
π SYNOPSIS π
chocolate-heretic [options]
that's it. that's the whole vibe. options go in, Heretic comes out β¨
π DESCRIPTION π
Chocolate Heretic is a port of Raven Software's 1994 game Heretic, and its whole personality is: behave as similar to the original DOS version of Heretic as possible. no cap. it is not here to remix anything, it is here to be the 1994 thing π¦
πΈ GENERAL OPTIONS πΈ
-configfile β load your main configuration from this specific file instead of the default one.-extraconfigfile β load additional configuration from this specific file, instead of the default.-filefile ... β load the PWAD files you name here. every following argument keeps being treated as a PWAD file name until one starts with a dash, or until the argument list runs out π-iwadfile β pick which IWAD file to use.-nomusicβ music? gone. disabled.-nomusicpacksβ substitution music packs? also gone. disabled.-nosfxβ sound effects: disabled.-nosoundβ literally all sound output, off. silence era π-ravpicβ pressingF1takes a screenshot πΈ-responsefile β pull extra command-line arguments out of the given response file. the arguments read from it get inserted into the command line, replacing this argument. you can also just use the abbreviated syntax'@file.rsp'π«Ά-savedirdirectory β say which path to load games from and save games to. if that directory doesn't exist, it gets created automatically. iconic, it just handles it.-versionβ print the program version and exit. bye π
π₯ GAME START OPTIONS π₯
-episoden β start playing episode n (1-4).-loadgames β load the game sitting in savegame slot s.-nomonstersβ monsters: disabled.-respawnβ monsters come back after being killed. they respawn. they're not done with you π-skillskill β set the game skill, 1-5 (1: easiest, 5: hardest). a skill of 0 disables all monsters entirely.-warpx y β start a game immediately, warping straight to level ExMy.
π DISPLAY OPTIONS π
-1β don't scale up the screen. implies-window.-2β double up the screen to 2x its normal size. implies-window.-3β double up the screen to 3x its normal size. implies-window.-displayx β specify which display number to show the screen on.-fullscreenβ run in fullscreen mode.-geometryWxH β specify the dimensions of the window. implies-window.-heightH β specify the screen height, in pixels. implies-window.-noblitβ disable blitting the screen.-nograbmouseβ don't grab the mouse when running in windowed mode.-nomouseβ disable the mouse.-widthW β specify the screen width, in pixels. implies-window.-windowβ run in a window.
π¦ NETWORKING OPTIONS π¦
-autojoinβ automatically search the local LAN for a multiplayer server and join it. main character behavior fr.-connectaddress β connect to a multiplayer server running on the given address.-deathmatchβ start a deathmatch game. π-dupn β reduce the resolution of the game by a factor of n, which reduces the amount of network bandwidth needed.-extraticsn β send n extra tics in every packet as insurance against dropped packets.-nodesn β autostart the netgame once n nodes (clients) have joined the server.-oldsyncβ use the original network client sync code rather than the improved sync code.-portn β use the specified UDP port for communications instead of the default (2342).-privateserverβ when running a server, don't register with the global master server. implies-server.-serverβ start a multiplayer server, listening for connections.-servernamename β when starting a network server, give the server a name.-solo-netβ start the game playing as though in a netgame with a single player. this can also be used to play back single player netgame demos β¨-timern β for multiplayer games: exit each level after n minutes.
π DEHACKED AND WAD MERGING π
-aafile ... β equivalent to"-af <files> -as <files>".-affile ... β simulates the behavior of NWT's-afoption, merging flats into the main IWAD directory. multiple files may be specified.-asfile ... β simulates the behavior of NWT's-asoption, merging sprites into the main IWAD directory. multiple files may be specified.-dehfile ... β load the given dehacked patch(es).-hheverversion β select the Heretic version number that was used to generate the HHE patch to be loaded. patches for each of the Vanilla Heretic versions (1.0,1.2,1.3) can be loaded, but you must specify the correct version number.-mergefile ... β simulates the behavior of deutex's-mergeoption, merging a PWAD into the main IWAD. multiple files may be specified.-noautoloadβ disable auto-loading of.wadfiles.-nocheatsβ ignore cheats in dehacked files.-nwtmergefile ... β simulates the behavior of NWT's-mergeoption. multiple files may be specified.
π DEMO OPTIONS π
-demoextendβ record or playback a demo without automatically quitting after either level exit or player respawn.-longticsβ record or playback a demo with high resolution turning.-maxdemosize β specify the demo buffer size (KiB).-playdemodemo β play back the demo nameddemo.lmp.-recordx β record a demo namedx.lmp.-recordfromsave-num demo-name β load a game from the given savegame slot and record a demo from it. equivalent to-loadgame <save-num> -record <demo-name>.-shortticfixβ smooth out low resolution turning when recording a demo.-strictdemosβ when recording or playing back demos, disable any extensions of the vanilla demo format: record demos as vanilla would do, and play back demos as vanilla would do. periodt.-timedemodemo β play back the demo nameddemo.lmp, determining the framerate of the screen.
β COMPATIBILITY β
-setmemversion β specify the DOS version to emulate for NULL pointer dereference emulation. supported versions are:dos622,dos71,dosbox. the default is to emulate DOS 7.1 (Windows 98).
π OBSCURE AND LESS-USED OPTIONS π
-cdrom[windows only] β save configuration data and savegames inc:\heretic.cd, allowing play from CD.-dumpsubstconfigfile β read all MIDI files from loaded WAD files, dump an example substitution music config file to the specified file, and quit.-mbmb β specify the heap size, in MiB.-mmapβ use the OS's virtual memory subsystem to map WAD files directly into memory.-noartiskipβ allow artifacts to be used when the run key is held down.-noguiβ if specified, don't show a GUI window for error messages when the game exits with an error.
π§ IWAD SEARCH PATHS π§
to play, an IWAD file is needed, bestie. this is a large file containing all of the levels, graphics, sound effects, music and other material that make up the game. IWAD files are named according to the game; the standard names are:
doom.wad,doom1.wad,doom2.wad,tnt.wad,plutonia.wadβ Doom, Doom II, Final Doomheretic.wad,hexen.wad,strife.wadβ Heretic, Hexen and Strife (commercial Doom engine games).hacx.wad,chex.wadβ Hacx and Chex Quest: more obscure games based on the Doom engine.freedm.wad,freedoom1.wad,freedoom2.wadβ the Freedoom open content IWAD files.
the following directory paths are searched in order to find an IWAD:
- Current working directory β any IWAD files found in the current working directory will be used in preference to IWADs found in any other directories.
DOOMWADDIRβ this environment variable can be set to contain a path to a single directory in which to look for IWAD files. this environment variable is supported by most Doom source ports.DOOMWADPATHβ this environment variable, if set, can contain a colon-separated list of directories in which to look for IWAD files, or alternatively full paths to specific IWAD files.$HOME/.local/share/games/doomβ writeable directory in the user's home directory. the path can be overridden using theXDG_DATA_HOMEenvironment variable (see the XDG Base Directory Specification)./usr/local/share/doom/usr/local/share/games/doom/usr/share/doom/usr/share/games/doomβ system-wide locations that can be accessed by all users. the path/usr/share/games/doomis a standard path that is supported by most Doom source ports. these paths can be overridden using theXDG_DATA_DIRSenvironment variable (see the XDG Base Directory Specification).
the above can be overridden on a one-time basis by using the -iwad command line parameter to provide the path to an IWAD file to use. this parameter can also be used to specify the name of a particular IWAD to use from one of the above paths. for example, β-iwad doom.wadβ will search the above paths for the file doom.wad to use β¨
πΈ ENVIRONMENT πΈ
this section describes environment variables that control Chocolate Heretic's behavior.
DOOMWADDIRDOOMWADPATH
see section βIWAD SEARCH PATHSβ above.
PCSOUND_DRIVERβ when running in PC speaker sound effect mode, this environment variable specifies a PC speaker driver to use for sound effect playback. valid options areβLinuxβfor the Linux console mode driver,βBSDβfor the NetBSD/OpenBSD PC speaker driver, andβSDLβfor SDL-based emulated PC speaker playback (using the digital output).OPL_DRIVERβ when using OPL MIDI playback, this environment variable specifies an OPL backend driver to use. valid options areβSDLβfor an SDL-based software emulated OPL chip,βLinuxβfor the Linux hardware OPL driver, andβOpenBSDβfor the OpenBSD/NetBSD hardware OPL driver.
generally speaking, a real hardware OPL chip sounds better than software emulation; however, modern machines do not often include one. if present, it may still require extra work to set up and elevated security privileges to access. π«Ά
πΎ FILES πΎ
Okay bestie, here's where all ur settings live. Two whole files, both chillin' in the same directory:
$HOME/.local/share/chocolate-doom/heretic.cfgβ this is like, the MAIN config file for Chocolate Heretic, the big one, the main character. Peepheretic.cfg(5)if u wanna know more π«Ά$HOME/.local/share/chocolate-doom/chocolate-heretic.cfgβ and this one?? it's the lil bonus file, extra config values that are specific to Chocolate Heretic and literally not present in Vanilla Heretic at all. very exclusive, very β¨. seechocolate-heretic.cfg(5)for the tea π
π SEE ALSO π
Go read these too, they're all iconic in their own way:
π AUTHOR π
So Chocolate Heretic is part of the Chocolate Doom project, and it was written and maintained by Simon Howard β absolute legend, no cap π. And it's based on the Heretic source code, which was released by Raven Software. slay π¦
Β©οΈ COPYRIGHT Β©οΈ
- Copyright Β© id Software Inc.
- Copyright Β© Raven Software Inc.
- Copyright Β© 2005-2013 Simon Howard.
This is free software bestie!! u may redistribute copies of it under the terms of the GNU General Public License <http://www.gnu.org/licenses/gpl.html>. and like, important caveat: there is NO WARRANTY, to the extent permitted by law. so don't come crying to me if ur computer explodes, i'm just the messenger π
aaaand that's the whole page, we made it to the end together π«Ά this was Chocolate Doom 3.1.1, dated 2017-11-27, and it's the chocolate-heretic(6) manual page β go forth and frag, bestie, u got this πβ¨ππ¦πΈπ
π¦ where this page comes from
- fedora 43: chocolate-doom 3.1.1-1.fc43 Β· GPL-2.0-or-later
- fedora 44: chocolate-doom 3.1.1-1.fc44 Β· GPL-2.0-or-later
- nixpkgs unstable: chocolate-doom 3.1.1
- ubuntu resolute: chocolate-doom 3.1.1-1 Β· GPL-2.0-or-later
- ubuntu stonking: chocolate-doom 3.1.1-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms