binaryhorizon(6)
okay so bestie, welcome to binaryhorizon(6) β an XScreenSaver manual page, and the whole vibe is particles doing path-tracing evolution like itβs their main character arc. β¨
πΈ NAME πΈ
binaryhorizon β a system of path tracing particles evolves continuously. Thatβs the name line, fr fr.
π SYNOPSIS π
Hereβs the summoning incantation, exactly as written:
binaryhorizon [--fps] [--install] [--noinstall] [--mono] [--root]
[--window-id number] [--visual visual] [--window] [--window-id
window-id] [--color] [--no-color] [--growth-delay delayms]
[--particle-number particles] [--duration secs] [--bicolor]
[--monocolor]
tiny heads-up: the synopsis spells it--particle-number, but the option list spells it--particles-number. Keep both exactly as written, bestie β no autocorrect. π
π¦ DESCRIPTION π¦
A system of path tracing particles evolves continuously from an initial horizon, alternating between colors. Thatβs the whole mood: it starts from a horizon and keeps evolving, swapping between colors as it goes. iconic behavior, honestly.
π OPTIONS π
binaryhorizon accepts the following options. We do not skip options in this house, so letβs go one by one:
--fpsβ displays the current frame rate and CPU load.--installβ installs a private colormap for the window.--monoβ if youβre on a color display, this pretends youβre on a monochrome display.--noinstallβ doesnβt install a private colormap for the window.--rootβ draws on the root window.--window-id numberβ draws on the specified window.--visual visualβ specifies which visual to use. Legal values are the name of a visual class or the id number (decimal or hex) of a specific visual.--windowβ draws on a newly-created window. This is the default.--window-id window-idβ specifies which window id to use.--color(Default) β particles have random generated colors that gradually change over time.--no-colorβ uses the original black and white visualization.--bicolor(Default) β particles have 2 random colors, starting as white and black.--monocolorβ particles have 2 colors, one starting as white and gradually changing, and one staying black.--fade(Default) β particles gradually fade between colors over time.--no-fadeβ every particle is a random color.--growth-delay delayms(Default: 10000) β delay in ms between growth cycles. More delay, slower (but less CPU intensive).--particles-number particles(Default: 5000) β the number of particles in the system. With more particles the fps can also be affected.--duration secs(Default: 30) β how long between full resets.
π ENVIRONMENT π
These env besties are in the mix:
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ the window ID to use with--root.
β SEE ALSO β
Go look at these too, iykyk:
π COPYRIGHT π
Copyright 2020 by Patrick Leiser <patrick27leiser@yahoo.com>.
Based on code Β© 2003 by J. Tarbell <complex@complexification.net>.
XScreenSaver port: Emilio Del Tessandoro <emilio.deltessa@gmail.com>
π«Ά AUTHOR π«Ά
- Patrick Leiser <patrick27leiser@yahoo.org>, Mar 2020.
- J. Tarbell <complex@complexification.net>, Jun 2003.
- Emilio Del Tessandoro <emilio.deltessa@gmail.com>, Aug 2014.
thatβs the whole page, bestie β xoxo, from X Version 11, 6.15 (30-Mar-2026), and you just finished binaryhorizon(6). π
π¦ where this page comes from
- alpine 3.24: xscreensaver-doc 6.15-r0 Β· GPL-2.0-or-later GPL-3.0-or-later 0BSD MIT
- arch rolling: xscreensaver 6.15-1 Β· LicenseRef-XScreenSaver
- nixpkgs unstable: xscreensaver 6.15
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms