binaryhorizon(6)

πŸ“¦
version 6.15 Β· 2 versions
, in alpine 3.24, arch rolling, nixpkgs unstable

okay so bestie, welcome to binaryhorizon(6) β€” an XScreenSaver manual page, and the whole vibe is particles doing path-tracing evolution like it’s their main character arc. ✨

🌸 NAME 🌸

binaryhorizon β€” a system of path tracing particles evolves continuously. That’s the name line, fr fr.

πŸŽ€ SYNOPSIS πŸŽ€

Here’s the summoning incantation, exactly as written:

       binaryhorizon [--fps] [--install] [--noinstall] [--mono] [--root]
       [--window-id number] [--visual visual] [--window] [--window-id
       window-id] [--color] [--no-color] [--growth-delay delayms]
       [--particle-number particles] [--duration secs] [--bicolor]
       [--monocolor]
tiny heads-up: the synopsis spells it --particle-number, but the option list spells it --particles-number. Keep both exactly as written, bestie β€” no autocorrect. πŸ’…

πŸ¦‹ DESCRIPTION πŸ¦‹

A system of path tracing particles evolves continuously from an initial horizon, alternating between colors. That’s the whole mood: it starts from a horizon and keeps evolving, swapping between colors as it goes. iconic behavior, honestly.

πŸ’– OPTIONS πŸ’–

binaryhorizon accepts the following options. We do not skip options in this house, so let’s go one by one:

  • --fps β€” displays the current frame rate and CPU load.
  • --install β€” installs a private colormap for the window.
  • --mono β€” if you’re on a color display, this pretends you’re on a monochrome display.
  • --noinstall β€” doesn’t install a private colormap for the window.
  • --root β€” draws on the root window.
  • --window-id number β€” draws on the specified window.
  • --visual visual β€” specifies which visual to use. Legal values are the name of a visual class or the id number (decimal or hex) of a specific visual.
  • --window β€” draws on a newly-created window. This is the default.
  • --window-id window-id β€” specifies which window id to use.
  • --color (Default) β€” particles have random generated colors that gradually change over time.
  • --no-color β€” uses the original black and white visualization.
  • --bicolor (Default) β€” particles have 2 random colors, starting as white and black.
  • --monocolor β€” particles have 2 colors, one starting as white and gradually changing, and one staying black.
  • --fade (Default) β€” particles gradually fade between colors over time.
  • --no-fade β€” every particle is a random color.
  • --growth-delay delayms (Default: 10000) β€” delay in ms between growth cycles. More delay, slower (but less CPU intensive).
  • --particles-number particles (Default: 5000) β€” the number of particles in the system. With more particles the fps can also be affected.
  • --duration secs (Default: 30) β€” how long between full resets.

🌈 ENVIRONMENT 🌈

These env besties are in the mix:

  • DISPLAY β€” to get the default host and display number.
  • XENVIRONMENT β€” to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
  • XSCREENSAVER_WINDOW β€” the window ID to use with --root.

⭐ SEE ALSO ⭐

Go look at these too, iykyk:

Copyright 2020 by Patrick Leiser <patrick27leiser@yahoo.com>.

Based on code Β© 2003 by J. Tarbell <complex@complexification.net>.

XScreenSaver port: Emilio Del Tessandoro <emilio.deltessa@gmail.com>

🫢 AUTHOR 🫢

  • Patrick Leiser <patrick27leiser@yahoo.org>, Mar 2020.
  • J. Tarbell <complex@complexification.net>, Jun 2003.
  • Emilio Del Tessandoro <emilio.deltessa@gmail.com>, Aug 2014.

that’s the whole page, bestie β€” xoxo, from X Version 11, 6.15 (30-Mar-2026), and you just finished binaryhorizon(6). πŸ’œ

πŸ“¦ where this page comes from