BI2CF(6)

πŸ“¦
version 0.5.3 Β· 2 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– BI2CF(6) β€” the map conversion tool, bestie edition πŸ’–

okay so real quick, the manual name is bi2cf and it lives in section 6 of the manual (games, iykyk) πŸ’…


✨ SYNOPSIS ✨

bi2cf mapname [-p 1|2] [-f b|1|2|h] [-l] [-t mapname] [-i mapinfo]
      [-o outfile] [-d mapdir] [-O destdir] [-q]

bi2cf {-h | -v}

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so bi2cf is a map conversion tool for Crimson Fields. no cap. what it does is it takes the data files of maps from Battle Isle, Battle Isle Data Disk 1 or 2, or History Line 1914-1918, and converts them into map sources usable with the cfed(6) map compiler for Crimson Fields. and the way it just handles both uncompressed maps AND levels crunched with TPWM?? iconic. πŸ’…

but listen, bestie, here's the tea β˜•: for some units and tiles there are literally no corresponding counterparts in Crimson Fields. so those cases get mapped to similar ones if available. which means some maps will not be as balanced as the originals, others may be unwinnable, and still others may even fail to compile. 😭 if that happens the map in question needs to be adjusted manually. no shortcut, sorry babes.


πŸŽ€ OPTIONS πŸŽ€

  • -d mapdir β€” sets the location of the Battle Isle map files. tell it where the goods live πŸ—‚οΈ
  • -f b|1|2|h β€” force map type to Battle Isle / BI Data Disk 1 / BI Data Disk 2 / History Line, respectively. use this option when map format autodetection does not work correctly. and heads up: maps from BI Data Disk 1 will always be detected as standard Battle Isle maps, so you have to use -f 1 in that case. periodt.
  • -h β€” print a usage message on standard output and exit. the classic "help me" 🫢
  • -i mapinfo β€” set map info message.
  • -l β€” skip last row and column of the map. this is necessary for maps from the PC version of Battle Isle. don't skip the skip, bestie.
  • -o outfile β€” write map to file outfile. default file name is mapname.src.
  • -O destdir β€” set target directory for the converted map. this setting is ignored if a map name was given using the -t option. (rude but okay πŸ™ˆ)
  • -p 1|2 β€” set default number of players for this map.
  • -q β€” run quietly. donΒ΄t print processing information on standard output. stealth mode fr fr 🀫
  • -t mapname β€” set title and file name for the converted map. default is maptype-mapname.
  • -v β€” print version information on standard output and exit.

🌸 SEE ALSO 🌸

cfed(6), crimson(6)

go read those too, they're the moment πŸ’œ


Copyright Β© 2002 Florian Dietrich

This software is distributed under the terms of the GNU General Public License[1] (GPL).


🌈 AUTHOR 🌈

Florian Dietrich <n8flo@yahoo.de>

  • Author.

⭐ NOTES ⭐

  1. GNU General Public License http://www.gnu.org/copyleft/gpl.html

and that's the whole vibe check 🧚 this was [FIXME: source] energy, dated Jan 30 2003, and yeah the title up top said BI2CF(6) β€” we love a legacy icon πŸ’–βœ¨

πŸ“¦ where this page comes from