ASSAULTCUBE(6)
π ASSAULTCUBE π
okay bestie, welcome to the AssaultCube client manpage β yes it's a games manual page, yes it's from 2011, and yes we're gonna make it cute anyway π
β¨ NAME β¨
assaultcube β the AssaultCube client π (that's the whole name section, she's lowkey minimal, we respect it)
πΈ SYNOPSIS πΈ
assaultcube [ -wX ] [ -hY ] [ -t ] [ -zN ] [ -bN ] [ -sN ] [ -aN ] [ -vN
] [ --loadmap=FILE ] [ --loaddemo=FILE ] [ -e"C" ] [ --init ] [
--mod=PATH ] [ --home=PATH ] [ -mURL ] [ -T ] [ -d ] [ --version ] [
--protocol ] [ --help ]
like. look at all those little flags. it's giving options buffet π
π¦ DESCRIPTION π¦
so AssaultCube β formerly known as ActionCube β is a first-person-shooter based on the game Cube. it's set in a realistic-looking environment, as far as that's possible with this engine, and the gameplay stays fast and arcade. the whole vibe of this game is team oriented multiplayer fun, periodt. π
and here's the tea about the actual assaultcube thing you're running: it's a script π«Ά it executes /usr/lib/games/ac_client from the /usr/share/games/assaultcube/ directory, and it does that using these options:
--home=${HOME}/.assaultcube_v1.104 --init
and yeah, it'll accept any additional options you throw at it. she's flexible like that β¨
π OPTIONS π
-wXβ sets the screen width you want toX. the default is-w1024π₯οΈ-hYβ sets the screen height you want toY. the default is-h768π-tβ forces AssaultCube to run in "window" mode (aka fullscreen goes off, bye bestie). but if you want to be extra, you can explicitly force fullscreen mode with-t1πͺ-zNβ sets the precision of the z-buffer toNbits. it should be at least 24, otherwise you may experience depth problems π (fr fr, don't skimp on this one)-bNβ sets the colour depth toNbits per pixel. example:-b16would set the colour depth to 16-bits π¨-sNβ sets the stencil buffer precision toNbits. this needs to be either8to enable shadowing effects, or0to turn it off (and0is the default) π-aNβ sets full-scene anti-aliasing toNsamples. example:-a4is 4x β¨-vNβ enables v-sync ifNis greater than0. ifNequals-1, then system defaults will be used π--loadmap=FILEβ forces AssaultCube to load the map namedFILEwhen it launches πΊοΈ--loaddemo=FILEβ forces AssaultCube to playback the demo namedFILEwhen it launches π¬-e"C"β executes the commandCon launch (i.e.-e"echo hello"). for a list of all possible commands, refer to the CubeScript command reference π--initβ executes the init script before starting the graphics and sound subsystems (recommended π). by default, the file./config/init.cfgis used. you can override that by setting--init=yourfile.cfgβοΈ--mod=PATHβ adds the specified path to the list of directories that get searched when loading resources. use this to "MOD" the game in a clean way, without having to place/replace files in the main directory. see the custom mods page for more info π§--home=PATHβ specifies the AssaultCube home folder. AssaultCube will write custom settings and files to this directory (recommended) π-mURLβ sets the client to update its serverlist from the URL of a different masterserver. when you use this argument, you need to exclude the protocol at the beginning (i.e. add everything BUThttp://on to the argument). the default is-massault.cubers.netπ-Tβ tags a timestamp to each line of text output to the console π-dβ this starts the executable file for the AssaultCube CLIENT as an AssaultCube SERVER instead. you don't need this argument if you're using the server executable.
β οΈ there is no need to use this argument unless you know what you're doing. like, genuinely. hands off unless you're that girl π
--versionβ prints out the version number (example:1.104) instead of running AssaultCube π’--protocolβ prints out the protocol number (example:1140) instead of running AssaultCube π’--helpβ displays this manpage π«Ά
π SEE ALSO π
go read her too, she's iconic in her own way π
π AUTHOR π
AssaultCube was written by the AssaultCube Team. π
this manual page was written by Martin Erik Werner <martinerikwerner@gmail.com> π
information taken from https://assault.cubers.net/docs/commandline.html
and that's the whole page bestie!! πΈ this one's straight out of the Games Manual, dated May 7, 2011, and she's filed under ASSAULTCUBE(6) β iykyk π¦π mwah, go frag somebody π
β¨
π¦ where this page comes from
- debian bookworm: assaultcube 1.3.0.2+dfsg-5 Β· AssaultCubePackage
- debian trixie: assaultcube 1.3.0.2+dfsg-5 Β· AssaultCubePackage
- ubuntu noble: assaultcube 1.3.0.2+dfsg-5 Β· AssaultCubePackage
- ubuntu resolute: assaultcube 1.3.0.2+dfsg-5build1 Β· AssaultCubePackage
- ubuntu stonking: assaultcube 1.3.0.2+dfsg-6 Β· AssaultCubePackage
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms