asc_weaponguide(6)

πŸ’– asc_weaponguide β€” the manual, but make it cute πŸ’–

okay so bestie, welcome to asc_weaponguide(6), a.k.a. the Games Manual entry you're literally about to read. no cap, this is the whole thing, every last flag, and yes we're getting through all of them together 🫢


✨ NAME ✨

asc β€” Advanced Strategic Command weaponguide generator. that's it, that's the name, and honestly? iconic.


🌸 SYNTAX 🌸

asc_weaponguide [options]

like, that's the whole vibe. you run it, you hand it some options, it does the thing πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so basically this program generates html files that document ASC's units. that's the entire job. it is a part of the Advanced Strategic Command game, so if you're here you're probably deep in ASC land already and i'm obsessed for you πŸŽ€


⭐ OPTIONS ⭐

the following options are supported. all twelve of them. we're not skipping a single one, periodt πŸ’–

  • -c, --configfile <string> β€” use the configuration file you give it. your config, your rules ✨
  • -r, --verbose <value> (0...10, default=0) β€” sets the verbosity level to <value>. crank it up if you want it yapping at you, keep it at 0 if you want peace 🌈
  • -d, --directory <string> β€” puts all the output files in a different directory. keep your mess contained, bestie πŸŽ€
  • -l, --linkdir <string> β€” the relative directory used for the menu links πŸ”—
  • -s, --set <value> (0..., default=0) β€” only use the unitset with the given ID. one set only, no sharing πŸ’…
  • -i, --image β€” generate images for units. Linux only, so don't come for me if you're elsewhere 😭
  • -z, --imgsize <value> (0..., default=48) β€” the size of the unit images. default is 48, cute and smol πŸ“
  • -f, --framename <string> (default=main) β€” the name of the main frame πŸ–ΌοΈ
  • -t, --style <string> (default=../../ug.css) β€” the name of the main pages' stylesheet. default goes all the way up and over, iykyk ✨
  • -m, --menustyle <string> (default=asc.css) β€” the name of the menu stylesheet 🌸
  • -h, --help β€” display help information. when in doubt, ask for help, no shame πŸ’œ
  • -v, --version β€” output the version. know what you're running, main character energy πŸ‘‘

πŸ‘€ SEE ALSO πŸ‘€

go read these too, they're all part of the family:

  • asc (6)
  • asc_demount (6)
  • asc_makegfx (6)
  • asc_mapedit (6)
  • asc_mount (6)

🫢 AUTHORS 🫢

the ASC game is developed by Martin Bickel <bickel@asc-hq.org> β€” absolute legend, we stan πŸ’–

this man page was written by Bartosz Fenski <fenio@o2.pl> (and some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux distribution β€” but it may be used by others, so like, share the love πŸŽ€


and that's the whole page, bestie!! every flag, every default, every email, all of it πŸ’…

okay so before you go β€” this is version 1.15.0 of asc_weaponguide(6), from the Games Manual. mwah, go generate some weaponguides, you got this πŸ¦‹βœ¨πŸ’–