asc_weaponguide(6)
π asc_weaponguide β the manual, but make it cute π
okay so bestie, welcome to asc_weaponguide(6), a.k.a. the Games Manual entry you're literally about to read. no cap, this is the whole thing, every last flag, and yes we're getting through all of them together π«Ά
β¨ NAME β¨
asc β Advanced Strategic Command weaponguide generator. that's it, that's the name, and honestly? iconic.
πΈ SYNTAX πΈ
asc_weaponguide [options]
like, that's the whole vibe. you run it, you hand it some options, it does the thing π
π¦ DESCRIPTION π¦
so basically this program generates html files that document ASC's units. that's the entire job. it is a part of the Advanced Strategic Command game, so if you're here you're probably deep in ASC land already and i'm obsessed for you π
β OPTIONS β
the following options are supported. all twelve of them. we're not skipping a single one, periodt π
-c,--configfile<string>β use the configuration file you give it. your config, your rules β¨-r,--verbose<value>(0...10, default=0) β sets the verbosity level to<value>. crank it up if you want it yapping at you, keep it at 0 if you want peace π-d,--directory<string>β puts all the output files in a different directory. keep your mess contained, bestie π-l,--linkdir<string>β the relative directory used for the menu links π-s,--set<value>(0..., default=0) β only use the unitset with the given ID. one set only, no sharing π-i,--imageβ generate images for units. Linux only, so don't come for me if you're elsewhere π-z,--imgsize<value>(0..., default=48) β the size of the unit images. default is48, cute and smol π-f,--framename<string>(default=main) β the name of the main frame πΌοΈ-t,--style<string>(default=../../ug.css) β the name of the main pages' stylesheet. default goes all the way up and over, iykyk β¨-m,--menustyle<string>(default=asc.css) β the name of the menu stylesheet πΈ-h,--helpβ display help information. when in doubt, ask for help, no shame π-v,--versionβ output the version. know what you're running, main character energy π
π SEE ALSO π
go read these too, they're all part of the family:
asc (6)asc_demount (6)asc_makegfx (6)asc_mapedit (6)asc_mount (6)
π«Ά AUTHORS π«Ά
the ASC game is developed by Martin Bickel <bickel@asc-hq.org> β absolute legend, we stan π
this man page was written by Bartosz Fenski <fenio@o2.pl> (and some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux distribution β but it may be used by others, so like, share the love π
and that's the whole page, bestie!! every flag, every default, every email, all of it π
okay so before you go β this is version 1.15.0 of asc_weaponguide(6), from the Games Manual. mwah, go generate some weaponguides, you got this π¦β¨π
π¦ where this page comes from
- debian bookworm: asc 2.6.1.0-9+b4 Β· GPL-2.0-or-later
- debian trixie: asc 2.6.1.0-9+b8 Β· GPL-2.0-or-later
- fedora 43: asc 2.8.0.2-27.fc43 Β· GPL-2.0-or-later
- fedora 44: asc 2.8.0.2-29.fc44 Β· GPL-2.0-or-later
- nixos 26.05: asc 2.6.3.0
- nixpkgs unstable: asc 2.6.3.0
- ubuntu jammy: asc 2.6.1.0-8build1 Β· GPL-2.0-or-later
- ubuntu noble: asc 2.6.1.0-9build5 Β· GPL-2.0-or-later
- ubuntu resolute: asc 2.6.1.0-9build6 Β· GPL-2.0-or-later
- ubuntu stonking: asc 2.6.1.0-9build6 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms