asc(6)

✨ NAME ✨

okay so bestie, meet asc β€” that's Advanced Strategic Command, a turn based strategy game πŸ’– (and yeah, this whole page is asc(6), living its best life in the Games Manual, section 6 πŸ’…)


πŸŽ€ SYNTAX πŸŽ€

asc [options]

that's it. that's the whole vibe. ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so like, this program is a free (GPL) turn based strategy game, and it's giving very much BattleIsle 2/3 tradition, no cap πŸ”₯

you can play against a human or against the computer β€” pick your fighter πŸ‘‘

the whole thing happens on a 2-dim. map, and the map is tiled into hexagons, which is where the units get placed. hexagons. hexagons everywhere. it's iconic 🐝

the object of the game changes from map to map, like every map has its own little agenda 😌 the most commonly known goal is to completely eliminate an opponent by destroying all of their units. yes, all of them. periodt. πŸ’€


πŸ‘‘ OPTIONS πŸ‘‘

the following options are supported, bestie, and I'm gonna walk you through every single one because we don't skip ✨

  • -x, --xresolution <value> (640..., default=800) β€” sets the horizontal resolution to <value>. widen that girl up 🌈
  • -y, --yresolution <value> (480..., default=600) β€” sets the vertical resolution to <value>. give her some height πŸ’…
  • -l, --load <string> β€” loads a map, a saved game, or an email game on startup. she comes preloaded, main character energy πŸŽ€
  • -c, --configfile <string> β€” use the given configuration file. your config, your rules πŸ¦‹
  • -r, --verbose <value> (0...10, default=0) β€” sets the verbosity level to <value>. wanna know everything? crank it πŸ“’
  • -w, --window β€” disables fullscreen mode. windowed era πŸ™ˆ
  • -f, --fulscreen β€” enables fullscreen mode, and yes it overrides the config file (she does not take no for an answer) πŸ”₯
  • -q, --nosound β€” disables sound. silent but deadly 🀫
  • -h, --help β€” displays help information. when in doubt, ask her 🫢
  • -v, --version β€” outputs the version. flex the build, bestie ⭐
ngl, the range values are written exactly like the original page has them β€” 640..., 480..., 0...10 β€” so don't come for me about the dots, that's just how she is πŸ’œ

🌸 SEE ALSO 🌸

go read her friends, they're all in section 6 and they all ate:

  • asc_demount (6)
  • asc_makegfx (6)
  • asc_mapedit (6)
  • asc_mount (6)
  • asc_weaponguide (6)

πŸ’œ AUTHORS πŸ’œ

the ASC game is developed by Martin Bickel <bickel@asc-hq.org> β€” thank you king 🫢

this man page was written by Bartosz Fenski <fenio@o2.pl> for the Debian GNU/Linux distribution (and lowkey some parts were grabbed from Michael Moerz's work), but it may be used by others too β€” sharing is caring, bestie ✨


and that's the tea, babe β€” this is version 1.15.0 of asc(6) from the Games Manual, so go forth and hexagon πŸ’–πŸŽ€πŸ¦‹ slay responsibly, ily 🫢