asc(6)
β¨ NAME β¨
okay so bestie, meet asc β that's Advanced Strategic Command, a turn based strategy game π (and yeah, this whole page is asc(6), living its best life in the Games Manual, section 6 π
)
π SYNTAX π
asc [options]
that's it. that's the whole vibe. β¨
π¦ DESCRIPTION π¦
so like, this program is a free (GPL) turn based strategy game, and it's giving very much BattleIsle 2/3 tradition, no cap π₯
you can play against a human or against the computer β pick your fighter π
the whole thing happens on a 2-dim. map, and the map is tiled into hexagons, which is where the units get placed. hexagons. hexagons everywhere. it's iconic π
the object of the game changes from map to map, like every map has its own little agenda π the most commonly known goal is to completely eliminate an opponent by destroying all of their units. yes, all of them. periodt. π
π OPTIONS π
the following options are supported, bestie, and I'm gonna walk you through every single one because we don't skip β¨
-x,--xresolution<value>(640..., default=800) β sets the horizontal resolution to<value>. widen that girl up π-y,--yresolution<value>(480..., default=600) β sets the vertical resolution to<value>. give her some height π-l,--load<string>β loads a map, a saved game, or an email game on startup. she comes preloaded, main character energy π-c,--configfile<string>β use the given configuration file. your config, your rules π¦-r,--verbose<value>(0...10, default=0) β sets the verbosity level to<value>. wanna know everything? crank it π’-w,--windowβ disables fullscreen mode. windowed era π-f,--fulscreenβ enables fullscreen mode, and yes it overrides the config file (she does not take no for an answer) π₯-q,--nosoundβ disables sound. silent but deadly π€«-h,--helpβ displays help information. when in doubt, ask her π«Ά-v,--versionβ outputs the version. flex the build, bestie β
ngl, the range values are written exactly like the original page has them β640...,480...,0...10β so don't come for me about the dots, that's just how she is π
πΈ SEE ALSO πΈ
go read her friends, they're all in section 6 and they all ate:
asc_demount (6)asc_makegfx (6)asc_mapedit (6)asc_mount (6)asc_weaponguide (6)
π AUTHORS π
the ASC game is developed by Martin Bickel <bickel@asc-hq.org> β thank you king π«Ά
this man page was written by Bartosz Fenski <fenio@o2.pl> for the Debian GNU/Linux distribution (and lowkey some parts were grabbed from Michael Moerz's work), but it may be used by others too β sharing is caring, bestie β¨
and that's the tea, babe β this is version 1.15.0 of asc(6) from the Games Manual, so go forth and hexagon πππ¦ slay responsibly, ily π«Ά
π¦ where this page comes from
- debian bookworm: asc 2.6.1.0-9+b4 Β· GPL-2.0-or-later
- debian trixie: asc 2.6.1.0-9+b8 Β· GPL-2.0-or-later
- fedora 43: asc 2.8.0.2-27.fc43 Β· GPL-2.0-or-later
- fedora 44: asc 2.8.0.2-29.fc44 Β· GPL-2.0-or-later
- nixos 26.05: asc 2.6.3.0
- nixpkgs unstable: asc 2.6.3.0
- ubuntu jammy: asc 2.6.1.0-8build1 Β· GPL-2.0-or-later
- ubuntu noble: asc 2.6.1.0-9build5 Β· GPL-2.0-or-later
- ubuntu resolute: asc 2.6.1.0-9build6 Β· GPL-2.0-or-later
- ubuntu stonking: asc 2.6.1.0-9build6 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms