ANGBAND(6)

πŸ‘‘ ANGBAND πŸ‘‘

okay bestie, welcome to the Debian GNU/Linux manual for angband(6) β€” yes the number is part of the vibe, it's giving "section 6, games, we're so back" πŸ’…


✨ NAME ✨

angband β€” it's a graphical dungeon adventure game, in the vein of rogue. that's it. that's the whole thesis. no cap. πŸ‰


✨ SYNOPSIS ✨

angband [options] [-- suboptions]

literally just the binary and some flags. suboptions go after the --. periodt. πŸ’–


✨ DESCRIPTION ✨

so this manual page explains the Debian package angband, and bestie, it is so much. Angband is a single-player, graphical dungeon adventure game that uses textual characters to represent the walls and floors of a dungeon and the inhabitants therein β€” in the vein of rogue, hack, nethack, and moria. the ancestors. the blueprint. the way that ASCII has never been more iconic 😭✨

Angband 4.2.6 is an official stable release incorporating all the changes and improvements added since the last official stable release (Angband 4.2.5). so like, everything good from 4.2.5 stayed and got glow-upped. we love an evolution arc πŸ¦‹

This version of Angband has been compiled with ncurses and the X Windowing system and SDL and SDL2 front-ends, and hence can be played on a virtual console as well as under X. In the latter cases, the game can use multiple windows. yes bestie, multiple windows β€” main character energy on every monitor 🫢


✨ OPTIONS ✨

  • -h β€” print out a usage message. short king behavior, tells you what's up πŸ’¬
  • -n β€” start a new character. fresh save, fresh me, who dis 🌱
  • -w β€” request wizard mode (no high score entry). you get the powers but the leaderboard said ✨not you✨ πŸͺ„
  • -g β€” request graphics mode. glow-up mode, tiles instead of letters πŸŽ€
  • -r β€” rebalance monsters. they're getting their stats adjusted, no biggie βš–οΈ
  • -s<num> β€” show <num> high scores. leaderboard moment πŸ‘‘
  • -u<who> β€” use your <who> savefile. pick your player name, pick your destiny πŸ’Ύ
  • -m<sys> β€” use <sys> core code (e.g. gcu for console mode, x11 or sdl for graphics). choose your fighter, choose your renderer 🌈
  • -d<lib>=<path> β€” define a lib dir sub-path. valid values of lib are help info user save data scores xtra edit file. this is the "where does everything actually live" lever πŸ—‚οΈ

✨ GETTING STARTED ✨

To start with, you can just say angband -uTest, and that creates a save file with the file name ~/.angband/Angband/save/<UID>.Test. look at you go, first save file, so proud πŸ₯ΉπŸ’–

The best place to get help is the program itself; help is reached by the command ? and presents a menu of choices. yes the whole help system is literally one question mark. iconic. πŸ™ˆ

Program options can be set using the = command. To see what the various options mean, access the List of Options help menu with the ? command. so: = to change stuff, ? to find out what stuff means. bestie, that's the whole onboarding πŸ’…

ngl, the in-game help is genuinely the move here. the man page gets you in, the game teaches you how to stay.

✨ SEE ALSO ✨

nethack(6). the cousin. the relative. go say hi 🌸


✨ AUTHOR ✨

This manual page was written by Manoj Srivastava <srivasta@debian.org>, for the Debian GNU/Linux system. thank you Manoj, absolute legend, we appreciate you 🫢


and that's a wrap on the angband(6) page, bestie πŸ’œ this one came from the Debian folks, dated February 16 1998 β€” vintage, archival, lowkey a relic and highkey still serving. go descend some dungeons. slay responsibly. πŸŽ€βœ¨

πŸ“¦ where this page comes from