alex4(6)
๐ฆ alex4(6) โ NAME ๐ฆ
okay so bestie, welcome to alex4(6) โ it's a page from the Games Manual, and it's literally all about:
alex4 โ Alex the Allegator 4, a retro platform game ๐
๐ SYNOPSIS ๐
alex4 [gamefile]
๐ DESCRIPTION ๐
So the whole plot is giving main character energy: you guide Alex the Allegator through the jungle to save his girlfriend Lola from some evil humans who literally want to make a pair of shoes out of her ๐ญ๐ (not the shoe pipeline bestie, NOT today).
alex4 is a platform game in the style of old Gameboy games โจ You can play it with a keyboard or a joystick ๐น๏ธ
On the keyboard, these are the keys, no cap:
- Arrow keys โ Movement ๐
- Alt โ Jump ๐ฆ
- Control โ Shoot (only when you've found eggs to fire!) ๐ฅ๐ฅ
And when you're on the menu screen, you can choose the window size with these keys:
1โ 160x120 window2โ 320x240 window3โ 640x480 window4โ full-screen
๐ CUSTOM MAPS ๐
The Alex the Allegator homepage links to so many user-contributed maps ๐บ๏ธ Each set should contain several ".map" files and a text file describing the collection. To play the maps, you literally just start alex4 with the name of the text file as the argument. slay.
If you wanna create your own maps, you can use the built-in map editor (described below ๐), but heads up: you'll need to create the description file yourself. It's a plain text file that needs to list the file names of your maps between #start# and #end# markers (these markers are not optional โ do not skip them bestie ๐). You can include a description of the maps outside these markers. For example, for a collection of three maps:
In this game, Alex must rescue the Yellow Tetris Piece from the
pirates of Ching Shih.
#start#
journey.map
sea-of-despair.map
endgame.map
#end#
๐ง USING THE MAP EDITOR ๐ง
Use the map editor to create your own maps ๐จ You can enter the map editor from the menu screen, or by pressing F1 while playing a custom map.
The basic editor commands are:
Shift+Lโ load an existing mapShift+Sโ save the mapInsert+Left/Rightโ widen the mapDelete+Left/Rightโ shorten the mapF1โ change the map's properties, e.g. its name.
Maps are composed of tiles ๐งฉ Tiles can contain scenery, enemies, items and other game objects. The mouse cursor shows the currently selected tile. To draw tiles, use the left mouse button. You can cycle through the available tiles by using the z and x keys, choose a tile from a palette using the p key, or pick a tile from the screen using the right mouse button.
โจ Tiles can be given special behavior using the following commands โจ
qโ instant death ๐wโ map exit ๐ชeโ roll activatorrโ breakable block ๐งฑtโ submerged in water ๐yโ on the water surface ๐aโ Alex' start location (facing left) โฌ ๏ธShift+Aโ Alex' start location (facing right) โก๏ธ
๐ Use the following command to place items and enemies ๐
1โ extra life ๐2โ star bonus โญ3โ cherry bonus ๐4โ egg ๐ฅ5โ extra heart ๐Shift+Qโ gruntShift+Wโ spear gruntShift+Eโ crusherShift+Rโ spike fish ๐Shift+Tโ jellyfish ๐ชผShift+Yโ cannon ๐ฅShift+Uโ spike truck bossShift+Iโ ground pounder boss ๐
๐ธ SEE ALSO ๐ธ
The Alex the Allegator series homepage โจhttp://allegator.sourceforge.net/โฉ ๐ซถ
๐ AUTHOR ๐
Alex the Allegator 4 was written by Johan Peitz, Free Lunch Design ๐ฎ
This manual page was written by Peter De Wachter <pdewacht@gmail.com>, for the Debian project (but may be used by others) ๐
okay that's the whole page bestie, go save Lola ๐ โจ
and that's a wrap on alex4(6), dated 2008-02-07 โ iconic behavior fr fr ๐๐๐
๐ฆ where this page comes from
- debian bookworm: alex4 1.1-9 ยท GPL-2.0-or-later
- debian trixie: alex4 1.1-10+b2 ยท GPL-2.0-or-later
- ubuntu jammy: alex4 1.1-9 ยท GPL-2.0-or-later
- ubuntu noble: alex4 1.1-10ubuntu4 ยท GPL-2.0-or-later
- ubuntu resolute: alex4 1.1-10ubuntu5 ยท GPL-2.0-or-later
- ubuntu stonking: alex4 1.1-10ubuntu5 ยท GPL-2.0-or-later
- Copyright 2008 Peter De Wachter <pdewacht@gmail.com>
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms