3dpong(6)
π NAME π
okay so bestie, meet 3dpong β a three dimensional Pong clone and it's giving retro arcade main character energy. It lives in the Games manual section, and the header/manual-name situation near the top is 3dpong(6); the title itself is 3dpong. ngl, iconic. π«Ά
β¨ SYNOPSIS β¨
3dpong display1 [display2|--computer] [--gravity g] [--net n] [--sound]
[--noclick1] [--noclick2]
π¦ DESCRIPTION π¦
3D Pong is a three-dimensional clone of the ancient computer game Pong for the X11 window system. π
There are three modes of play:
- one player β One player mode against the computer. π€
- two players β Two human players, each with their own view at the game. π―
- handball β One human player against gravity. This is like throwing a ball at a wall. π
The player(s) is presented a three dimensional view at the arena. There is a white divider in the middle, or possibly the net. Player one's paddle is a red square, and player two has a blue paddle. The current score is displayed in the upper left corner. The ball is a green diamond, and dark green markers follow the ball on the walls to display its position in relation to them. π
The player(s) controls a paddle at one end of the arena with mouse movement. To serve, the player presses mouse button three. The key c toggles whether the player needs to keep mouse button one pressed while dragging the mouse. See also the --noclickn switches below. π±οΈ
Six views exist, switched amongst with the key v:
- normal β 1st person perspective from behind the paddle.
- bleacher β Side view, with the paddle on the left.
- above β From above, paddle on the top.
- freeview β Any angle the user selects, by pressing mouse button two and dragging the mouse.
- follow the ball β The view follows the ball.
- follow the paddle β The view follows the paddle.
Key 3 toggles red/blue mode to be used with appropriate 3D glasses, with red for the left eye. π
The game quits if the q key is pressed.
The game goes on until quitted. In the one or two player games the ball gets faster and faster until someone scores. Players score by getting the ball behind the opponents paddle. In the handball mode the player scores every time the ball bounces off the paddle, and does not go to the goal. The high score will kept for the session. π
π OPTIONS π
The switches display1 and display2 specify the X11 displays for the game. The first is mandatory, and $DISPLAY is often a good value for it. The special value computer means that only one human player is to play; the other will be a computer player. If only one display is specified, then a handball game is started. π₯οΈ
Order check, bestie: attention to the order of the options must be payed. fr fr, the order matters.
--gravity gβ The gravity to use. In one and two player games, this is toward the floor, and in the handball it is toward the paddle. Minimum gravity for handball game is0.1, and negative values are not allowed, unlike in the other two modes. A synonym for the switch is-g g. π--net nβ To use a net in the one or two player modes, use this switch. The value ofnmust be0>n>0.75. The net will be in the middle, between the two players and when the ball hits it, it will bounce back at full force. The maximum height,0.75, is two thirds of the height of the game arena. A synonym for this switch is-n n. The net option must not appear before the gravity option. π₯--soundβ To use sound in the game, use this switch or its synonym-s. This must appear after the optional net switch. π--noclick1β Means that the specified player need not keep mouse button 1 pressed down. Such options must appear last on the command line. π±οΈ--noclick2β Means that the specified player need not keep mouse button 1 pressed down. Such options must appear last on the command line. π±οΈ
The key c can also be used to toggle this while the game is running. π
π NOTES π
This manual page documents the 3D Pong version 0.5, and is based on the README.txt file in the distribution. π
π AUTHOR π
The game is written by Bill Kendrick (<bill@newbreedsoftware.com>), and this manual page was written independently of the actual software by mace (<mace@pcuf.fi>). The game sounds originally appeared in the game xboing(6x). π΅ periodt.
and that's the whole 3dpong(6) page, bestie β footer vibes: source/version 3dpong(6), dated 28/04/2004. ππ
π¦ where this page comes from
- nixos 26.05: 3dpong 0.5
- nixpkgs unstable: 3dpong 0.5
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms