1oom_classic_sdl2(6)
π 1oom_classic_sdl2 β the girlies' guide π
okay bestie, so this is a manual page for the 1oom_classic_sdl2 command, and it lives in the Games Manual section (section 6, for the record π). Buckle up, it's short but it's cute.
β¨ NAME β¨
1oom_classic_sdl2 β it's the SDL2 frontend for 1oom, which is itself a reimplementation of Master of Orion. frontend-ception, I know π
πΈ SYNOPSIS πΈ
1oom [options]
that's it. that's the whole vibe. just the command and whatever options you wanna throw at it π«Ά
π¦ DESCRIPTION π¦
So this page is a brief lil' rundown of the 1oom_classic_sdl2 command β like the sparknotes version, not the whole novel, no cap.
Here's the lore: 1oom is a re-implementation of the game engine from the classic Master of Orion game. That original was developed by Simtex Software and published by Microprose all the way back in 1993 β¨ and 1oom_classic_sdl2 is the SDL2 frontend sitting on top of that engine. iconic behavior honestly π
π OPTIONS π
Below is a summary of the options β a lil' taste test. For the full deep dive, go check the documentation that's referenced further down this page, bestie, it's all linked in SEE ALSO π
-?β shows you the command line options. a lil' help menu moment π-audioβ turns audio ON π-c FILE.TXTβ sets the config filename toFILE.TXT. your settings, your rules π-fsβ enables fullscreen. main character energy, filling the whole screen π-data PATHβ sets the data directory toPATH-log FILE.TXTβ sets the log filename toFILE.TXT. receipts, but make it a file π§Ύ-musicβ enables music π΅-nga AITYPEβ sets the new game AI type. the value goes from0to1(so like,0..1) π€-sfxβ enables SFX β¨-user PATHβ sets the user directory toPATH
π FILES π
Heads up bestie, this one's important: 1oom requires a copy of the Master of Orion (v1.3) LBX files. No files, no game, it's giving tragedy π
Wanna know if your files are the right ones? Check /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums. the receipts are all there π§Ύ
Per the XDG standard, 1oom will check these directories for the LBX files, in order (so first match wins, bestie):
$XDG_DATA_HOME/1oom$XDG_DATA_DIRS/1oom~/.local/share/1oom/usr/share/games/master-of-orion/usr/share/1oom/usr/local/share/1oom
and if none of those spark joy, you can override the whole thing and point at your own path for the LBX files by passing the command-line argument -data <path> when you run 1oom π«Ά The path you give gets saved to the configuration file, so you only have to say it once. slay π
β SEE ALSO β
/usr/share/doc/1oom/usage_classic.txt/usr/share/doc/1oom/usage_common.txt
go read those if you want the full tea π
okay and that's the whole page bestie!! π this version came from source/version 1oom_classic_sdl2(6), dated December 19 2021 β yeah, vintage, but she ate and left no crumbs πβ¨
π¦ where this page comes from
- debian trixie: 1oom 1.11.2-1 Β· GPL-2.0-only
- ubuntu noble: 1oom 1.8.0-1build2 Β· GPL-2.0-only
- ubuntu questing: 1oom 1.11.2-1
- ubuntu resolute: 1oom 1.11.7-1 Β· GPL-2.0-only
- ubuntu stonking: 1oom 1.11.8-1 Β· GPL-2.0-only
- Copyright 2019 Joseph Nahmias <jello@debian.org>
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms