1oom_classic_sdl2(6)

πŸ“¦
version 1.11.8 Β· 2 versions
, in debian trixie, ubuntu noble, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– 1oom_classic_sdl2 β€” the girlies' guide πŸ’–

okay bestie, so this is a manual page for the 1oom_classic_sdl2 command, and it lives in the Games Manual section (section 6, for the record πŸ‘‘). Buckle up, it's short but it's cute.


✨ NAME ✨

1oom_classic_sdl2 β€” it's the SDL2 frontend for 1oom, which is itself a reimplementation of Master of Orion. frontend-ception, I know 😭


🌸 SYNOPSIS 🌸

1oom [options]

that's it. that's the whole vibe. just the command and whatever options you wanna throw at it 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

So this page is a brief lil' rundown of the 1oom_classic_sdl2 command β€” like the sparknotes version, not the whole novel, no cap.

Here's the lore: 1oom is a re-implementation of the game engine from the classic Master of Orion game. That original was developed by Simtex Software and published by Microprose all the way back in 1993 ✨ and 1oom_classic_sdl2 is the SDL2 frontend sitting on top of that engine. iconic behavior honestly πŸ’…


πŸŽ€ OPTIONS πŸŽ€

Below is a summary of the options β€” a lil' taste test. For the full deep dive, go check the documentation that's referenced further down this page, bestie, it's all linked in SEE ALSO πŸ“š

  • -? β€” shows you the command line options. a lil' help menu moment πŸ™ˆ
  • -audio β€” turns audio ON πŸ”Š
  • -c FILE.TXT β€” sets the config filename to FILE.TXT. your settings, your rules πŸ’…
  • -fs β€” enables fullscreen. main character energy, filling the whole screen πŸ‘‘
  • -data PATH β€” sets the data directory to PATH
  • -log FILE.TXT β€” sets the log filename to FILE.TXT. receipts, but make it a file 🧾
  • -music β€” enables music 🎡
  • -nga AITYPE β€” sets the new game AI type. the value goes from 0 to 1 (so like, 0..1) πŸ€–
  • -sfx β€” enables SFX ✨
  • -user PATH β€” sets the user directory to PATH

🌈 FILES 🌈

Heads up bestie, this one's important: 1oom requires a copy of the Master of Orion (v1.3) LBX files. No files, no game, it's giving tragedy 😭

Wanna know if your files are the right ones? Check /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums. the receipts are all there 🧾

Per the XDG standard, 1oom will check these directories for the LBX files, in order (so first match wins, bestie):

  1. $XDG_DATA_HOME/1oom
  2. $XDG_DATA_DIRS/1oom
  3. ~/.local/share/1oom
  4. /usr/share/games/master-of-orion
  5. /usr/share/1oom
  6. /usr/local/share/1oom

and if none of those spark joy, you can override the whole thing and point at your own path for the LBX files by passing the command-line argument -data <path> when you run 1oom 🫢 The path you give gets saved to the configuration file, so you only have to say it once. slay πŸ’…


⭐ SEE ALSO ⭐

  • /usr/share/doc/1oom/usage_classic.txt
  • /usr/share/doc/1oom/usage_common.txt

go read those if you want the full tea πŸ“


okay and that's the whole page bestie!! πŸ’œ this version came from source/version 1oom_classic_sdl2(6), dated December 19 2021 β€” yeah, vintage, but she ate and left no crumbs πŸŽ€βœ¨

πŸ“¦ where this page comes from