XSYSTEM35.GR(5)
π XSYSTEM35.GR(5) β the game resource file, bestie edition π
okay so real talk, this is section 5 of the xsystem35 manual, and it's all about the xsystem35.gr file. she's not scary, i promise π«Ά
β¨ NAME β¨
xsystem35.gr β the game resource file for xsystem35 πΈ
π DESCRIPTION π
so bestie, the game resource file is a plain text file that tells xsystem35 where all your various game data files are chilling. that's literally her whole job. π
you only need this file if you wanna put your game data files somewhere other than the current directory. if everything's already sitting in the current directory, she's not needed, no cap.
the path to the game resource file gets specified with the -gamefile option of xsystem35(6). and if you don't specify it? xsystem35 just reads xsystem35.gr in the current directory, easy. β¨
every line of the file describes one single data file, and the format is:
keyword path-to-data
and the way that multiple files of the same type can exist?? suffixes A, B, C... get appended to the keyword. so like, ScenarioA, ScenarioB, etc. iconic. π
wanna drop a comment? start the line with #. blank lines? completely ignored, they're giving nothing and we love that for them. π
π KEYWORDS π
here's the whole roster, bestie. every single one, no skipping:
- Scenario β scenario files (
*S?.ALD). - Graphics β graphic files (
*G?.ALD). - Wave β PCM data files (
*W?.ALD). - Midi β MIDI data files (
*M?.ALD). - Data β miscellaneous data files (
*D?.ALD). - Resource β resource files (
*R?.ALD). - BGM β BGM files (
*B?.ALD). - Save β save files (
*S?.ASD). and omg if the path begins with~, it gets expanded to the user's home directory ($HOME). π - Ain β the
System39.ainfile. - WAI β additional information for PCM data (
*WA.WAI) - BGI β additional information for BGM data (
*BA.BGI) - SACT01 β data for
SACT.DLL(SACTEFAM.KLD) - ALK01
-ALK09 β archive files for demo data (*1.ALK-*9.ALK) - Init β the
System39.inifile.
β οΈ NOTES β οΈ
okay this part matters, so listen up:
data files that don't fall under any of the keywords above (like, for example, map files for Kaeru nyo Panyon) should not be listed in the game resource file. instead, put them in the same directory as the save files. periodt. π
π¦ EXAMPLES π¦
here's a whole game resource file for the English translation of Kichikuou Rance, bestie. look at her go:
ScenarioA KICHIKUSA.ALD
GraphicsA KICHIKUGA.ALD
GraphicsB KICHIKUGB.ALD
WaveA KICHIKUWA.ALD
Ain System39.ain
SaveA ~/.xsys35/saves/kichikuou/KICHIKUSA.ASD
SaveB ~/.xsys35/saves/kichikuou/KICHIKUSB.ASD
SaveC ~/.xsys35/saves/kichikuou/KICHIKUSC.ASD
SaveD ~/.xsys35/saves/kichikuou/KICHIKUSD.ASD
SaveE ~/.xsys35/saves/kichikuou/KICHIKUSE.ASD
SaveF ~/.xsys35/saves/kichikuou/KICHIKUSF.ASD
SaveG ~/.xsys35/saves/kichikuou/KICHIKUSG.ASD
SaveH ~/.xsys35/saves/kichikuou/KICHIKUSH.ASD
SaveI ~/.xsys35/saves/kichikuou/KICHIKUSI.ASD
SaveJ ~/.xsys35/saves/kichikuou/KICHIKUSJ.ASD
π SEE ALSO π
xsystem35(6)β go read her too, she's the main character π
and that's the whole page, bestie!! this was xsystem35 version 2.19.1, dated 2026-08-04. slay, you read the whole thing πβ¨π¦
π¦ where this page comes from
- ubuntu stonking: xsystem35 2.19.1-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms