LINK(5)

πŸ“¦
version 15.1 Β· 2 versions
, in freebsd 14.5, freebsd 15.1, nixpkgs unstable

✨ NAME ✨

link β€” dynamic loader and link editor interface

πŸŽ€ SYNOPSIS πŸŽ€

#include <sys/types.h>
#include <nlist.h>
#include <link.h>

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay bestie, so the include file <link.h> declares several structures that are present in dynamically linked programs and libraries. These structures define the interface between several components of the link-editor and loader mechanism. The layout of a number of these structures within the binaries resembles the a.out format in many places, because it serves such similar functions as symbol definitions (including the accompanying string table) and relocation records needed to resolve references to external entities. It also records a number of data structures unique to the dynamic loading and linking process. These include references to other objects that are required to complete the link-editing process and indirection tables to facilitate Position Independent Code (PIC for short) to improve sharing of code pages among different processes. The collection of data structures described here will be referred to as the Run-time Relocation Section (RRS), and it is embedded in the standard text and data segments of the dynamically linked program or shared object image because the existing a.out(5) format offers no room for it elsewhere. πŸ’–

Several utilities cooperate to ensure that the task of getting a program ready to run can complete successfully in a way that optimizes the use of system resources. The compiler emits PIC code from which shared libraries can be built by ld(1). The compiler also includes size information of any initialized data items through the .size assembler directive. PIC code differs from conventional code in that it accesses data variables through an indirection table, the Global Offset Table, by convention accessible by the reserved name _GLOBAL_OFFSET_TABLE_. The exact mechanism used for this is machine dependent; usually a machine register is reserved for the purpose. The rationale behind this construct is to generate code that is independent of the actual load address. Only the values contained in the Global Offset Table may need updating at run-time, depending on the load addresses of the various shared objects in the address space. ✨

Likewise, procedure calls to globally defined functions are redirected through the Procedure Linkage Table (PLT) residing in the data segment of the core image. Again, this is done to avoid run-time modifications to the text segment. 🫢

The linker-editor allocates the Global Offset Table and Procedure Linkage Table when combining PIC object files into an image suitable for mapping into the process address space. It also collects all symbols that may be needed by the run-time link-editor and stores these along with the image's text and data bits. Another reserved symbol, _DYNAMIC, is used to indicate the presence of the run-time linker structures. Whenever _DYNAMIC is relocated to 0, there is no need to invoke the run-time link-editor. If this symbol is non-zero, it points at a data structure from which the location of the necessary relocation- and symbol information can be derived. This is most notably used by the start-up module, crt0. The _DYNAMIC structure is conventionally located at the start of the data segment of the image to which it pertains. πŸ‘‘

🌈 DATA STRUCTURES 🌈

The data structures supporting dynamic linking and run-time relocation reside both in the text and data segments of the image they apply to. The text segments contain read-only data such as symbols descriptions and names, while the data segments contain the tables that need to be modified during the relocation process.

The _DYNAMIC symbol references a _dynamic structure:

struct  _dynamic {
        int     d_version;
        struct  so_debug *d_debug;
        union {
                struct section_dispatch_table *d_sdt;
        } d_un;
        struct  ld_entry *d_entry;
};
  • d_version β€” This field provides for different versions of the dynamic linking implementation. The current version numbers understood by ld(1) and ld.so(1) are LD_VERSION_SUN (3), which is used by the SunOS 4.x releases, and LD_VERSION_BSD (8), which has been in use since FreeBSD 1.1.
  • d_un β€” Refers to a d_version dependent data structure.
  • so_debug β€” This field provides debuggers with a hook to access symbol tables of shared objects loaded as a result of the actions of the run-time link-editor. πŸ™ˆ

The section_dispatch_table structure is the main β€œdispatcher” table, containing offsets into the image's segments where various symbol and relocation information is located.

struct section_dispatch_table {
        struct  so_map *sdt_loaded;
        long    sdt_sods;
        long    sdt_filler1;
        long    sdt_got;
        long    sdt_plt;
        long    sdt_rel;
        long    sdt_hash;
        long    sdt_nzlist;
        long    sdt_filler2;
        long    sdt_buckets;
        long    sdt_strings;
        long    sdt_str_sz;
        long    sdt_text_sz;
        long    sdt_plt_sz;
};
  • sdt_loaded β€” A pointer to the first link map loaded (see below). This field is set by ld.so.
  • sdt_sods β€” The start of a (linked) list of shared object descriptors needed by this object.
  • sdt_filler1 β€” Deprecated (used by SunOS to specify library search rules).
  • sdt_got β€” The location of the Global Offset Table within this image.
  • sdt_plt β€” The location of the Procedure Linkage Table within this image.
  • sdt_rel β€” The location of an array of relocation_info structures (see a.out(5)) specifying run-time relocations.
  • sdt_hash β€” The location of the hash table for fast symbol lookup in this object's symbol table.
  • sdt_nzlist β€” The location of the symbol table.
  • sdt_filler2 β€” Currently unused.
  • sdt_buckets β€” The number of buckets in sdt_hash.
  • sdt_strings β€” The location of the symbol string table that goes with sdt_nzlist.
  • sdt_str_sz β€” The size of the string table.
  • sdt_text_sz β€” The size of the object's text segment.
  • sdt_plt_sz β€” The size of the Procedure Linkage Table.

A sod structure describes a shared object that is needed to complete the link edit process of the object containing it. A list of such objects (chained through sod_next) is pointed at by the sdt_sods in the section_dispatch_table structure. 🧚

struct sod {
        long    sod_name;
        u_int   sod_library : 1,
                sod_reserved : 31;
        short   sod_major;
        short   sod_minor;
        long    sod_next;
};
  • sod_name β€” The offset in the text segment of a string describing this link object.
  • sod_library β€” If set, sod_name specifies a library that is to be searched for by ld.so. The path name is obtained by searching a set of directories (see also ldconfig(8)) for a shared object matching lib<sod_name>.so.n.m. If not set, sod_name should point at a full path name for the desired shared object.
  • sod_major β€” Specifies the major version number of the shared object to load.
  • sod_minor β€” Specifies the preferred minor version number of the shared object to load.

The run-time link-editor maintains a list of structures called link maps to keep track of all shared objects loaded into a process' address space. These structures are only used at run-time and do not occur within the text or data segment of an executable or shared library. 🌸

struct so_map {
        caddr_t som_addr;
        char    *som_path;
        struct  so_map *som_next;
        struct  sod *som_sod;
        caddr_t som_sodbase;
        u_int   som_write : 1;
        struct  _dynamic *som_dynamic;
        caddr_t som_spd;
};
  • som_addr β€” The address at which the shared object associated with this link map has been loaded.
  • som_path β€” The full path name of the loaded object.
  • som_next β€” Pointer to the next link map.
  • som_sod β€” The sod structure that was responsible for loading this shared object.
  • som_sodbase β€” Tossed out in later versions of the run-time linker.
  • som_write β€” Set if (some portion of) this object's text segment is currently writable.
  • som_dynamic β€” Pointer to this object's _dynamic structure.
  • som_spd β€” Hook for attaching private data maintained by the run-time link-editor.

Symbol description with size. This is simply an nlist structure with one field (nz_size) added. Used to convey size information on items in the data segment of shared objects. An array of these lives in the shared object's text segment and is addressed by the sdt_nzlist field of section_dispatch_table. πŸ’œ

struct nzlist {
        struct nlist    nlist;
        u_long          nz_size;
#define nz_un           nlist.n_un
#define nz_strx         nlist.n_un.n_strx
#define nz_name         nlist.n_un.n_name
#define nz_type         nlist.n_type
#define nz_value        nlist.n_value
#define nz_desc         nlist.n_desc
#define nz_other        nlist.n_other
};
  • nlist β€” (see nlist(3)).
  • nz_size β€” The size of the data represented by this symbol.

A hash table is included within the text segment of shared object to facilitate quick lookup of symbols during run-time link-editing. The sdt_hash field of the section_dispatch_table structure points at an array of rrs_hash structures: πŸ”₯

struct rrs_hash {
        int     rh_symbolnum;           /* symbol number */
        int     rh_next;                /* next hash entry */
};
  • rh_symbolnum β€” The index of the symbol in the shared object's symbol table (as given by the ld_symbols field).
  • rh_next β€” In case of collisions, this field is the offset of the next entry in this hash table bucket. It is zero for the last bucket element.

The rt_symbol structure is used to keep track of run-time allocated commons and data items copied from shared objects. These items are kept on linked list and is exported through the dd_cc field in the so_debug structure (see below) for use by debuggers. πŸŽ€

  • rt_sp β€” the symbol description. it's giving "what is this symbol actually" ✨
  • rt_next β€” virtual address of the next rt_symbol. keep the chain going, bestie πŸ¦‹
  • rt_link β€” next one in the hash bucket. used internally by ld.so, so like, not your business πŸ’…
  • rt_srcaddr β€” where the source of the initialized data actually lives inside a shared object πŸ“
  • rt_smp β€” the shared object that is the original source of the data this run-time symbol describes πŸ‘‘

The so_debug structure is literally what debuggers use to get the tea β˜• on any shared objects that got loaded into the process's address space because of run-time link-editing. and here's the thing β€” since the run-time link-editor runs as part of process initialization, a debugger that wants to peek at symbols from shared objects can only do that after the link-editor has been called from crt0. a dynamically linked binary contains a so_debug structure, and you can find it by means of the d_debug field in _dynamic. iykyk 🧚

      struct  so_debug {
              int     dd_version;
              int     dd_in_debugger;
              int     dd_sym_loaded;
              char    *dd_bpt_addr;
              int     dd_bpt_shadow;
              struct rt_symbol *dd_cc;
      };
  • dd_version β€” version number of this interface. gotta know what era we're in πŸŽ€
  • dd_in_debugger β€” the debugger sets this to tell the run-time linker "hey bestie, this program is running under a debugger" πŸ›
  • dd_sym_loaded β€” set by the run-time linker whenever it adds symbols by loading shared objects πŸ“¦
  • dd_bpt_addr β€” the address where the run-time linker will set a breakpoint to divert control to the debugger. this address is determined by the start-up module crt0.o, and it's placed at some convenient spot before the call to _main 🎯
  • dd_bpt_shadow β€” holds the original instruction that was at dd_bpt_addr. the debugger is expected to put that instruction back before continuing the program β€” like, please put it back, don't just leave it 😭
  • dd_cc β€” pointer to the linked list of run-time allocated symbols the debugger might be interested in πŸ’œ

The ld_entry structure defines a set of service routines within ld.so. iconic lineup fr 🌈

      struct ld_entry {
              void    *(*dlopen)(char *, int);
              int     (*dlclose)(void *);
              void    *(*dlsym)(void *, char *);
              char    *(*dlerror)(void);
      };

The crt_ldso structure defines the interface between the start-up code in crt0 and ld.so. it's the group chat between them 🫢

      struct crt_ldso {
              int             crt_ba;
              int             crt_dzfd;
              int             crt_ldfd;
              struct _dynamic *crt_dp;
              char            **crt_ep;
              caddr_t         crt_bp;
              char            *crt_prog;
              char            *crt_ldso;
              struct ld_entry *crt_ldentry;
      };
      #define CRT_VERSION_SUN         1
      #define CRT_VERSION_BSD_2       2
      #define CRT_VERSION_BSD_3       3
      #define CRT_VERSION_BSD_4       4
  • crt_ba β€” the virtual address where ld.so was loaded by crt0 πŸ“Œ
  • crt_dzfd β€” on SunOS systems this field holds an open file descriptor to /dev/zero, used to get demand paged zeroed pages. on FreeBSD systems it contains -1 🫠
  • crt_ldfd β€” an open file descriptor that was used by crt0 to load ld.so πŸ“‚
  • crt_dp β€” pointer to main's _dynamic structure 🎯
  • crt_ep β€” pointer to the environment strings 🌱
  • crt_bp β€” the address where the run-time linker will place a breakpoint if the main program is run by a debugger. see so_debug πŸ‘€
  • crt_prog β€” the name of the main program as determined by crt0 (CRT_VERSION_BSD3 only) 🏷️
  • crt_ldso β€” the path of the run-time linker as mapped by crt0 (CRT_VERSION_BSD4 only) πŸ—ΊοΈ

The hints_header and hints_bucket structures define the layout of the library hints β€” normally found in /var/run/ld.so.hints β€” which ld.so uses to quickly locate the shared object images in the file system. the organization of the hints file is not unlike that of an a.out object file, in that it contains a header determining the offset and size of a table of fixed sized hash buckets and a common string pool. lowkey a whole vibe check for the filesystem πŸ”₯

      struct hints_header {
              long            hh_magic;
      #define HH_MAGIC        011421044151
              long            hh_version;
      #define LD_HINTS_VERSION_1      1
              long            hh_hashtab;
              long            hh_nbucket;
              long            hh_strtab;
              long            hh_strtab_sz;
              long            hh_ehints;
      };
  • hh_magic β€” hints file magic number ✨
  • hh_version β€” interface version number πŸŽ€
  • hh_hashtab β€” offset of the hash table πŸ“Š
  • hh_strtab β€” offset of the string table πŸ“š
  • hh_strtab_sz β€” size of strings πŸ“
  • hh_ehints β€” maximum usable offset in the hints file 🚧
      /*
       * Hash table element in hints file.
       */
      struct hints_bucket {
              int             hi_namex;
              int             hi_pathx;
              int             hi_dewey[MAXDEWEY];
              int             hi_ndewey;
      #define hi_major hi_dewey[0]
      #define hi_minor hi_dewey[1]
              int             hi_next;
      };
  • hi_namex β€” index of the string identifying the library 🏷️
  • hi_pathx β€” index of the string representing the full path name of the library πŸ›£οΈ
  • hi_dewey β€” the version numbers of the shared library πŸ”’
  • hi_ndewey β€” the number of valid entries in hi_dewey βœ…
  • hi_next β€” next bucket, in case of hashing collisions πŸ’₯

πŸ’€ CAVEATS πŸ’€

okay so real talk: only the (GNU) C compiler currently supports the creation of shared libraries. other programming languages cannot be used. like, at all. not even a little. sad but true 😭


and that's the whole page, bestie 🫢 this one comes from the Debian project, dated October 23, 1993, and it lives in section 5 of the manual as LINK(5). vintage but iconic πŸ’–βœ¨

πŸ“¦ where this page comes from