SPLASH(4)
π SPLASH(4) π
okay bestie, welcome to the splash page from the Kernel Interfaces Manual π
this is literally the whole vibe of splash screens and screen savers on your system, and I'm gonna walk you through every single flag, module, and config line so you don't miss a thing β¨
π NAME π
splash β splash screen / screen saver interface π«Ά
πΈ SYNOPSIS πΈ
device splash
π DESCRIPTION π
The splash pseudo device driver is what adds support for the splash screen and screen savers to the kernel, periodt. You literally need this driver if you want to load a splash bitmap image OR use any screen saver at all. It's giving essential main character energy π«Ά
π Splash screen π
So you can load and display an arbitrary bitmap image file as a welcome banner on the screen when the system is about to start β¨ This image stays on the screen during the kernel initialization process until the login prompt appears β or until a screen saver is loaded and initialized. The image will also disappear if you hit any key, although lowkey this may not work immediately if the kernel is still probing devices π
If you specify the -c or -v boot option when loading the kernel, the splash image will NOT appear. But it's still loaded and can be used as a screen saver later: see below π
In order to display the bitmap, the bitmap file itself AND the matching splash image decoder module must be loaded by the boot loader. Currently these decoder modules are available:
splash_bmp.koβ Windows BMP file decoder. While the BMP file format allows images of various color depths, this decoder currently only handles 256 color bitmaps. Bitmaps of other color depths will not be displayed πsplash_pcx.koβ ZSoft PCX decoder. This decoder currently only supports version 5 8-bpp single-plane images.splash_txt.koβ TheDraw binary ASCII drawing file decoder. Displays a text-mode 80x25 ASCII drawing, such as that produced by the Binary save format in TheDraw. This format consists of a sequence of two byte pairs representing the 80x25 display, where the first byte is the ASCII character to draw and the second byte indicates the colors/attributes to use when drawing the character.
The "EXAMPLES" section illustrates how to set up the splash screen π
If the standard VGA video mode is used, the size of the bitmap must be 320x200 or less. If you enable the VESA mode support in the kernel β either by statically linking the VESA module or by loading the VESA module (see vga(4)) β you can load bitmaps up to a resolution of 1024x768, depending on the VESA BIOS and the amount of video memory on the video card π¦
π Screen saver π
The screen saver will activate when the system is considered idle: i.e. when the user has not typed a key or moved the mouse for a specified period of time β° As the screen saver is an optional module, it must be explicitly loaded into memory. Currently these screen saver modules are available:
blank_saver.koβ This screen saver simply blanks the screen.beastie_saver.koβ Animated graphical BSD Daemon.daemon_saver.koβ Animated BSD Daemon screen saver.dragon_saver.koβ Draws a random dragon curve.fade_saver.koβ The screen will gradually fade away.fire_saver.koβ A fire which becomes higher as load increases.green_saver.koβ The screen will be blanked, similar toblank_saver.ko. If the monitor and the video card's BIOS support it the screen will also be powered off.logo_saver.koβ Animated graphical FreeBSD logo.plasma_saver.koβ Draws an animated interference pattern.rain_saver.koβ Draws a shower on the screen.snake_saver.koβ Draws a snake of string.star_saver.koβ Twinkling stars.warp_saver.koβ Streaking stars.
Screen saver modules can be loaded using kldload(8):
kldload logo_saver
The timeout value in seconds can be specified as follows:
vidcontrol -t N
Alternatively, you can set the saver variable in the /etc/rc.conf to the screen saver of your choice and the timeout value to the blanktime variable so that the screen saver is automatically loaded and the timeout value is set when the system starts π
The screen saver may be instantly activated by hitting the saver key: the defaults are Shift-Pause on the AT enhanced keyboard and Shift-Ctrl-NumLock/Pause on the AT 84 keyboard. You can change the saver key by modifying the keymap (see kbdcontrol(1), keymap(5)), and assign the saver function to a key of your preference π
The screen saver will not run if the screen is not in text mode π«
π¦ Splash screen as a screen saver π¦
If you load a splash image but do NOT load a screen saver, you can continue using the splash module as a screen saver. The screen blanking interval can be specified as described in the "Screen saver" section above β¨
π FILES π
/boot/defaults/loader.confβ boot loader configuration defaults/etc/rc.confβ system configuration information/boot/kernel/splash_*.koβ splash image decoder modules/boot/kernel/*_saver.koβ screen saver modules/boot/kernel/vesa.koβ the VESA support module
π EXAMPLES π
In order to load the splash screen or the screen saver, you must have the following line in the kernel configuration file:
device splash
Next for syscons(4), edit /boot/loader.conf (see loader.conf(5)) and include the following lines:
splash_bmp_load="YES"
bitmap_load="YES"
bitmap_name="/boot/chuck.bmp"
In the above example, the file /boot/chuck.bmp is loaded. In the following example, the VESA module is loaded so that a bitmap file which cannot be displayed in standard VGA modes may be shown using one of the VESA video modes:
splash_pcx_load="YES"
vesa_load="YES"
bitmap_load="YES"
bitmap_name="/boot/chuck.pcx"
If the VESA support is statically linked to the kernel, it is not necessary to load the VESA module. Just load the bitmap file and the splash decoder module as in the first example above.
To load a binary ASCII drawing and display this while booting, include the following into your /boot/loader.conf:
splash_txt_load="YES"
bitmap_load="YES"
bitmap_name="/boot/splash.bin"
For vt(4), edit /boot/loader.conf (see loader.conf(5)) and include the following lines:
splash="/boot/images/freebsd-logo-rev.png"
boot_mute="YES"
A splash screen to be displayed at shutdown time can be specified with:
shutdown_splash="/boot/images/freebsd-logo-rev.png"
boot_mute="YES"
π₯ SEE ALSO π₯
vidcontrol(1), syscons(4), vga(4), loader.conf(5), rc.conf(5), kldload(8), kldunload(8)
β HISTORY β
The splash driver first appeared in FreeBSD 3.1 π
π AUTHORS π
Okay so the icons behind this:
- The
splashdriver and this manual page were written by Kazutaka Yokota <yokota@FreeBSD.org>. - The
splash_bmpmodule was written by Michael Smith <msmith@FreeBSD.org> and Kazutaka Yokota. - The
splash_pcxmodule was written by Dag-Erling SmΓΈrgrav <des@FreeBSD.org> based on thesplash_bmpcode. - The
splash_txtmodule was written by Antony Mawer <antony@mawer.org> based on thesplash_bmpcode, with some additional inspiration from thedaemon_savercode. - The
logo_saver,plasma_saver,rain_saverandwarp_savermodules were written by Dag-Erling SmΓΈrgrav <des@FreeBSD.org>. splashpng support forvt(4)was written by Emmanuel Vadot <manu@FreeBSD.org> and extended for shutdown by Quentin ThΓ©bault <quentin.thebault@defenso.fr>.
π§ CAVEATS π§
The screen saver works with syscons(4) only π«
For vt splash screen, only RGBA png are supported.
π BUGS π
If you load a screen saver while another screen saver has already been loaded, the first screen saver will NOT be automatically unloaded and will remain in memory, wasting kernel memory space π
and that's the whole page bestie π«Ά this is from Debian, dated April 03, 2026, and it's SPLASH(4) β bye bestie π β¨
π¦ where this page comes from
- freebsd 15.1: base 15.1
- Copyright (c) 1999 Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp>
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms