SDL_hid_device(3type)

โœจ NAME โœจ

SDL_hid_device โ€” it's an opaque handle that represents an open HID device ๐ŸŽฎ๐Ÿ’–

Like, that's it. That's the whole vibe. It's a lil' handle, it's opaque (meaning you do NOT peek inside, bestie, that's not your business), and it stands in for a HID device that you've opened. Periodt. ๐Ÿ’…


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_hidapi.h>

typedef struct SDL_hid_device SDL_hid_device;

okay so first you gotta pull in the header SDL3/SDL_hidapi.h โ€” that's where all the HID besties live ๐Ÿฆ‹ โ€” and then there's this typedef struct SDL_hid_device SDL_hid_device; which is just the fancy way of saying "yeah, SDL_hid_device is a struct, and no, you don't get to see what's in it." The struct itself is incomplete โ€” you only ever hold a pointer to it. Main character energy, honestly. ๐Ÿ‘‘


โญ AVAILABILITY โญ

This struct has been serving looks since SDL 3.2.0 โœจ so if you're on anything older than thatโ€ฆ no SDL_hid_device for you, sorry not sorry ๐Ÿ˜ญ


ngl that's the whole page โ€” it's a short one, but it ate. Sometimes a type is just a type and that's iconic. ๐ŸŽ€

๐ŸŒˆ cute sign-off time: this lil' datatype page comes to you from Simple Directmedia Layer, rockin' SDL 3.4.18 โ€” mwah, go open a HID device, ily, bye ๐Ÿซถ๐Ÿ’œ

๐Ÿ“ฆ where this page comes from