SDL_Thread(3type)

πŸŽ€ NAME πŸŽ€

SDL_Thread β€” the SDL thread object, bestie. That's it, that's the whole vibe. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_thread.h>

typedef struct SDL_Thread SDL_Thread;

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so real talk: these are opaque data. That means you do not get to peek inside, open it up, or poke at its little fields β€” the struct is a mystery on purpose and it is serving mystery. πŸ™ˆ

It's giving "you don't need to know the lore, just hold the handle." You get a pointer, you pass it around, you let the SDL functions do the actual work. No cap. 🫢


🌸 AVAILABILITY 🌸

This datatype has been around since SDL 3.2.0, so if you're on anything newer, you're soooo good. πŸ’–


πŸ’œ SEE ALSO πŸ’œ


That's the whole page, fr fr. Short, sweet, iconic, ate and left no crumbs. 🌈

Source: Simple Directmedia Layer πŸ’– Version: SDL 3.4.18 πŸŽ€ β€” and yeah there's no date up in that footer, because some things are simply timeless, iykyk. πŸ’…βœ¨

πŸ“¦ where this page comes from