SDL_PenID(3type)

SDL_PenID πŸ’…

okay bestie, welcome to the SDL3 datatypes corner of the manual, where we talk about SDL_PenID β€” literally just SDL pen instance IDs. that's it. that's the whole vibe. ✨


✨ SYNOPSIS ✨

#include <SDL3/SDL_pen.h>

typedef Uint32 SDL_PenID;

🌸 DESCRIPTION 🌸

So here's the tea, bestie. SDL_PenID is how SDL keeps track of which pen is which. Zero is the special one, and zero means invalid/null device β€” like, no pen, nothing, a ghost. πŸ‘»

These IDs are the ones that pop up in pen events whenever SDL sees input coming from a pen. And they stay consistent for as long as SDL can recognize a tool as being the same pen. πŸ–ŠοΈβœ¨

But listen β€” if a pen's digitizer table gets physically detached from the computer, it might get a brand new ID when it gets reconnected. not because it changed, but because SDL genuinely won't know it's the same device. it's giving "who are you, stranger?" energy. πŸ’€

and here's the part you really need to internalize: these IDs are only stable within a single run of a program. the next time you run your program, the pen's ID will likely be different β€” even if the hardware was never disconnected, no unplugging, nothing. fr fr. so please don't hardcode them into anything you want to survive a restart, i am begging. πŸ™ˆ

πŸ¦‹ AVAILABILITY πŸ¦‹

This datatype has been serving looks since SDL 3.2.0. πŸ’–


and that's the whole page, bestie β€” you ate that. 🫢 this little gem came to you courtesy of Simple Directmedia Layer, version SDL 3.4.18. go forth and track your pens responsibly, mwah πŸ’…πŸŽ€

πŸ“¦ where this page comes from