SDL_GPUTextureLocation(3type)

πŸ’– SDL_GPUTextureLocation πŸ’–

okay bestie, welcome to the SDL3 DATATYPES corner of the manual, where today's main character is SDL_GPUTextureLocation β€” literally a struct that says "hey, here's a spot in a texture." that's it. that's the vibe. πŸŽ€


✨ NAME ✨

SDL_GPUTextureLocation β€” a structure specifying a location in a texture. no cap, that's the whole job description. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUTextureLocation
{
    SDL_GPUTexture *texture;  /**< The texture used in the copy operation. */
    Uint32 mip_level;         /**< The mip level index of the location. */
    Uint32 layer;             /**< The layer index of the location. */
    Uint32 x;                 /**< The left offset of the location. */
    Uint32 y;                 /**< The top offset of the location. */
    Uint32 z;                 /**< The front offset of the location. */
} SDL_GPUTextureLocation;

okay so let's break down the squad, member by member πŸ’…

  • texture β€” the SDL_GPUTexture * that's getting used in the copy operation. she's the one being copied from, the icon, the moment. πŸ‘‘
  • mip_level β€” a Uint32, the mip level index of the location. which zoom level of the texture are we talking about, bestie.
  • layer β€” a Uint32, the layer index of the location. (texture arrays said hi 🌈)
  • x β€” a Uint32, the left offset of the location. horizontal vibes. β†’
  • y β€” a Uint32, the top offset of the location. vertical vibes. ↓
  • z β€” a Uint32, the front offset of the location. depth vibes, she's giving 3D. 🧚

🌟 DESCRIPTION 🌟

so when do you actually use this?? when copying data from one texture to another. that's it, that's the use case, periodt. she's the little coordinate-and-texture bundle you hand over when you need to point at exactly where in a texture something lives. ✨


🫢 AVAILABILITY 🫢

this struct has been available since SDL 3.2.0. she's not new new, but she's not ancient either. iconic behavior honestly. πŸ’œ


πŸ‘€ SEE ALSO πŸ‘€

iykyk, go read those next, they're the rest of the lore. πŸ“š


and that's the whole page, bestie!! this was Simple Directmedia Layer, rocking SDL 3.4.18 β€” thanks for reading, mwah, go copy some textures responsibly πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from