SDL_GPUShader(3type)
π SDL_GPUShader π
okay bestie, welcome to the SDL3 DATATYPES corner of the manual, this one's a lil baby page but she's important fr fr π
β¨ NAME β¨
SDL_GPUShader β an opaque handle representing a compiled shader object. π
like, that's it, that's the whole vibe. it's a handle. it's opaque. it's a shader that already got compiled. you don't poke at her insides, you just hold her and use her π«Ά
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUShader SDL_GPUShader;
so you pull in the header, and boom, SDL_GPUShader is a typedef'd struct you can point at. the struct itself stays mysterious on purpose β main character energy, no cap π
π¦ AVAILABILITY π¦
this struct is available since SDL 3.2.0. so if you're on anything older, it's giving nothing, upgrade bestie β¨
π SEE ALSO π
SDL_CreateGPUShader(3)β how you actually make one of these πSDL_CreateGPUGraphicsPipeline(3)β where your shader goes to be part of a bigger fit π₯SDL_ReleaseGPUShader(3)β clean up after yourself, be a good citizen π§
lowkey reminder: it's opaque, so don't go digging inside the struct, you literally can't and you shouldn't even try π
Simple Directmedia Layer β’ SDL 3.4.18 β mwah, that's a wrap, tysm for reading, go compile something iconic βππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms