SDL_GPUMultisampleState(3type)

๐Ÿ’– SDL_GPUMultisampleState ๐Ÿ’–

okay bestie, so this is a page from the SDL3 DATATYPES section of the manual, and it's all about SDL_GPUMultisampleState โ€” a struct that specifies the parameters of the graphics pipeline multisample state. yes, that's a mouthful. yes, it's important. let's get into it ๐Ÿฆ‹


โœจ NAME โœจ

SDL_GPUMultisampleState โ€” a structure specifying the parameters of the graphics pipeline multisample state. it's giving "I control how your pixels get sampled" and honestly? iconic ๐Ÿ‘‘


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUMultisampleState
{
    SDL_GPUSampleCount sample_count;  /**< The number of samples to be used in rasterization. */
    Uint32 sample_mask;               /**< Reserved for future use. Must be set to 0. */
    bool enable_mask;                 /**< Reserved for future use. Must be set to false. */
    bool enable_alpha_to_coverage;    /**< true enables the alpha-to-coverage feature. */
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUMultisampleState;

so we have six fields, and two of them are literally just vibing there as padding, which is so real of them ๐Ÿ’…

  • sample_count โ€” an SDL_GPUSampleCount, aka the number of samples to be used in rasterization. this is the main character field fr fr โœจ
  • sample_mask โ€” a Uint32 that is reserved for future use. must be set to 0. do not get creative with it, bestie, the future owns it ๐Ÿ”ฎ
  • enable_mask โ€” a bool that is also reserved for future use. must be set to false. same energy, hands off ๐Ÿšซ
  • enable_alpha_to_coverage โ€” a bool, and true enables the alpha-to-coverage feature. this one you're actually allowed to touch ๐Ÿซถ
  • padding2 โ€” a Uint8. it's padding. it's doing its little padding job. let it cook ๐Ÿ™ˆ
  • padding3 โ€” another Uint8. padding's bestie. matching set ๐ŸŽ€
ngl, when the docs say "reserved for future use", that is not a suggestion. set sample_mask to 0 and enable_mask to false, or you're gonna have a bad time ๐Ÿ˜ญ

๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

this struct is available since SDL 3.2.0. so if you're on anything older, it's not there, periodt โญ


๐Ÿฆ‹ SEE ALSO ๐Ÿฆ‹


and that's the whole page, no cap!! go forth and multisample responsibly, bestie ๐Ÿงš๐Ÿ’–

this lil manual page came from Simple Directmedia Layer, SDL 3.4.18 โ€” mwah, thanks for the docs, love u, bye ๐Ÿ‘‘

๐Ÿ“ฆ where this page comes from