QDomComment(3qt)

πŸ“¦ version 3.3.8b, in fedora 43, fedora 44

πŸ’– QDomComment πŸ’–

okay bestie, so the manual name is QDomComment(3qt) β€” that's this whole page, that's what we're doing today. it's giving "Qt 3 docs but make it cute". let's go πŸ¦‹


✨ NAME ✨

QDomComment β€” the class that represents an XML comment. that's it, that's the vibe πŸ’…


🌸 SYNOPSIS 🌸

okay so big important note first: all the functions in this class are reentrant when Qt is built with thread support. no cap, that's straight from the docs. 🧡✨

#include <qdom.h>

it inherits QDomCharacterData β€” so it's got that family tree going on, iykyk.

πŸ‘‘ Public Members πŸ‘‘

  • QDomComment ()
  • QDomComment ( const QDomComment & x )
  • QDomComment & operator= ( const QDomComment & x )
  • ~QDomComment ()
  • virtual QDomNode::NodeType nodeType () const
  • virtual bool isComment () const

πŸŽ€ DESCRIPTION πŸŽ€

The QDomComment class represents an XML comment. periodt.

so like, when you've got a comment in your parsed XML that looks like this:

<!-- this is a comment -->

it gets represented by QDomComment objects in the parsed Dom tree. it's literally the comment, but as a whole little object. main character energy fr fr 🫢

want the deeper lore? for further information about the Document Object Model, go look at http://www.w3.org/TR/REC-DOM-Level-1/ and http://www.w3.org/TR/DOM-Level-2-Core/. and if you want a more general introduction to the DOM implementation, the QDomDocument documentation is where it's at. 🌈

See also: XML. πŸ’›


πŸ¦‹ MEMBER FUNCTION DOCUMENTATION πŸ¦‹

QDomComment::QDomComment ()

Constructs an empty comment. kinda giving blank canvas, honestly iconic.

but listen β€” if you want a comment with content, you don't build it here, you use the QDomDocument::createComment() function. that's the move. πŸ’…

QDomComment::QDomComment ( const QDomComment & x )

Constructs a copy of x. yay, a twin! πŸ™ˆ

but heads up bestie: the data of the copy is shared (shallow copy), which means modifying one node will also change the other. they're linked, no escaping it. if you want to make a deep copy, use cloneNode(). don't say I didn't warn you 😭

QDomComment::~QDomComment ()

Destroys the object and frees its resources. bye babe, you served πŸ’œβœ¨

bool QDomComment::isComment () const [virtual]

Returns TRUE. yes queen, it is indeed a comment, we been knew. πŸ‘‘

Reimplemented from QDomNode.

QDomNode::NodeType QDomComment::nodeType () const [virtual]

Returns CommentNode. mystery solved, it's giving comment node, exactly as expected. πŸ”

Reimplemented from QDomCharacterData.

QDomComment & QDomComment::operator= ( const QDomComment & x )

Assigns x to this DOM comment. πŸ“₯

and again, same warning, same energy: the data of the copy is shared (shallow copy), so modifying one node will also change the other. if you want to make a deep copy, use cloneNode(). bestie please, remember this one. 🫢


🌟 SEE ALSO 🌟


Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com. See the license file included in the distribution for a complete license statement. πŸ“œ


⭐ AUTHOR ⭐

Generated automatically from the source code. (not a human, just vibes and a script πŸ€–βœ¨)


πŸ’€ BUGS πŸ’€

okay so if you find a bug in Qt, please report it as described in http://doc.trolltech.com/bughowto.html. Good bug reports help us to help you. Thank you. πŸ™ (they really mean it, be nice)

The definitive Qt documentation is provided in HTML format; it is located at $QTDIR/doc/html and can be read using Qt Assistant or with a web browser. This man page is provided as a convenience for those users who prefer man pages, although this format is not officially supported by Trolltech. πŸ™ˆ

If you find errors in this manual page, please report them to qt-bugs@trolltech.com. Please include the name of the manual page (qdomcomment.3qt) and the Qt version (3.3.8). include both, don't be that person who sends one and not the other 😭


aaand that's a wrap bestie πŸŽ€ this cutie was brought to you by Trolltech AS, dated 2 February 2007, living in Qt version 3.3.8 forever and always. slay, stay reentrant, and go read your DOM specs πŸ’…βœ¨πŸ¦‹

πŸ“¦ where this page comes from