pods::SDL::Event(3pm)
This is pods::SDL::Event(3pm), from User Contributed Perl Documentation โ part 1 of the general event structure page, and bestie, we are absolutely getting into it. ๐
๐ธ NAME ๐ธ
SDL::Event โ General event structure. That's the whole vibe: one object type for all the event tea. โ
๐ CATEGORY ๐
Core, Events, Structure. Periodt. ๐
๐ฆ SYNOPSIS ๐ฆ
use SDL::Event; # for the event object itself
use SDL::Events; # functions for event queue handling
SDL::init(SDL_INIT_VIDEO);
my $event = SDL::Event->new();
while(1)
{
SDL::Events::pump_events();
if(SDL::Events::poll_event($event))
{
if($event->type == SDL_MOUSEBUTTONDOWN)
{
# now you can handle the details
$event->button_which;
$event->button_button;
$event->button_x;
$event->button_y;
}
last if $event->type == SDL_QUIT;
}
# your screen drawing code will be here
}
โจ DESCRIPTION โจ
Event handling is how your app gets input from the user โ the whole group chat between the person at the keyboard/mouse/joystick and your program. ๐ฌ Event handling gets initialized (along with video) with a call to:
SDL::init(SDL_INIT_VIDEO);
Internally, SDL keeps all the events waiting to be handled in an event queue. Using functions like SDL::Events::poll_event(), SDL::Events::peep_events and SDL::Events::wait_event() you can observe and handle waiting input events. It's giving very organized inbox energy. ๐ฅโจ
The key to event handling in SDL is the SDL::Event union. The event queue itself is composed of a series of SDL::Event unions, one for each waiting event. Those SDL::Event unions are read from the queue with the SDL::Events::poll_event() function, and then it is up to the application to process the information stored with them. You're the main character now, bestie โ you handle the details. ๐
๐ METHODS ๐
๐ new ๐
new creates an empty event-object, which can be used to store information. Either by calling poll_event($event) that transfers one event from the queue into our object, or by setting all the needed data manually in order to push the event to the queue. Both routes are valid, no gatekeeping. ๐ซถ
use SDL::Event;
my $event = SDL::Event->new();
๐ type ๐
SDL::Event is a union of all event structures used in SDL. Using it is a simple matter of knowing which union member relates to which event type. Once you know the type, you know which little fields to go read. iykyk. ๐
print 'heureka' if $event->type == SDL_MOUSEBUTTONDOWN;
Available type constants:
SDL_ACTIVEEVENTโ Application visibility event structureSDL_KEYDOWNโ Keyboard event structureSDL_KEYUPโ Keyboard event structureSDL_MOUSEMOTIONโ Mouse motion event structureSDL_MOUSEBUTTONDOWNโ Mouse button event structureSDL_MOUSEBUTTONUPโ Mouse button event structureSDL_JOYAXISMOTIONโ Joystick axis motion event structureSDL_JOYBALLMOTIONโ Joystick trackball motion event structureSDL_JOYHATMOTIONโ Joystick hat position change event structureSDL_JOYBUTTONDOWNโ Joystick button event structureSDL_JOYBUTTONUPโ Joystick button event structureSDL_VIDEORESIZEโ Window resize event structureSDL_VIDEOEXPOSEโ Window expose eventSDL_QUITโ Quit requested eventSDL_USEREVENTโ A user-defined event typeSDL_SYSWMEVENTโ Platform-dependent window manager event.
Event types are grouped by masks. SDL_EVENTMASK($type) will return the proper mask for the given type. Mask math is real, bestie. ๐งฎโจ
Available event mask constants:
SDL_ACTIVEEVENTMASKSDL_KEYDOWNMASKSDL_KEYUPMASKSDL_KEYEVENTMASKSDL_MOUSEMOTIONMASKSDL_MOUSEBUTTONDOWNMASKSDL_MOUSEBUTTONUPMASKSDL_MOUSEEVENTMASKSDL_JOYAXISMOTIONMASKSDL_JOYBALLMOTIONMASKSDL_JOYHATMOTIONMASKSDL_JOYBUTTONDOWNMASKSDL_JOYBUTTONUPMASKSDL_JOYEVENTMASKSDL_VIDEORESIZEMASKSDL_VIDEOEXPOSEMASKSDL_QUITMASKSDL_SYSWMEVENTMASK
This way you can check if a given type matches a mask:
(SDL_EVENTMASK(SDL_JOYBUTTONDOWN) & SDL_MOUSEEVENTMASK) # is false
(SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) & SDL_MOUSEEVENTMASK) # is true
(SDL_EVENTMASK(SDL_MOUSEBUTTONUP) & SDL_MOUSEEVENTMASK) # is true
(SDL_EVENTMASK(SDL_MOUSEMOTION) & SDL_MOUSEEVENTMASK) # is true
# and also true is:
(SDL_MOUSEEVENTMASK == SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)
| SDL_EVENTMASK(SDL_MOUSEBUTTONUP)
| SDL_EVENTMASK(SDL_MOUSEMOTION))
๐ Application visibility events ๐
active is used when an event of type SDL_ACTIVEEVENT is reported. It's the "hey, the app's visibility/focus changed" event. ๐
When the mouse leaves or enters the window area, a SDL_APPMOUSEFOCUS type activation event occurs. If the mouse entered the window then gain will be 1, otherwise gain will be 0.
A SDL_APPINPUTFOCUS type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Rude, but okay. ๐ญ
Finally, a SDL_APPACTIVE type event occurs when the application is either minimised/iconified (gain=0) or restored.
A single event can have multiple values set in state. Multitasking icon behavior. โจ
Note: This event does not occur when an application window is first created.
A new ActiveEvent (to fake focus loss) will be created like this:
my $event = SDL::Event->new();
$event->type(SDL_ACTIVEEVENT);
$event->active_gain(0);
$event->active_state(SDL_APPMOUSEFOCUS);
# I think this is wrong, ->active_type() should get SDL_APPMOUSEFOCUS, but what state gets?
โจ active_gain โจ
See active. 0 if the event is a loss or 1 if it is a gain.
โจ active_state โจ
A bitmask of the following values: SDL_APPMOUSEFOCUS if mouse focus was gained or lost, SDL_APPINPUTFOCUS if input focus was gained or lost, and SDL_APPACTIVE if the application was iconified (gain=0) or restored(gain=1).
โจ๏ธ Keyboard events โจ๏ธ
key is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported. Keyboard events are lowkey iconic because they carry so much useful info. ๐น
The type and state actually report the same information, they just use different values to do it. A keyboard event generally occurs when a key is released (type=SDL_KEYUP or key_state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or key_state=SDL_PRESSED).
The SDLK_CAPSLOCK and SDLK_NUMLOCK keys are special cases and report an SDL_KEYDOWN when first pressed, then an SDL_RELEASED when released and pressed again. For these keys, KEYUP and KEYDOWN events are therefore analogous to the state of the caps lock and num lock LEDs rather than the keys themselves. These special cases are required for compatibility with Sun workstations. History really said "we need this." ๐
Note: Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL::Events::enable_key_repeat).
โจ key_state โจ
SDL_PRESSED or SDL_RELEASED.
โจ key_scancode โจ
The scancode field should generally be left alone โ it is the hardware-dependent scancode returned by the keyboard. Not your custom field, bestie. Hands off. ๐
โจ key_sym โจ
The sym field is extremely useful. It is the SDL-defined value of the key (see the keysym definitions in SDLKey). This field is very useful when you are checking for certain key presses, like so:
while(poll_event($event))
{
switch($event->type)
{
case SDL_KEYDOWN:
move_left() if($event->key_sym == SDLK_LEFT);
break;
.
.
.
}
}
โจ key_mod โจ
mod stores the current state of the keyboard modifiers as explained in SDL_GetModState.
โจ key_unicode โจ
The unicode field is only used when UNICODE translation is enabled with SDL::Events::enable_unicode. If unicode is non-zero then this is the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
my $char;
if(($event->key_unicode & 0xFF80) == 0)
{
$char = $event->key_unicode & 0x7F;
}
else
{
print("An International Character.\n");
}
UNICODE translation does create a slight overhead so don't enable it unless its needed. Tiny cost, real cost. ๐ธ
NOTE: Key release events (SDL_KEYUP) won't necessarily (ever?) contain unicode information. See <http://lists.libsdl.org/pipermail/sdl-libsdl.org/2005-January/048355.html>
๐ฑ๏ธ Mouse motion events ๐ฑ๏ธ
Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the absolute (motion_x and motion_y) and relative (motion_xrel and motion_yrel) coordinates are reported along with the current button states (motion_state). Mouse gossip, fully reported. ๐ญโจ
โจ motion_state โจ
The button state can be interpreted using the SDL_BUTTON macro (see SDL::Events::get_mouse_state).
โจ motion_x, motion_y โจ
The X/Y coordinates of the mouse.
โจ motion_xrel, motion_yrel โจ
Relative motion in the X/Y direction.
If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. This is currently only implemented on Windows and Linux/Unix-alikes. Edge-of-screen behavior, noted. ๐ฅ๏ธ๐ง
๐ฑ๏ธ Mouse button events ๐ฑ๏ธ
When a mouse button press or release is detected, the number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button_button. The position of the mouse when this event occurred is stored in the button_x and the button_y fields. Like a keyboard event, information on whether the event was a press or a release event is stored in both the button_type and button_state fields, but this should be obvious. ๐
Mouse wheel events are reported as buttons 4 (up) and 5 (down). Two events are generated i.e. you get a SDL_MOUSEBUTTONDOWN followed by a SDL_MOUSEBUTTONUP event. Wheel said "double trouble." ๐ก
โจ button_which โจ
The input device index.
โจ button_button โจ
The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT, SDL_BUTTON_WHEELUP, SDL_BUTTON_WHEELDOWN).
โจ button_state โจ
SDL_PRESSED or SDL_RELEASED.
โจ button_x, button_y โจ
The X/Y coordinates of the mouse at press/release time.
๐น๏ธ Joystick axis events ๐น๏ธ
A SDL_JOYAXISMOTION event occurs whenever a user moves an axis on the joystick. Joystick axis girlies rise. ๐ฎ
โจ jaxis_which โจ
The field jaxis_which is the index of the joystick that reported the event.
โจ jaxis_axis โจ
The jaxis_axis is the index of the axis (for a more detailed explanation see the Joystick section).
โจ jaxis_value โจ
jaxis_value is the current position of the axis (range: -32768 to 32767).
๐น๏ธ Joystick button events ๐น๏ธ
A SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs when ever a user presses or releases a button on a joystick.
โจ jbutton_which โจ
The field jbutton_which is the index of the joystick that reported the event.
โจ jbutton_button โจ
The jbutton_button is the index of the button (for a more detailed explanation see the Joystick section).
๐ฆ jbutton_state ๐ฆ
jbutton_state โ the current state of the button, and itโs either jbutton_SDL_PRESSED or jbutton_SDL_RELEASED. Those are the only two moods, bestie ๐
โจ Joystick hat events โจ
A SDL_JOYHATMOTION event happens whenever a user moves a hat on the joystick. Hat girlies rise ๐ฉ
jhat_whichโ the index of the joystick that reported the event.jhat_hatโ the index of the hat (for a more detailed explanation, see the Joystick section).jhat_valueโ the current position of the hat. Itโs a bitwise ORโd combination of the following values (whose meanings should be pretty obvious):SDL_HAT_CENTEREDSDL_HAT_UPSDL_HAT_RIGHTSDL_HAT_DOWNSDL_HAT_LEFT
The following defines are also provided:
SDL_HAT_RIGHTUPSDL_HAT_RIGHTDOWNSDL_HAT_LEFTUPSDL_HAT_LEFTDOWN
๐ Joystick trackball events ๐
A SDL_JOYBALLMOTION event happens when a user moves a trackball on the joystick. Trackball moment ๐ฒ๏ธ
jball_whichโ the index of the joystick that reported the event.jball_ballโ the index of the trackball (for a more detailed explanation, see the Joystick section).jball_xrel,jball_yrelโ trackballs only return relative motion. This is the change in position on the ball since it was last polled (last cycle of the event loop), and itโs stored injball_xrelandjball_yrel.
๐ช Window resize events ๐ช
resize_w, resize_h
When SDL_RESIZABLE is passed as a flag to SDL_SetVideoMode, the user is allowed to resize the applicationโs window. When the window is resized, an SDL_VIDEORESIZE is reported, with the new window width and height values stored in the resize structureโs resize_w and resize_h. When an SDL_VIDEORESIZE is received, the window should be resized to the new dimensions using SDL_SetVideoMode. Resize responsibly โจ
๐ Window expose events ๐
A VIDEOEXPOSE event is triggered when the screen has been modified outside of the application, usually by the window manager, and needs to be redrawn. Window manager said โnot me touching your screenโ ๐ญ
๐ง System window manager events ๐ง
The system window manager event contains system-specific information about unknown window manager events. If you enable this event using SDL_EventState, it will be generated whenever unhandled events are received from the window manager. This can be used, for example, to implement cut-and-paste in your application. very โI know a guyโ energy ๐
If you want to obtain system-specific information about the window manager, you can fill in the version member of a SDL_SysWMinfo structure (details can be found in SDL_syswm.h, which must be included) using the SDL_VERSION() macro found in SDL_version.h, and pass it to the function:
int SDL_GetWMInfo(SDL_SysWMinfo *info);
See http://www.libsdl.org/cgi/docwiki.cgi/SDL_SysWMEvent for the docwiki tea โ
syswm_msg โ thatโs the field, bestie.
๐ User defined events ๐
This event is unique. Itโs never created by SDL, but only by the user. The event can be pushed onto the event queue using SDL::Events::push_event. The contents of the structure members are completely up to the programmer. The only requirement is that type is a value from SDL_USEREVENT to SDL_NUMEVENTS-1 (inclusive). Main character energy: you make the rules ๐
my $event = SDL::Event->new();
$event->type ( SDL_USEREVENT + 3 );
$event->user_code(10);
$event->user_data1('hello event');
SDL::Events::push_event($event);
user_codeโ user defined event code (integer).user_data1,user_data2โ user defined data.
๐ช Quit event ๐ช
As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event, then it is impossible for the user to close the window. On the other hand, if you do accept a quit event, then the application window will be closed, and screen updates will still report success even though the application will no longer be visible. Do not ghost the quit event, periodt ๐
Note: The macro SDL_QuitRequested will return non-zero if a quit event is pending.
๐ธ AUTHORS ๐ธ
See "AUTHORS" in SDL.
๐ฆ SEE ALSO ๐ฆ
perl
okay bestie, thatโs the whole page โ source/version/date tea: pods::SDL::Event(3pm), perl v5.42.0, dated 2024-05-01 ๐โจ๐
๐ฆ where this page comes from
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 ยท LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 ยท LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 ยท LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 ยท LGPL-2.1-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms