pod::Prima::Menu(3)
π pod::Prima::Menu(3) π
Okay bestie, this is the User Contributed Perl Documentation page for Prima::Menu, and it's literally about pull-down and pop-up menu objects ππ
. Grab your iced coffee and let's parse this menu tree together.
πΈ NAME πΈ
Prima::Menu β pull-down and pop-up menu objects π
β¨ SYNOPSIS β¨
use Prima;
use Prima::Application;
my $window = Prima::Window-> new(
menuItems => [
[ '~File' => [
[ '~Open', 'Ctrl+O', '^O', \&open_file ],
[ '-save_file', '~Save', km::Ctrl | ord('s'), sub { save_file() } ],
[],
[ '~Exit', 'Alt+X', '@X', sub { exit } ],
]],
[ '~Options' => [
[ '*option1' => 'Checkable option' => sub { $_[0]-> menu-> toggle( $_[1]) }],
[ '*@option2' => 'Checkable option' => sub {}], # same
]],
[],
[ '~Help' => [
[ 'Show help' => sub { $::application-> open_help("file://$0"); }],
]],
],
);
sub open_file
{
# enable 'save' menu item
$window-> menu-> save_file-> enable;
}
$window-> popupItems( $window-> menuItems);
π DESCRIPTION π
Okay so this document describes the interfaces of the Prima::AbstractMenu class and its three descendants β Prima::Menu, Prima::Popup, and Prima::AccelTable π. Prima::AbstractMenu is a descendant of the Prima::Component class, and its specialization is the handling of menu items held in a tree-like structure π³. Descendants of Prima::AbstractMenu are designed to be attached to widgets and windows, to serve as hints for the system-dependent pop-up and pull-down menus π
. It's giving system menu hint energy, periodt.
π USAGE π
π Menu items π
The central point of functionality in Prima::AbstractMenu-derived classes and their object instances (further referred to as 'menu classes' and 'menu objects') is the handling of a complex structure contained in the "::items" property. This property is special in that its structure is a tree-like array of scalars, each of which is either a description of a menu item or a reference to an array π².
Parameters of an array must follow a special syntax, so the property input can be parsed and assigned correctly. In general, the syntax is:
$menu-> items( [
[ menu item description ],
[ menu item description ],
...
]);
where the 'menu item description' is an array of scalars that can hold from 0 up to 6 elements. Each menu item has six fields that qualify a full description of a menu item. The shorter arrays are the shortcuts that imply some default or special cases. These base six fields are:
πΈ Menu item name πΈ
A string identifier, bestie. There are several shortcut properties in the Prima::MenuItem namespace that access the menu items and their data by the name. If the menu item name is not given or is empty, the name is assigned a string in the form '#ID' where the ID is a unique integer value within the menu object.
The IDs are set for each menu item, no cap β disregarding whether they have names or not. Any menu item can be uniquely identified by its ID value by supplying the '#ID' string, in the same fashion as the named menu items. When creating or copying menu items, names in the format '#ID' are ignored and treated as if an empty string is passed. When copying menu items to another menu object, all menu items to be copied change their IDs, but the explicitly set names are preserved. Since the anonymous menu items do not have names, their auto-generated names change also π. The way that ID swap works is lowkey iconic.
If the name is prepended by the special characters (see below), these characters are not treated as a part of the name but as an item modifier. This syntax is valid only for "::items" and insert() functions, not for the set_variable() method.
"-"β the item is disabled π"*"β the item is checked β"@"β the item is using auto-toggling π"?"β the item is custom drawn. Expects the"onMeasure"and"onPaint"callbacks in"options"π¨"("and")"β radio group. The items marked with parentheses are treated as a part of a group where only a single item can be checked at any time. Checking and unchecking happen automatically π- A group is only valid on the same level where it was defined (i.e. submenus are not a part of the group). A group is automatically closed on the separator item. If that is not desired, mark it as
"("too (consequent"("'s are allowed):
- A group is only valid on the same level where it was defined (i.e. submenus are not a part of the group). A group is automatically closed on the separator item. If that is not desired, mark it as
[ '(one' ... ]
[ 'two' ... ]
[ '(' ],
[ ')last' ... ]
- If the user hits an already checked item then nothing happens. However, when combined with auto-toggling (i.e. marked with
"(@"), a checked item becomes unchecked, thus the group can present a state where no items are checked as well. - See also:
"group"
πΌοΈ Menu text / menu image πΌοΈ
A non-separator menu item can be visualized either as a text string or an image. These options exclude each other and therefore occupy the same field. The menu text is an arbitrary string, with the "~" (tilde) character escaping a shortcut character, so that the system uses it as a hotkey during the menu navigation. The menu image is a Prima::Image object.
Note: the tilde-marked character is also recognized when navigating the custom drawn menu items, even though they not necessarily might draw the highlighted character.
The menu text in the menu item is accessible via the "::text" property, and the menu image via the "::image" property. Only one of these could be used, depending on whether the menu item contains text or image β¨.
β¨οΈ Accelerator text β¨οΈ
An alternative text string that appears next to the menu item or the menu image, usually serving as a hotkey description. For example, if the hotkey is a combination of the 'enter' and the 'control' keys, then usually the accelerator text is the 'Ctrl+Enter' string.
The accelerator text in the menu item is accessible via the "::accel" property.
Note: there is the "Prima::KeySelector::describe" function which converts an integer key value to a string in the human-readable format, perfectly usable as accelerator text.
π₯ Hotkey π₯
An integer value β a combination of either a "kb::XXX" constant or a character index with the modifier key values ("km::XXX" constant). This format is less informative than the three-integer key event format (CODE,KEY,MOD), described in Prima::Widget. However, these formats are easily converted to each other: CODE,KEY,MOD are translated to the INTEGER format by the translate_key() method. The reverse operation is not needed for the "Prima::AbstractMenu" functionality and is performed by the "Prima::KeySelector::translate_codes" method.
The integer value can be given in a more readable format when calling the "::items" method. Character and F-keys (from F1 to F16) can be used as string literals, without the "kb::" constant, and the modifier keys can be hinted as prefix characters: km::Shift as '#', km::Ctrl as '^', and km::Alt as '@'. This way the combination of the 'control' and 'G' keys can be expressed as the '^G' literal, and 'control'+'shift'+'F10' β as '^#F10'.
The hotkey in menu items is accessible via the "::key" property. This property accepts the literal key format described above.
A literal key string can be converted to an integer value by the "translate_shortcut" method.
When the user presses the key combination that matches the hotkey entry in a menu item, its action is triggered π₯.
π¬ Action π¬
Every non-separator and non-submenu item performs an action that needs to be defined explicitly. The action can be set either as an anonymous sub or as a string with the name of the method on the owner of the menu object. Both ways have their niches, and both use three parameters when called β the owner of the menu object, the name of the menu item that triggered the action, and the new checked status of the menu item:
Prima::MainWindow-> new(
menuItems => [
['@item', 'Test',
sub {
my (
$window, # MainWindow
$item, # 'item'
$checked # MainWindow->men('item')->checked
) = @_;
}],
]
);
The action scalar in the menu item is accessible via the "::action" property.
A special built-in action can automatically toggle a menu item without the need to program that explicitly. The manual toggle of the menu item can be done by a code like this:
$window->menu->toggle($item)
However, Prima can toggle the item automatically too, if the "@" character is added to the menu item name (see "Menu item name"). π«Ά
ποΈ Options ποΈ
At last, the non-separator menu items can hold an extra hash in the "options" property. The toolkit reserves the following keys for internal use:
group INTEGERβ Same as the"group"property.icon HANDLEβ Is used to replace the default checkmark bitmap on a menu item.onMeasure MENUITEM, REFβ Required when the custom painting is requested. It is called when the system needs to query the menu item dimensions."REF"is a 2-item arrayref that needs to be set with the pixel dimensions of the item.onPaint MENUITEM, CANVAS, SELECTED, X1, Y1, X2, Y2β Required when custom painting is requested. It is called whenever the system needs to draw the menu item. The X1 - Y2 are the coordinates of the rectangle where the drawing is allowed.
The syntax of the "::items" method does not provide the 'disabled' and the 'checked' states for a menu item as separate fields. These states can be only set by using the "-" and the "*" prefix characters, as described above, in "Menu item name". They can though be assigned later on a per-item basis via the "::enabled" and the "::checked" properties when the menu object is created.
All these fields comprise the most common type of a menu item, that has a text, a shortcut key, and an action β a 'text item'. However, there are also two other types of menu items β a sub-menu and a separator. The type of the menu item cannot be changed on the fly except by changing the full menu tree by the functions "::items", remove(), and insert(). π
A sub-menu item can hold all the same refs a text menu item does β except for the action field bestie. That one's different: the action field is used for a sub-menu reference scalar that points to another whole set of menu item description arrays. So like, from that angle, the syntax of ::items can be way more elaborate, and here's the glow-up in example form:
$menu-> items( [
[ text menu item description ],
[ sub-menu item description [
[ text menu item description ],
[ sub-menu item description [
[ text menu item description ],
...
]
[ text menu item description ],
...
] ],
...
]);
Separator items are the lowkey minimalists of the menu world π β they have no fields except the name. Their whole purpose is to hint at a logical division of the menu items, usually by being non-selectable horizontal lines.
In menu bars, though, the first separator item that the menu parser meets gets treated differently π. It serves as a hint that the following items must be shown in the right corner of the menu bar, contrary to the default left-adjacent layout. Any subsequent separator items in a menu bar declaration can either show up as a vertical division bar, or just be ignored.
All of these menu item types can be constructed by specifying menu description arrays. An item description array can hold between 0 to 6 scalars, and each combination is treated differently:
β¨ The scalar combos β¨
- six β
[ NAME, TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU, DATA ]β the fully qualified text-item description, periodt. All fields correspond to the scalars described above. - five β
[ NAME, TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU ]β same as the six-scalar syntax but without the DATA field. If DATA is skipped, it's set toundef. - four β
[ TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU ]or[ NAME, TEXT/IMAGE, ACTION/SUBMENU, DATA ]β it's one of the two definitions, depending on whether the last item is a hashref or not π- If the last item is not a hashref, it's treated the same as the five-scalar syntax but without the NAME field. When NAME is skipped, it gets assigned a unique string within the menu object.
- Otherwise it's the same as the three-scalar syntax plus the DATA hashref.
- three β
[ NAME, TEXT/IMAGE, ACTION/SUBMENU ]or[ TEXT/IMAGE, ACTION/SUBMENU, DATA ]β again, one of the two, depending on whether the last item is a hashref or not.- If the last item is not a hashref, it's treated the same as the five-scalar syntax but without the ACCEL and the KEY fields. KEY is
kb::NoKeyby default, so no keyboard combination is bound to the item. The default ACCEL value is an empty string. - Otherwise it's the same as the two-scalar syntax plus the DATA hashref.
- If the last item is not a hashref, it's treated the same as the five-scalar syntax but without the ACCEL and the KEY fields. KEY is
- two β
[ TEXT/IMAGE, ACTION/SUBMENU ]or[ NAME, DATA ]β same deal, one of the two, depending on whether the last item is a hashref or not π- If the last item is not a hashref, it's treated the same as the three-scalar syntax but without the NAME field.
- Otherwise it's treated as the menu items with the data reference. Super useful for custom menu items that need at least the
'?'flag in the NAME.
- one and zero β
[ NAME ]β both empty and 1-scalar arrays define a separator menu item π. In the case of the 1-scalar syntax, the scalar value is the name of the separator item.
πΈ bestie watch the whole tree glow up πΈ
As an example of all the above, here's an example of a menu tree:
$img = Prima::Image-> create( ... );
...
$menu-> items( [
[ "~File" => [
[ "Anonymous" => "Ctrl+D" => '^d' => sub { print "sub\n";}], # anonymous sub
[ $img => sub {
my $img = $_[0]-> menu-> image( $_[1]);
my @r = @{$img-> palette};
$img-> palette( [reverse @r]);
$_[0]->menu->image( $_[1], $img);
}], # image
[], # division line
[ "E~xit" => "Exit" ] # calling named function of menu owner
]],
[ ef => "~Edit" => [ # example of system commands usage
...
[ "Pa~ste" => sub { $_[0]->foc_action('paste')} ],
...
["~Duplicate menu"=>sub{ TestWindow->create( menu=>$_[0]->menu)}],
]],
...
[], # divisor in the main menu opens
[ "~Clusters" => [ # right-adjacent part
[ "*".checker => "Checking Item" => "Check" ],
[],
[ "-".slave => "Disabled state" => "PrintText"],
...
]]
] );
This code is from the examples/menu.pl in the toolkit installation. The reader is strongly advised to run the example and learn the menu mechanics for themselves β it hits different when you actually see it π«Ά.
π§Έ Prima::MenuItem
As briefly mentioned above, all menu items can be accessed using the following properties: ::accel, ::text, ::image, ::checked, ::enabled, ::action, ::data. These, plus some other methods, can also be called in an alternative way β one that resembles the name-based component calls of Prima::Object. For example, this call:
$menu-> checked('CheckerMenuItem', 1);
can also be written as:
$menu-> CheckerMenuItem-> checked(1);
Such name-based calls create temporary Prima::MenuItem objects that are only used to mimic the accessor functions from the Prima::AbstractMenu class and not much else π.
π Prima::Menu
Prima::Menu objects complement the Prima::Window objects so that their menu items are shown as the menu bar on top of the window β¨.
Prima::Menu's top-level items are laid out horizontally, and the top-level separator items behave differently (see above, "Menu items" β you know the one π).
If the ::selected property is set to 1, then a menu object is visualized in a window, otherwise it is not. This behavior lets a window host multiple menu objects without them interfering with each other π¦. When a Prima::Menu object gets 'selected', it displaces the previous 'selected' menu, and its items are installed in the window menu bar. The Prima::Window property ::menu then points to that new menu object. Another Prima::Window property, ::menuItems, is an alias for the ::items property of the currently selected menu object. Prima::Window's properties ::menuFont and ::menuColorIndex are used as visualization hints, if/when the system supports that.
Prima::Menu provides no new methods or properties.
π Prima::Popup
Objects derived from the Prima::Popup class are used together with the Prima::Widget objects in the same way as the menu objects go with the window objects. Popup items are shown when the user presses the system-defined pop-up key or mouse button, as a response to the Prima::Widget's Popup notification π±οΈ.
If the ::selected property is set to 1, and the autoPopup property is also set to 1, then a popup object can appear fully automatically β no need to program the popup-menu appearance and handling yourself, iconic β¨. This behavior lets a widget host multiple popup objects without them interfering with each other. When a Prima::Popup object gets 'selected', it displaces the previous 'selected' popup object. The Prima::Widget property ::popup then points to that object. Another widget property, ::popupItems, is an alias for the ::items property of the currently selected popup object. Prima::Widget's properties ::popupFont and Prima::Widgets's properties ::popupFont and ::popupColorIndex are used as visualization hints, if/when the system supports that.
A Prima::Popup object can also be visualized explicitly, by calling the popup method π
.
no cap, that ::popupFont bit really does show up twice in the original β leaving it exactly like that, bestie, because the facts don't change even when they're quirky π
β Prima::AccelTable
This class has a more limited functionality than Prima::Menu or Prima::Popup, and is primarily used for mapping keystrokes to actions β¨οΈ. Prima::AccelTable objects are never visualized, and consume no system resources β although the full menu item management syntax is supported.
If the ::selected property is set to 1, then an acceltable object displaces the previous 'selected' acceltable object. The Prima::Widget property ::accelTable then points to that object. Another widget property, ::accelItems, is an alias for the ::items property of the currently selected acceltable object π
Prima::AccelTable provides no new methods or properties.
β¨ API β¨
π Properties
accel NAME, STRING/Prima::MenuItem::accel STRINGβ manages the accelerator text for the menu item.NAMEis the name of the menu item, bestie, don't forget it πaction NAME, SCALAR/Prima::MenuItem::action SCALAR.β manages the action for the menu item.NAMEis the name of the menu item.SCALARcan be either an anonymous sub or a method name defined in the menu object owner's namespace. Both get called with three parameters β the owner of the menu object, the menu object itself, and the name of the menu item. Three whole args, no cap π«ΆautoPopup BOOLEANβ only in Prima::Popup. If set to1in the selected state, it calls thepopup()method in response to the"Popup"notification when the user presses the system-defined hotkey or mouse button combination. If0, the pop-up menu can only be shown by calling thepopupmethod programmatically. Default value:1βautoToggle NAME, SCALAR/Prima::MenuItem::autoToggle SCALAR.β manages theautoToggleflag for the menu item. When it's set, the"checked"option is flipped when the user selects the item π Also, in the unchecked state, the system displays an empty check box icon where a check icon would normally appear β a lil hint to the user that the item is toggle-able even though it's unchecked. Considerate icon behavior, we love to see it πchecked NAME, BOOLEAN/Prima::MenuItem::checked BOOLEANβ manages the'checked'state of a menu item. If'checked', the item renders with a distinct checkmark near its text or image. Using it with sub-menu items is possible, although discouraged.NAMEis the name of the menu item.data NAME, HASH/Prima::MenuItem::data HASHβ manages the user data hash.NAMEis the name of the menu item. Your personal little stash, iykyk πenabled NAME, BOOLEAN/Prima::MenuItem::enabled BOOLEANβ manages the'enabled'state of the menu item. If'enabled'is set, the menu item is visualized with a grayed or otherwise dimmed color palette (that's genuinely what the page says, bestie, I'm just the messenger π). If a sub-menu item is disabled, the whole sub-menu is inaccessible. Default:true.NAMEis the name of the menu item.group NAME, GROUP_ID/Prima::MenuItem::group GROUP_IDβ if it's not0, the menu item is treated as a member of a radio group with theGROUP_IDnumber. That means if one of the menu items belonging to the same group gets checked, the others are automatically unchecked. Radio group behavior, so clean β¨image NAME, OBJECT/Prima::MenuItem::image OBJECTβ manages the image bound to the menu item.OBJECTis a non-nullPrima::Imageobject reference, with no particular color space or dimensions (because of those dimensions, using it in top-levelPrima::Menuitems is discouraged π). The"::image"and"::text"properties are mutually exclusive and can't be set together β but a menu item can switch its representation between image and text at runtime if these properties are called.NAMEis the name of the menu item.items SCALARβ manages the whole menu items tree.SCALARis a multi-level anonymous array structure, with the syntax described in"Menu items". The"::items"property is the ultimate tool for reading and writing the tree, but honestly it's often too powerful, so there are several easier-to-use properties β"::accel","::text","::image","::checked","::enabled","::action","::data"β that can access menu items individually. Choose your fighter πkey NAME, KEY/Prima::MenuItem::key KEYβ manages the hotkey combination bound with the menu item. InternallyKEYis kept as an integer value, and a get-mode call always returns integers. Set-mode calls, however, accept the literal key format β strings such as'^C'or'F5'.NAMEis the name of the menu item;KEYis an integer value.selected BOOLEANβ if set to1, the menu object is granted extra functionality from a window or widget owner object. DifferentPrima::AbstractMenudescendants come equipped with different extra functionalities β in the Usage section, seePrima::Menu,Prima::Popup, andPrima::AccelTable. Within each menu-owner object hierarchy, only one menu object can be selected for its owner. If set to0, the only actions performed are implicit hotkey lookup on the"KeyDown"event. Default value:1π¦submenu NAME, ARRAY/Prima::MenuItem::submenu ARRAYβ manages a submenu, if it's present. A get-call of the"submenu"property is equivalent to the"get_items(NAME, 1)"call. A set-call removes all of the items underNAMEand inserts new ones. See also:is_submenu. π§text NAME, STRING/Prima::MenuItem::text STRINGβ manages the text bound to the menu item.STRINGis an arbitrary string, with the'~'(tilde) escape character for a hotkey character. That hotkey character is only used when keyboard navigation of a pop-up or the pull-down user action happens β it doesn't influence anything outside the menu sessions. The"::image"and"::text"properties are mutually exclusive and can't be set together, but a menu item can flip between an image and a text representation at runtime if these properties are called. πΈ
π οΈ Methods
check NAME/Prima::MenuItem::checkβ alias forchecked(1). Sets the menu item in the checked state. βdisable NAME/Prima::MenuItem::disableβ alias forenabled(0). Sets the menu item in the disabled state.enabled NAME/Prima::MenuItem::enabledβ alias forenabled(1). Sets the menu item in the enabled state.execute NAMEβ calls the action associated with the menu item. Go, bestie, do the thing π₯find_item_by_key KEYβ finds items by the associated hotkey combination.get_handleβ returns a system-dependent menu handle. NB:Prima::AccelTableuses no system resources, and this method returns its object handle instead.get_children NAMEβ returns the list of children of the menu item with the nameNAME.get_item NAME, FULL_TREE = 0β returns the item entry corresponding toNAME, with or without the eventual full tree of children items, depending on theFULL_TREEflag.get_items NAME, FULL_TREE = 1β returns the immediate children item entries that haveNAMEas a parent, with or without the eventual full tree of children items, depending on theFULL_TREEflag.has_item NAMEβ returns a boolean value that is true if the menu object has a menu item namedNAME.insert ITEMS, ROOT_NAME, INDEXβ inserts menu items inside the existing item tree.ITEMShas the same syntax as the"::items"property.ROOT_NAMEis the name of the menu item where the insertion must take place; ifROOT_NAMEis an empty string, the insertion goes to the top-level items.INDEXis an offset that the newly inserted items would possess after the insertion βINDEX0means the very start of the menu. Returns no value.is_separator NAMEβ returns true if the item is a separator, false otherwise.is_submenu NAMEβ returns true if the item has a submenu, false otherwise.popup X_OFFSET, Y_OFFSET, [ LEFT = 0, BOTTOM = 0, RIGHT = 0, TOP = 0 ]β only in Prima::Popup. Executes the system-driven pop-up menu near the(X_OFFSET,Y_OFFSET)pixel on the screen, with the items from the"::items"tree. The pop-up menu is hinted to position itself so the rectangle defined by the(LEFT,BOTTOM)β(RIGHT,TOP)coordinates isn't covered by the first-level menu β super useful when a pop-up is triggered by a button widget, for example. If the user selects a menu item during execution, its associated action is executed (see"action"). The method returns immediately and returns no value. > Also, heads up: there is no functionality to cancel a running popup session πremove NAME/Prima::MenuItem::removeβ deletes the menu item namedNAMEfrom the items tree, plus any eventual sub-menus. Bye bestie πselectβ alias forselected(1). Sets the menu object in the selected state and deselects all menu siblings of the same type (i.e.Menu->select(1)won't affect the selected status of a popup, for example).set_variable NAME, NEW_NAMEβ changes the name of the menu item fromNAMEtoNEW_NAME.NEW_NAMEmust not be an empty string and must not be in the'#integer'form.toggle NAME/Prima::MenuItem::toggleβ toggles the checked state of the menu item and returns the new state. πtranslate_accel TEXTβ locates a'~'(tilde) escaped character in theTEXTstring and returns its index (asord(lc())), or0if no escaped characters were found. Can be called with no object.translate_key CODE, KEY, MODβ translates the three-integer key representation into the one-integer format and returns the integer value. The three-integer format is used in the"KeyDown"and"KeyUp"notifications forPrima::Widget. SeePrima::Widget. Can be called with no object. π§translate_shortcut KEYβ converts the string literalKEYstring into the integer format and returns the integer value. Can be called with no object.uncheck NAME/Prima::MenuItem::uncheckβ alias forchecked(0). Sets the menu item in the unchecked state.
π Events
Change ACTION [, NAME [, VALUE ]]β triggered when the structure of the menu tree changes.ACTIONis the method call that triggered that action, andNAMEis the menu item name, when applicable. IfNAMEis an empty string, that means the affected menu item is the root of the item tree.VALUEis the new value, if applicable. πItemMeasure ITEMID, REFβ called when the system needs to query the dimensions of a menu item that has the custom painting bit set."REF"is a 2-item arrayref that needs to be set to the pixel-wise dimensions. See also: Options.ItemPaint CANVAS, ITEMID, SELECTED, X1, Y1, X2, Y2β called whenever the system needs to draw a menu item that has the custom painting bit set.X1βY2are the coordinates of the rectangle where drawing is allowed. See also: Options. π¨
π BUGS
Menu colors and fonts don't work on Windows and probably never will. That's the whole bug. No further notes, no workaround, just vibes π«
π AUTHOR
Dmitry Karasik, <dmitry@karasik.eu.org>.
π¦ SEE ALSO
Prima, Prima::Object, Prima::Widget, Prima::Window
and that's the whole page, bestie!! πβ¨ source-of-truth tea: this is pod::Prima::Menu(3) from perl v5.42.0, dated 2024-08-20 β go forth and build iconic menus, no cap ππ«Άπ
π¦ where this page comes from
- opensuse-leap 16.0: perl-Prima 1.74000-bp160.1.13 Β· AGPL-3.0-only AND BSD-2-Clause
- opensuse-leap 16.0: perl-Prima 1.74000-bp160.1.13 Β· AGPL-3.0-only AND BSD-2-Clause
- opensuse-leap 16.0: perl-Prima 1.74000-bp160.1.13 Β· AGPL-3.0-only AND BSD-2-Clause
- opensuse-leap 16.0: perl-Prima 1.74000-bp160.1.13 Β· AGPL-3.0-only AND BSD-2-Clause
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms