XML::DO...NodeMap(3)

πŸŽ€ NAME πŸŽ€

XML::DOM::NamedNodeMap β€” literally a hash table interface for XML::DOM, bestie. This is the XML::DOM::NamedNodeMap(3) page, a user-contributed Perl doc, and we are so ready. πŸ’…

✨ DESCRIPTION ✨

Okay so objects that implement the NamedNodeMap interface are used to represent collections of nodes that can be accessed by name. Big important note: NamedNodeMap does not inherit from NodeList; NamedNodeMaps are not maintained in any particular order. No cap.

Objects contained in an object implementing NamedNodeMap may also be accessed by an ordinal index, but this is simply to allow convenient enumeration of the contents of a NamedNodeMap, and does not imply that the DOM specifies an order to these Nodes. It's giving "indexable for convenience," not "the DOM said there's an order." 🫢

Note that in this implementation, the objects added to a NamedNodeMap are kept in order. (Yes, bestie, that's the little plot twist vs. the general DOM vibe above. πŸ’€)

πŸ’… METHODS πŸ’…

getNamedItem (name)

Retrieves a node specified by name. Slay.

Return Value: A Node (of any type) with the specified name, or undef if the specified name did not identify any node in the map.

setNamedItem (arg)

Adds a node using its nodeName attribute.

As the nodeName attribute is used to derive the name which the node must be stored under, multiple nodes of certain types (those that have a "special" string value) cannot be stored as the names would clash. This is seen as preferable to allowing nodes to be aliased. Periodt.

Parameters:

  • arg β€” A node to store in a named node map.

The node will later be accessible using the value of the nodeName attribute of the node. If a node with that name is already present in the map, it is replaced by the new one.

Return Value: If the new Node replaces an existing node with the same name the previously existing Node is returned, otherwise undef is returned.

DOMExceptions:

  • WRONG_DOCUMENT_ERR β€” Raised if arg was created from a different document than the one that created the NamedNodeMap.
  • NO_MODIFICATION_ALLOWED_ERR β€” Raised if this NamedNodeMap is readonly.
  • INUSE_ATTRIBUTE_ERR β€” Raised if arg is an Attr that is already an attribute of another Element object. The DOM user must explicitly clone Attr nodes to re-use them in other elements.

removeNamedItem (name)

Removes a node specified by name. If the removed node is an Attr with a default value it is immediately replaced.

Return Value: The node removed from the map or undef if no node with such a name exists.

DOMException:

  • NOT_FOUND_ERR β€” Raised if there is no node named name in the map.

item (index)

Returns the indexth item in the map. If index is greater than or equal to the number of nodes in the map, this returns undef.

Return Value: The node at the indexth position in the NamedNodeMap, or undef if that is not a valid index.

getLength

Returns the number of nodes in the map. The range of valid child node indices is 0 to length-1 inclusive.

🌈 Additional methods not in the DOM Spec 🌈

getValues

Returns a NodeList with the nodes contained in the NamedNodeMap. The NodeList is "live", in that it reflects changes made to the NamedNodeMap. Obsessed.

When this method is called in a list context, it returns a regular perl list containing the values. Note that this list is not "live". E.g.

@list = $map->getValues;        # returns a perl list
$nodelist = $map->getValues;    # returns a NodeList (object ref.)
for my $val ($map->getValues)   # iterate over the values

getChildIndex (node)

Returns the index of the node in the NodeList as returned by getValues, or -1 if the node is not in the NamedNodeMap.

dispose

Removes all circular references in this NamedNodeMap and its descendants so the objects can be claimed for garbage collection. The objects should not be used afterwards.

⚠️ Bestie, for real: after dispose, the objects should not be used afterwards. That's a hard no. πŸ’€

πŸ’– Cute little sign-off: this page is from perl v5.42.0, dated 2022-05-23, with the footer label XML::DO...NodeMap(3). Mwah! πŸ’–
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