Variable::Magic(3)
πΈ NAME πΈ
okay bestie, say hi to Variable::Magic β Associate user-defined magic to variables from Perl. This is the Variable::Magic(3) manual page, and it's literally about giving your variables a little extra sparkle without writing XS. πͺβ¨
π VERSION π
Version 0.64. periodt.
β¨ SYNOPSIS β¨
Here's the whole vibe in code, fr fr:
use Variable::Magic qw<wizard cast VMG_OP_INFO_NAME>;
{ # A variable tracer
my $wiz = wizard(
set => sub { print "now set to ${$_[0]}!\n" },
free => sub { print "destroyed!\n" },
);
my $a = 1;
cast $a, $wiz;
$a = 2; # "now set to 2!"
} # "destroyed!"
{ # A hash with a default value
my $wiz = wizard(
data => sub { $_[1] },
fetch => sub { $_[2] = $_[1] unless exists $_[0]->{$_[2]}; () },
store => sub { print "key $_[2] stored in $_[-1]\n" },
copy_key => 1,
op_info => VMG_OP_INFO_NAME,
);
my %h = (_default => 0, apple => 2);
cast %h, $wiz, '_default';
print $h{banana}, "\n"; # "0" (there is no 'banana' key in %h)
$h{pear} = 1; # "key pear stored in helem"
}
π DESCRIPTION π
okay so, magic is Perl's way of enhancing variables. This mechanism lets you add extra data to any variable and hook syntactical operations β such as access, assignment or destruction β that can be applied to it. With this module, you can add your own magic to any variable without having to write a single line of XS. no cap, that's the whole serve. π
You'll realize that these magic variables look a lot like tied variables. It is not surprising, as tied variables are implemented as a special kind of magic, just like any 'irregular' Perl variable: scalars like $!, $(, or $^W, the %ENV and %SIG hashes, the @ISA array, vec() and substr() lvalues, threads::shared variables... they all share the same underlying C API, and this module gives you direct access to it. iconic. π₯
Still, the magic made available by this module differs from tieing and overloading in several ways:
- Magic is not copied on assignment. You attach it to variables, not values (as for blessed references). it's giving "the variable has the aura, not the value."
- Magic does not replace the original semantics. Magic callbacks usually get triggered before the original action takes place, and cannot prevent it from happening. This also makes catching individual events easier than with
tie, where you have to provide fallback methods for all actions by usually inheriting from the correctTie::Std*class and overriding individual methods in your own class. - Magic is multivalued. You can safely apply different kinds of magics to the same variable, and each of them will be invoked successively. stacking auras, lowkey.
- Magic is type-agnostic. The same magic can be applied on scalars, arrays, hashes, subs or globs. But the same hook β see below for the list β may trigger differently depending on the type of the variable.
- Magic is invisible at Perl level. Magical and non-magical variables cannot be distinguished with
ref,tiedor another trick. stealth mode activated. - Magic is notably faster. Mainly because perl's way of handling magic is lighter by nature, and because there is no need for any method resolution. Also, since you don't have to reimplement all the variable semantics, you only pay for what you actually use. efficiency queen. π
The operations that can be overloaded are:
getβ This magic is invoked when the variable is evaluated. It is never called for arrays and hashes.setβ This magic is called each time the value of the variable changes. It is called for array subscripts and slices, but never for hashes.lenβ This magic only applies to arrays (though it used to also apply to scalars), and is triggered when the 'size' or the 'length' of the variable has to be known by Perl. This is typically the magic involved when an array is evaluated in scalar context, but also on array assignment and loops (for,maporgrep). The length is returned from the callback as an integer.
Starting from perl 5.12, this magic is no longer called by the length keyword, and starting from perl 5.17.4 it is also no longer called for scalars in any situation, making this magic only meaningful on arrays. You can use the constants VMG_COMPAT_SCALAR_LENGTH_NOLEN and VMG_COMPAT_SCALAR_NOLEN to see if this magic is available for scalars or not.
clearβ This magic is invoked when the variable is reset, such as when an array is emptied. Please note that this is different from undefining the variable, even though the magic is called when the clearing is a result of the undefine (e.g. for an array, but actually a bug prevented it from working before perl 5.9.5 β see the history). history lesson, bestie. πfreeβ This magic is called when a variable is destroyed as the result of going out of scope (but not when it is undefined). It behaves roughly like Perl object destructors (i.e.DESTROYmethods), except that exceptions thrown from inside afreecallback will always be propagated to the surrounding code. so dramatic, but in a correct way.copyβ When applied to tied arrays and hashes, this magic fires when you try to access or change their elements.
Starting from perl 5.17.0, it can also be applied to closure prototypes, in which case the magic will be called when the prototype is cloned. The VMG_COMPAT_CODE_COPY_CLONE constant is true when your perl support this feature.
dupβ This magic is invoked when the variable is cloned across threads. It is currently not available. rip, not yet. π―οΈlocalβ When this magic is set on a variable, all subsequent localizations of the variable will trigger the callback. It is available on your perl if and only ifMGf_LOCALis true.
The following actions only apply to hashes and are available if and only if VMG_UVAR is true. They are referred to as uvar magics.
fetchβ This magic is invoked each time an element is fetched from the hash.storeβ This one is called when an element is stored into the hash.existsβ This magic fires when a key is tested for existence in the hash.deleteβ This magic is triggered when a key is deleted in the hash, regardless of whether the key actually exists in it.
You can refer to the tests to have more insight of where the different magics are invoked. peek at the tests, iykyk. π§
β¨ FUNCTIONS β¨
π§ "wizard"
wizard(
data => sub { ... },
get => sub { my ($ref, $data [, $op]) = @_; ... },
set => sub { my ($ref, $data [, $op]) = @_; ... },
len => sub {
my ($ref, $data, $len [, $op]) = @_; ... ; return $newlen
},
clear => sub { my ($ref, $data [, $op]) = @_; ... },
free => sub { my ($ref, $data [, $op]) = @_, ... },
copy => sub { my ($ref, $data, $key, $elt [, $op]) = @_; ... },
local => sub { my ($ref, $data [, $op]) = @_; ... },
fetch => sub { my ($ref, $data, $key [, $op]) = @_; ... },
store => sub { my ($ref, $data, $key [, $op]) = @_; ... },
exists => sub { my ($ref, $data, $key [, $op]) = @_; ... },
delete => sub { my ($ref, $data, $key [, $op]) = @_; ... },
copy_key => $bool,
op_info => [ 0 | VMG_OP_INFO_NAME | VMG_OP_INFO_OBJECT ],
)
Okay bestie, this is the function π β it builds you a 'wizard', which is this opaque little object that holds all your magic info. You hand it a list of keys/values, and the keys can be:
"data"β a code (or string) reference to your private data constructor. It gets called in scalar context every single time the magic is cast onto a variable π.$_[0]is a reference to that variable, and@_[1 .. @_-1]is all the extra args you passed to"cast". Whatever scalar comes back from this call gets attached to the variable and you can grab it later with"getdata". Obsessed."get","set","len","clear","free","copy","local","fetch","store","exists"and"delete"β code (or string) references to the respective magic callbacks. You do not have to specify all of them, no cap: any entry that's undefined just means that magic simply doesn't get hooked up. Casual.
When those callbacks run, $_[0] is a reference to the magic variable and $_[1] is the associated private data (or undef when you didn't supply a private data constructor with the wizard). The other args depend on which flavour of magic is in play:
lenβ$_[2]holds the natural, non-magical length of the variable (and it can only be a scalar or an array, since len magic is only relevant for those types). Your callback is expected to return the new scalar or array length to use, orundefto just default to the normal length. Easy.copyβ when the variable the magic is invoked for is an array or a hash,$_[2]is either an alias or a copy of the current key, and$_[3]is an alias to the current element (i.e. the value). Since$_[2]might be a copy, trying to change it or cast magic on it is a whole waste of time π.
Starting from perl 5.17.0, this magic can also be called for code references. In that case $_[2] is always undef and $_[3] is a reference to the cloned anonymous subroutine. Slay.
fetch,store,existsanddeleteβ$_[2]is an alias to the current key. Heads up though:$_[2]may rightfully be readonly if the key comes from a bareword, and assigning to it is therefore unsafe. You can ask for a copy instead by passingcopy_key => 1to"wizard"which β at the price of a small performance hit β lets you safely assign to$_[2]in order to, like, redirect the action to another key. Trade-off city.
And finally, if op_info => $num is also passed to "wizard", then one extra element gets appended to @_. What it is depends on $num:
"VMG_OP_INFO_NAME"β$_[1]... no wait,$_[ -1 ]is the current op name. π"VMG_OP_INFO_OBJECT"β$_[ -1 ]is theB::OPobject for the current op.
Both of these cost you a small performance hit, but just grabbing the name is lighter than getting the op object. Budget accordingly.
These callbacks are always executed in scalar context. Whatever comes back is coerced into a signed integer, which then gets passed straight to the perl magic API. But real talk: perl currently only cares about the return value of the len magic callback and ignores all the others π. Starting with Variable::Magic 0.58, a reference returned from a non-len magic callback will not be destroyed immediately β it's allowed to survive until the end of the statement that triggered the magic. That means you can use this return value as a token for triggering a destructor after the original magic action takes place. There's an example of this technique in the cookbook, iykyk.
Each callback can be specified as:
- a code reference, which will be called as a subroutine. Classic.
- a string reference, where the string denotes which subroutine is to be called when magic is triggered. If the subroutine name isn't fully qualified, then the current package at the time the magic is invoked gets used instead. Fancy.
- a reference to
undef, in which case a no-op magic callback is installed instead of the default one. This is especially helpful for local magic, where an empty callback prevents magic from being copied during localization β¨.
Ngl, note that free magic is never called during global destruction β there's literally no way to ensure that the wizard object and the callback weren't destroyed before the variable. So don't count on it, bestie π.
Here's a simple usage example:
# A simple scalar tracer
my $wiz = wizard(
get => sub { print STDERR "got ${$_[0]}\n" },
set => sub { print STDERR "set to ${$_[0]}\n" },
free => sub { print STDERR "${$_[0]} was deleted\n" },
);
πͺ "cast"
cast [$@%&*]var, $wiz, @args
This one associates $wiz magic to the variable you supply, without overwriting any other kind of magic. So polite. It returns true on success or when $wiz magic is already attached, and it croaks on error. When $wiz provides a data constructor, that constructor gets called just before the magic is cast onto the variable, and it receives a reference to the target variable in $_[0] and the content of @args in @_[1 .. @args]. If there's no data constructor? @args is just ignored, whatever π
.
# Casts $wiz onto $x, passing (\$x, '1') to the data constructor.
my $x;
cast $x, $wiz, 1;
The "var" argument can be an array or hash value. Magic for those scalars behaves like it does for any other scalar, except that it gets dispelled when the entry is deleted from the container. For example, if you want to call "POSIX::tzset" every time the 'TZ' environment variable is changed in %ENV, you can do:
use POSIX;
cast $ENV{TZ}, wizard set => sub { POSIX::tzset(); () };
If you want to handle the possible deletion of the 'TZ' entry, you must also specify store magic. That's the catch π«Ά.
π "getdata"
getdata [$@%&*]var, $wiz
Your accessor bestie β this fetches the private data associated with the magic $wiz in the variable. It croaks when $wiz doesn't represent a valid magic object, and returns an empty list if no such magic is attached to the variable or when the wizard has no data constructor. Empty list, not undef. Note it. β¨
# Get the data attached to $wiz in $x, or undef if $wiz
# did not attach any.
my $data = getdata $x, $wiz;
π "dispell"
dispell [$@%&*]variable, $wiz
The exact opposite of "cast" β it dissociates $wiz magic from the variable. This function returns true on success, 0 when no magic represented by $wiz could be found in the variable, and croaks if the supplied wizard is invalid. Breaking up is hard, but at least the return values are clear π.
# Dispell now.
die 'no such magic in $x' unless dispell $x, $wiz;
π CONSTANTS π
"MGf_COPY"β evaluates to true if and only if the copy magic is available. Which is the case for perl 5.7.3 and greater, and that's guaranteed by the requirements of this module anyway. So like, true, bestie."MGf_DUP"β evaluates to true if and only if the dup magic is available. Same deal: perl 5.7.3 and greater, which the module's requirements already ensure."MGf_LOCAL"β evaluates to true if and only if the local magic is available. That's perl 5.9.3 and greater."VMG_UVAR"β when this constant is true, you can use the fetch, store, exists and delete magics on hashes π₯. The initial"VMG_UVAR"capability was introduced in perl 5.9.5, with a fully functional implementation shipped with perl 5.10.0."VMG_COMPAT_SCALAR_LENGTH_NOLEN"β true for perls that don't call len magic when taking the"length"of a magical scalar."VMG_COMPAT_SCALAR_NOLEN"β true for perls that don't call len magic on scalars. Implies"VMG_COMPAT_SCALAR_LENGTH_NOLEN"π."VMG_COMPAT_ARRAY_PUSH_NOLEN"β true for perls that don't call len magic when you push an element in a magical array. Starting from perl 5.11.0, this only refers to pushes in non-void context and hence is false. Context matters, queen π."VMG_COMPAT_ARRAY_PUSH_NOLEN_VOID"β true for perls that don't call len magic when you push in void context an element in a magical array."VMG_COMPAT_ARRAY_UNSHIFT_NOLEN_VOID"β true for perls that don't call len magic when you unshift in void context an element in a magical array."VMG_COMPAT_ARRAY_UNDEF_CLEAR"β true for perls that call clear magic when undefining magical arrays."VMG_COMPAT_HASH_DELETE_NOUVAR_VOID"β true for perls that don't call delete magic when you delete an element from a hash in void context."VMG_COMPAT_CODE_COPY_CLONE"β true for perls that call copy magic when a magical closure prototype is cloned."VMG_COMPAT_GLOB_GET"β true for perls that call get magic for operations on globs."VMG_PERL_PATCHLEVEL"β the perl patchlevel this module was built with, or0for non-debugging perls."VMG_THREADSAFE"β true if and only if this module could have been built with thread-safety features enabled."VMG_FORKSAFE"β true if and only if this module could have been built with fork-safety features enabled. This is always true except on Windows, where it's false for perl 5.10.0 and below. Windows catching strays, as per usual π."VMG_OP_INFO_NAME"β value to pass with"op_info"to get the current op name in the magic callbacks."VMG_OP_INFO_OBJECT"β value to pass with"op_info"to get a"B::OP"object representing the current op in the magic callbacks.
π³ COOKBOOK π³
okay bestie, this is the recipe section β the fun part where we actually do stuff with all those wizards and casts β¨
πͺ Associate an object to any perl variable π
This technique can be useful for passing user data through limited APIs. It's similar to using inside-out objects, but without the drawback of having to implement a complex destructor.
{
package Magical::UserData;
use Variable::Magic qw<wizard cast getdata>;
my $wiz = wizard data => sub { \$_[1] };
sub ud (\[$@%*&]) : lvalue {
my ($var) = @_;
my $data = &getdata($var, $wiz);
unless (defined $data) {
$data = \(my $slot);
&cast($var, $wiz, $slot)
or die "Couldn't cast UserData magic onto the variable";
}
$$data;
}
}
and then, like, the actual usage moment π
{
BEGIN { *ud = \&Magical::UserData::ud }
my $cb;
$cb = sub { print 'Hello, ', ud(&$cb), "!\n" };
ud(&$cb) = 'world';
$cb->(); # Hello, world!
}
π Recursively cast magic on datastructures π¦
cast can be called from any magical callback, and in particular from data. This allows you to recursively cast magic on datastructures :
my $wiz;
$wiz = wizard data => sub {
my ($var, $depth) = @_;
$depth ||= 0;
my $r = ref $var;
if ($r eq 'ARRAY') {
&cast((ref() ? $_ : \$_), $wiz, $depth + 1) for @$var;
} elsif ($r eq 'HASH') {
&cast((ref() ? $_ : \$_), $wiz, $depth + 1) for values %$var;
}
return $depth;
},
free => sub {
my ($var, $depth) = @_;
my $r = ref $var;
print "free $r at depth $depth\n";
();
};
then you can do this:
{
my %h = (
a => [ 1, 2 ],
b => { c => 3 }
);
cast %h, $wiz;
}
When %h goes out of scope, this prints something among the lines of :
free HASH at depth 0
free HASH at depth 1
free SCALAR at depth 2
free ARRAY at depth 1
free SCALAR at depth 3
free SCALAR at depth 3
Of course, this example does nothing with the values that are added after the cast. Just so you know π
β³ Delayed magic actions π«
Starting with Variable::Magic 0.58, the return value of the magic callbacks can be used to delay the action until after the original action takes place :
my $delayed;
my $delayed_aux = wizard(
data => sub { $_[1] },
free => sub {
my ($target) = $_[1];
my $target_data = &getdata($target, $delayed);
local $target_data->{guard} = 1;
if (ref $target eq 'SCALAR') {
my $orig = $$target;
$$target = $target_data->{mangler}->($orig);
}
return;
},
);
$delayed = wizard(
data => sub {
return +{ guard => 0, mangler => $_[1] };
},
set => sub {
return if $_[1]->{guard};
my $token;
cast $token, $delayed_aux, $_[0];
return \$token;
},
);
my $x = 1;
cast $x, $delayed => sub { $_[0] * 2 };
$x = 2;
# $x is now 4
# But note that the delayed action only takes place at the end of the
# current statement :
my @y = ($x = 5, $x);
# $x is now 10, but @y is (5, 5)
That last bit is important, bestie: the delayed action only takes place at the end of the current statement. So $x ends up as 10, but @y is (5, 5). The audacity π
π PERL MAGIC HISTORY π
The places where magic is invoked have changed a bit through perl history. Here is a little list of the most recent ones. It's giving lore deep-dive π₯
5.6.xp14416: copy and dup magic.
5.8.9p28160: Integration ofp25854(see below).p32542: Integration ofp31473(see below).
5.9.3p25854: len magic is no longer called when pushing an element into a magic array.p26569: local magic.
5.9.5p31064: Meaningful uvar magic.p31473: clear magic was not invoked when undefining an array. The bug is fixed as of this version.
5.10.0
Since PERL_MAGIC_uvar is uppercased, hv_magic_check() triggers copy magic on hash stores for (non-tied) hashes that also have uvar magic.
5.11.xp32969: len magic is no longer invoked when callinglengthwith a magical scalar.p34908: len magic is no longer called when pushing / unshifting an element into a magical array in void context. Thepushpart was already covered byp25854.g9cdcb38b: len magic is called again when pushing into a magical array in non-void context.
π EXPORT π
The functions wizard, cast, getdata and dispell are only exported on request. All of them are exported by the tags ':funcs' and ':all'.
All the constants are also only exported on request, either individually or by the tags ':consts' and ':all'. Yes, you gotta ask nicely for them π
β οΈ CAVEATS β οΈ
In order to hook hash operations with magic, you need at least perl 5.10.0 (see "VMG_UVAR").
If you want to store a magic object in the private data slot, you will not be able to recover the magic with getdata, since magic is not copied by assignment. You can work around this gotcha by storing a reference to the magic object instead. Lowkey important, bestie π«Ά
If you define a wizard with free magic and cast it on itself, it results in a memory cycle, so this destructor will not be called when the wizard is freed. That's a real one, no cap π
π¦ DEPENDENCIES π¦
perl 5.8.
A C compiler. This module may happen to build with a C++ compiler as well, but don't rely on it, as no guarantee is made in this regard.
Carp (core since perl 5), XSLoader (since 5.6.0).
π SEE ALSO π
perlguts and perlapi for internal information about magic.
perltie and overload for other ways of enhancing objects.
π AUTHOR π
Vincent Pit "<vpit at cpan.org>".
You can contact me by mail or on "irc.perl.org" (vincent).
π BUGS π
Please report any bugs or feature requests to "bug-variable-magic at rt.cpan.org", or through the web interface at <http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Variable-Magic>. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes. Slay, transparent communication β¨
π«Ά SUPPORT π«Ά
You can find documentation for this module with the perldoc command.
perldoc Variable::Magic
π COPYRIGHT & LICENSE π
Copyright
2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2022,2024 Vincent Pit, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
and that's the whole page, bestie π source is perl v5.42.0, dated 2024-03-22, and the page is Variable::Magic(3). iconic, honestly π
π¦ where this page comes from
- opensuse-leap 16.0: perl-Variable-Magic 0.640.0-160000.2.2 Β· Artistic-1.0 OR GPL-1.0-or-later
- opensuse-leap 16.0: perl-Variable-Magic 0.640.0-160000.2.2 Β· Artistic-1.0 OR GPL-1.0-or-later
- opensuse-leap 16.0: perl-Variable-Magic 0.640.0-160000.2.2 Β· Artistic-1.0 OR GPL-1.0-or-later
- opensuse-leap 16.0: perl-Variable-Magic 0.640.0-160000.2.2 Β· Artistic-1.0 OR GPL-1.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms