Tk::GraphViz(3)

πŸ“¦
version 1.10 Β· 2 versions
, in fedora 43

πŸ’– Tk::GraphViz πŸ’–

okay bestie, sit down, hydrate, because today we're talking about Tk::GraphViz(3) β€” straight out of the User Contributed Perl Documentation, section 3, and it is giving interactive graphs. no cap.


✨ NAME ✨

Tk::GraphViz β€” render an interactive GraphViz graph πŸ¦‹


🌸 SYNOPSIS 🌸

use Tk::GraphViz;
my $gv = $mw->GraphViz ( qw/-width 300 -height 300/ )
  ->pack ( qw/-expand yes -fill both/ );
$gv->show ( $dotfile );

like. that's it. that's the whole vibe. πŸ’…


πŸŽ€ DESCRIPTION πŸŽ€

So the GraphViz widget is a descendant of Tk::Canvas β€” it inherits all the canvas energy and then adds the ability to render graphs right there in the canvas. iconic behavior honestly.

You can specify those graphs either by using the DOT graph-description language, or by handing over a GraphViz or GraphViz2 object. multiple love languages, we respect it.

When show() gets called, the graph is passed to the dot command to generate the layout info. Then that info is used to create rectangles, lines, etc. in the canvas that reflect the generated layout. it's giving arts and crafts but make it computational ✨

And once those items exist in the graph, you can use them like any normal canvas items β€” bind events, whatever you want. That's how interactive graphing applications get built very easily. periodt.


πŸ‘‘ METHODS πŸ‘‘

🌟 $gv->show ( graph, ?opt => val, ...? )

Renders the given graph in the canvas. The graph itself can be specified in a bunch of different formats. graph can be one of these:

  • An instance of the GraphViz class (or a subclass of it)
  • A scalar containing a graph in DOT format. That scalar must match /^\s*(?:di)?graph /.
  • An instance of the IO::Handle class (or a subclass of it), which it will read a graph in DOT format from.
  • The name / path of a file that contains a graph in DOT format.

show() will recognize some options that control how the graph is rendered, etc. The recognized options are:

  • layout => CMD β€” specifies an alternate command to invoke to generate the layout of the graph. If you don't give one, the default is 'dot'. You could use this, for example, to use 'neato' instead of 'dot'.
  • graphattrs => [ name => value, ... ] β€” lets you specify additional default graph attributes. Each name => value pair gets passed to dot as -Gname=value on the command-line.
  • nodeattrs => [ name => value, ... ] β€” lets you specify additional default node attributes. Each name => value pair gets passed to dot as -Nname=value on the command-line.
  • edgeattrs => [ name => value, ... ] β€” lets you specify additional default edge attributes. Each name => value pair gets passed to dot as -Ename=value on the command-line.
  • fit => $boolean β€” if true, calls the "$gv->fit()" method after parsing the DOT output. heads up bestie: as of 1.05, this no longer defaults to true. πŸ‘€
  • prerender => \&coderef β€” if given, the code-ref will be called with the graph description data before the actual drawing on a canvas begins, in a hash-ref, e.g. for the file digraph G { a -> b }:
{
  edge => {
    a => {
      b => [
        {
          pos => [
            { e => 1 },
            [
              [ '27', '71.697' ],
              [ '27', '63.983' ],
              [ '27', '54.712' ],
              [ '27', '46.112' ],
              [ '27', '36.104' ],
            ]
          ]
        }
      ]
    }
  },
  global => { dpi => 72 }, # default value, might be overridden
  node => {
    a => { height => '0.5', label => '\\N', pos => '27,90', width => '0.75' },
    b => { height => '0.5', label => '\\N', pos => '27,18', width => '0.75' }
  },
  subgraph => [
    [ '0', '0', '54', '108' ]
  ]
}

The code's return value needs to be a hash-ref structured similarly to the above, and that's what gets used to render the graph. Coordinates increase upwards and to the right. Nodes' "pos" are at their centre. 🎯

This feature is experimental as of 1.10, and the data-structure shape or interface may change. fr fr, don't build your whole life on it.

For example, to use neato to generate a layout with non-overlapping nodes and spline edges:

$gv->show ( $file, layout => 'neato',
            graphattrs => [qw( overlap false spline true )] );

πŸ¦‹ $gv->createBindings ( ?option => value? )

The Tk::GraphViz canvas can be configured with some bindings for standard operations. If you give no options at all, the default bindings for zooming and scrolling will be enabled. Alternative bindings can be specified via these options:

  • -zoom => true β€” creates the default bindings for zooming. Zooming in or out in the canvas will be bound to <Shift-2> (Shift + mouse button 2). To zoom in, click and drag out a zoom rectangle from top left to bottom right. To zoom out, click and drag out a zoom rectangle from bottom left to top right.
  • -zoom => spec β€” this binds zooming to an alternative event sequence. Examples:
-zoom => '<1>'      # Zoom on mouse button 1
-zoom => '<Ctrl-3>' # Zoom on Ctrl + mouse button 3
  • -scroll => true β€” creates the default bindings for scrolling / panning. Scrolling the canvas will be bound to <2> (Mouse button 2).
  • -scroll => spec β€” this binds scrolling to an alternative event sequence. Examples:
-scroll => '<1>'      # Scroll on mouse button 1
-scroll => '<Ctrl-3>' # Scroll on Ctrl + mouse button 3
  • -keypad => true β€” binds the keypad arrow / number keys to scroll the canvas, and the keypad +/- keys to zoom in and out. Note that the canvas must have the keyboard focus for these bindings to be activated. This is done by default when createBindings() is called without any options.

πŸ’œ $gv->fit()

Scales all of the elements in the canvas to fit the canvas' width and height. snug as a bug. πŸ›


⭐ $gv->zoom( -in => factor )

Zoom in by scaling everything up by the given scale factor. The factor should be > 1.0 in order to get reasonable behavior. (we love a sensible range)


🌈 $gv->zoom( -out => factor )

Zoom out by scaling everything down by the given scale factor. This is equivalent to

$gv->zoom ( -in => 1/factor )

The factor should be > 1.0 in order to get reasonable behavior.


🧚 $gv->scrollTo(nodename)

If the given node exists (identified by being tagged with "node" and that nodename), the viewport is moved to have that node at the centre. main character energy, the camera follows them. πŸ“Έ


πŸ“ $gv->nodes

Returns a list of the names of the graph's nodes, as identified by being tagged with "node".


πŸ”₯ $gv->edges

Returns a list of the graph's edges, as identified by being tagged with "edge", as array-refs with the incident nodes' names.


πŸ’… TAGS πŸ’…

In order to facilitate binding, etc., all of the graph elements (nodes, edges, subgraphs) that get created in the canvas will be tagged. Just so you know: prior to version 1.09, this was done in pairs of tags, but that is not how tags in Tk work β€” they are individual things. we've grown. 🌱

Each element is composed of several parts, typically at least a shape, and text. Each of these parts will be tagged with its element type (e.g. "node"), so that all of the visible area will be bindable as such. They will also all be tagged with e.g. "node=thisNodeName", for use together with "gettags". Only the outermost (or for a record, the first) will be tagged with "outermost", so that a single part can be found with e.g. a "withtags "outermost&&node=thisNodeName"", such as to find the coordinates of the whole element.

Additionally, all attributes attached to an element in the graph description (e.g. "color", "style", "label") will be included as tags, in the form e.g. "color=red".

🌸 Nodes

Node elements are identified with a 'node' tag. For example, to bind something to all nodes in a graph:

$gv->bind ( 'node', '<Any-Enter>', sub { ... } );

🌸 Edges

Edge elements are identified with a 'edge' tag. For example, to bind something to all edges in a graph:

$gv->bind ( 'edge', '<Any-Enter>', sub { ... } );

The "naming tag" will be a string of the form "edge=node1 node2", where node1 and node2 are the names of the respective nodes. To make it convenient to get the individual node names, the edge also has tags 'node1' and 'node2', which give the node names separately. Components of edges do not have an "outermost" tag.

🌸 Subgraphs

Subgraph elements are identified with a 'subgraph' tag.


✨ EXAMPLES ✨

The following example creates a GraphViz widget to display a graph from a file specified on the command line. Whenever a node is clicked, the node name and label are printed to stdout:

use GraphViz;
use Tk;

my $mw = MainWindow->new();
my $gv = $mw->Scrolled ( 'GraphViz',
                         -background => 'white',
                         -scrollbars => 'sw' )
  ->pack ( -expand => '1', -fill => 'both' );

$gv->bind ( 'node', '<Button-1>', sub {
    my @tags = $gv->gettags('current');
    my ($label) = map /^label=(.*)/, @tags;
    my ($node) = map /^node=(.*)/, @tags;
    printf ( "Clicked node: '%s' => %s\n", $node, $label );
} );

$gv->show ( shift );
MainLoop;

πŸ’€ BUGS AND LIMITATIONS πŸ’€

Lots of DOT language features not yet implemented. it's a work in progress bestie, be nice 😭

  • Various node shapes and attributes: polygon, skew, ...
  • Edge arrow head types

🫢 ACKNOWLEDGEMENTS 🫢

See http://www.graphviz.org/ for more info on the graphviz tools.


🌟 AUTHOR 🌟

Jeremy Slade <jeremy@jkslade.net>

Other contributors: Mike Castle, John Cerney, Phi Kasten, Jogi Kuenstner, Tobias Lorenz, Charles Minc, Reinier Post, Slaven Rezic


Copyright 2003-2008 by Jeremy Slade

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.


and that's the whole page, bestie πŸŽ€ this one shipped as part of perl v5.42.0, dated 2025-07-25, and it's Tk::GraphViz(3) β€” go forth and render something gorgeous. πŸ’–βœ¨

πŸ“¦ where this page comes from