Module:...::Number(3)
๐ Module::Generic::Number(3) โ the number-wrangling baddie of a class ๐
okay bestie, so the manual name is Module:...::Number(3) and it's a User Contributed Perl Documentation page, which basically means somebody in the Perl community said "fine, I'll do it myself" and honestly? iconic of them. ๐ซถ
This is part 1 of 3, so don't go anywhere โ we're just getting started.
โจ NAME โจ
Module::Generic::Number โ Number Manipulation Object Class. yes. that's the whole name. it's giving "my functions are my personality" and we're obsessed. ๐
๐ธ SYNOPSIS ๐ธ
okay so here's the whole vibe, verbatim, don't skip it, there's SO much in here:
my $n = Module::Generic::Number->new(10);
# or
my $n = Module::Generic::Number->new( 10,
{
thousand => ',',
decimal => '.',
precision => 2,
# Currency symbol
symbol => 'โฌ',
# Display currency symbol before or after the number
precede => 1,
});
# Even accepts numbers in Japanese double bytes
# Will be converted automatically to regular digits.
my $n = Moule::Generic::Number->new( "โ๏ผ๏ผ๏ผ๏ผ๏ผ๏ผ๏ผ" ); # becomes -1234567
# or, to get all the defaults based on language code
my $n = Module::Generic::Number->new( 10,
{
lang => 'fr_FR',
# or
# locale => 'fr_FR',
});
# this would set the decimal separator to ',', the thousand separator to ' ', and precede to 0 (false).
print( "Number is: $n\n" );
# prints: 10
(no, that Moule::Generic::Number is not a typo I made up, that's literally in the original, I am not touching it โ copy-paste is copy-paste ๐
)
and then the good stuff โ the methods tour:
$n ** 2 # 100
# and all other operators work
my $n_neg = Module::Generic::Number->new(-10);
$n_neg->abs # 10
$n->atan # 1.47112767430373
$n->atan2(2) # 1.37340076694502
$n->cbrt # 2.15443469003188
$n->cbrt->ceil # 3
$n->clone # Cloning the number object
$n->cos # -0.839071529076452
$n->currency # โฌ
$n->decimal # .
$n->exp # 22026.4657948067
$n->cbrt->floor # 2
$n *= 100;
$n->format # 1,000.00
$n->format(0) # 1,000
$n->format(
precision => 0,
# Boolean value
decimal_fill => 0,
thousand => ',',
decimal => '.',
);
$n->format_binary # 1111101000
my $n2 = $n->clone;
$n2 += 24
$n2->format_bytes # 1K
$n2->format_hex # 0x400
$n2->format_money # โฌ 1,024.00
$n2->format_money( '$' ) # $1,024.00
$n2->format_negative # -1,024.00
$n2->format_picture( '(x)' ) # (1,024.00)
$n2->formatter( $new_Number_Format_object );
$n->from_binary( "1111101000" ) # 1000
$n->from_hex( "0x400" ) # 1000
my $n3 = $n->clone( 3.14159265358979323846 )->int # 3
$n3->is_even # false
$n3->is_odd # true
# Uses POSIX::signbit
$n3->is_negative # 0
$n3->is_positive # 1
$n->log # 6.90775527898214
$n->log2 # 9.96578428466209
$n->log10 # 3
$n->max( 2000 ) # 2000
$n->min( 2000 ) # 1000
$n->mod(3) # 1
my $perm = Module::Generic::Number->new( '0700' );
$perm->oct # 448
printf( "%o\n", 448 ) # 700
$n->clone( 2 )->pow( 3 ) # 8
# Change position of the currency sign
$n->precede( 1 ) # Set it to precede the number
# Change precision
$n->precision( 0 )
# Based on 1000
$n->rand # For example, returns 77.775465338589
$n->rand->int # For example, would return a random integer 77
$n->clone( 3.14159265358979323846 )->round( 4 ) # 3.1416
$n->sin # 0.826879540532003
$n2->sqrt # 32
$n->symbol # โฌ
$n->tan # 1.47032415570272
$n->thousand # ,
$n->unformat( "โฌ 1,024.00" ) # 1024
# Return the raw, underlying non-object real number
my $num = $n->real;
like??? the range??? ๐ฆ math girlies stay winning.
โญ VERSION โญ
v2.3.3
that's v2.3.3, write it down bestie. ๐
๐ DESCRIPTION ๐
so the whole purpose of this class/package is to give you a lightweight, object-oriented way to mess with numbers. that's it. that's the dream. ๐ง
it only uses perl core functions and POSIX functions โ nothing extra, no heavy deps โ and every method in here is basically a cute little wrapper around those. lowkey elegant, ngl.
the object is overloaded, which means when you use it as a string it just hands you the embedded number:
print( "I have $n friends\n" );
which would produce: I have 1000 friends โ adorable, no ->numify trauma. ๐ญ
and because it's overloaded, you can throw it into literally any perl operator, like:
$n /= 2 # 5
$n + 3 # 8
$n **= 2 # $n is now 64
# etc...
main character energy: the object just works. โจ
Module::Generic::Number also handles infinity and those fake numbers, a.k.a. "NaN". it uses 2 special classes for that: Module::Generic::Infinity and Module::Generic::Nan. ๐ซถ
"NaN" is super straightforward, but "Inf" or "-Inf" is a bit trickier โ because even though it's not a number, you can still do some stuff with it. example:
# Here the use of abs is meaningless, and just to test chaining
$inf->abs->max(10)->floor
that would yield an "Inf" object (Module::Generic::Infinity), BUT:
$inf->abs->max(10)->mod(3)
would yield a "NaN" object (Module::Generic::Nan), and of course:
$inf->abs->min(10)
would yield 10 as a Module::Generic::Number object โ so yeah, the result can literally become an object of a different class depending on what came out of it. plot twist. ๐
operators work on the infinity object too:
my $inf = Module::Generic::Infinity->ne(-Inf);
$inf *= -1 # Yields a new infinity object with value Inf
and honestly that's all this is: basic arithmetic wrapped in objects so you get an OO interface and chaining. it doesn't do anything magical โ it relies on perl and POSIX for the actual computation, depending on the function. โญ
๐ METHODS ๐
๐ new
hand it a number plus optional params and you get back a fresh Module::Generic::Number object. on error it sets an error and returns undef in scalar context, or an empty list in list context. (yes, that classic Perl dual behaviour, we know her. ๐
)
the possible optional parameters are:
decimalโ sets the decimal separator. you can also change or grab it later with thedecimalmethod.groupingโ the sizes of the groups of digits, except for currency values.unpack( "C*", $grouping )will give you the number in question. typically3.langโ give it a language tag as specified in rfc5646, and it'll pull the number format properties from the locale dictionary. it does this usingsetlocalein POSIX, but without disturbing your own locale settings (thank god ๐ซถ). once it has the number format properties, it populates the other parameters here โ unless you already provided them. example:
my $n = Module::Generic::Number->new( 1000, { lang => 'fr_FR' });
$n->format # 1.000,00 โฌ
that would set the thousand separator to ".", the decimal separator to ",", the currency symbol to "โฌ", and precede to false.
my $n = Module::Generic::Number->new( 1000, {
lang => 'fr_FR',
precede => 1,
});
this one uses the standard default format properties, except for precede, which we set to true:
$n->format # โฌ 1.000,00
when no lang is provided, it uses the default language set on the system to retrieve the number formatting properties.
and any of those properties can be overridden by just specifying its value when you create the object. easy. โจ
position_negโ boolean value defining whether the negative sign (typically"-") goes at the beginning (true) or at the end (false) of negative numbers.position_posโ boolean value defining whether the positive sign (typically an empty string) goes at the beginning (true) or at the end (false) of positive numbers.precedeโ when true, the currency symbol goes before the number; when false, it goes after. you can also change or grab this with theprecedemethod.precede_negโ when true, the currency symbol goes before the negative number; when false, it goes after. you can also change or grab this with theprecede_negmethod.precisionโ sets the decimal precision of the number. you can also change or grab this with theprecisionmethod.sign_negโ the character used to denote negative currency values, usually a minus sign.sign_posโ the separator between groups of digits before the decimal point, except for currency values.spaceโ boolean defining whether there should be a space between the currency sign and the number value.space_negโ boolean defining whether there should be a space between the currency sign and the number value, for negative numbers.symbolโ sets the currency symbol used when formatting the number as money with theformat_moneymethod. you can also change or grab this with thesymbolmethod.thousandโ sets the thousand separator used when formatting. you can also change or grab this with thethousandmethod.
๐ฆ abs
returns the absolute value of the number object. same as abs in perlfunc. negative? not anymore bestie. โจ
๐ as_array
returns the number object as a Module::Generic::Array object.
๐ as_boolean
returns the number object as a Module::Generic::Boolean object.
๐ธ as_scalar
returns the number object as a Module::Generic::Scalar object.
๐ as_string
returns the object string as a string.
my $n = Module::Generic::Number->new( 1000 );
print( "I have $n books\n" );
# I have 1000 books
# But better like ths:
printf( "I have %s bools\n", $n->format( 0 ) );
# I have 1,000 books
(that bools is coming straight from the source, I'm not the one who wrote it, I'm just the messenger ๐ซถ)
โญ atan
returns the arcus tangent for the number object. see atan in POSIX.
# Assuming $n is an object for 1000
# atan2( Y, X ). Y = 1000 here
$n->atan2( 20 ) # produces 1.55079899282175
๐ atan2
returns the arctangent of Y/X in the range -PI to PI. see atan2 in perlfunc.
๐ง cbrt
returns the cube root. see cbrt in POSIX.
๐ฅ ceil
returns the smallest integer value greater than or equal to the number object. see ceil in POSIX.
# Assuming $n is an object for 3.14159265358979323846
$n->ceil # 4
๐ chr
returns the character matching our number object. see chr in perlfunc.
# Assuming $n is 74
$n->chr # J
๐ clone
returns a clone of the current object, keeping its original formatting properties. it can take an optional number, and that number will be used:
my $n = Moduke::Generic::Number->new(1000);
# $n is no 1000 with thousand separator set to "","", etc
my $n2 = $n->clone( 2020 );
# Same properties as $n, but now the number is 2020 instead of 1000 and this is a new object
(yes, Moduke, again, verbatim, I don't make the rules ๐)
๐ cos
returns the cosine of the number object. see cos in perlfunc.
๐ currency
sets or gets the currency symbol used for formatting the number object with format_money.
๐ฆ decimal
sets or gets the decimal separator used for formatting the number object.
๐ decimal_fill
boolean. sets or gets whether to pad the decimal with zeroes. this is used in conjunction with precision.
okay that's the end of part 1 โ part 2 is coming, don't leave ๐
decode_lconv ๐
Okay so you hand this one a hash reference that came from POSIX::localeconv, and it makes sure all its non-utf8 values are properly decoded. โจ This is especially true for the property currency_symbol.
It returns that hash reference on success. On error, it sets an error object and returns undef in scalar context, or an empty list in list context. Slay. ๐
default ๐ง
Sets the dictionary โ thatโs a hash reference, bestie โ of property-value pairs used for formatting the number object. ๐
encoding ๐ธ
Sets or gets the encoding of the data provided by localeconv.
There is literally no reason for you to set or change this value. Itโs meant to be retrieved, and it gets set automatically once the language has been set for this object. Periodt. ๐
exp ๐ฅ
Returns the natural logarithm base to the power of the number object. See "exp" in perlfunc.
# Assuming the number object is 2
$n->exp # 7.38905609893065
floor ๐ฆ
Returns the largest integer value less than or equal to the number object. See "floor" in POSIX.
# Assuming $n is an object for 3.14159265358979323846
$n->ceil # 3
format โจ
Provided with an optional precision, and this formats the number in a human readable way using thousand and decimal separators and floating number precision.
$n->format # 1,000.00
$n->format(
precision => 2,
# Override object value
thousand => ',',
decimal => '.',
# Boolean
decimal_fill => 1,
);
If the number is too large or great to work with as a regular number, but instead must be shown in scientific notation, it returns that number in scientific notation without further formatting.
Module::Generic::Number->new("0.000020000E+00")->format(7); # 2e-05
It returns a scalar object upon success, or sets an error and returns undef in scalar context or an empty list in list context if an error occurred. ๐ซถ
format_binary ๐
# Assuming the number object is 1000
$n->format_binary # 1111101000
format_bytes ๐
# Assuming the number object is 1,234,567
$n->format_bytes # 1.18M
Provided with a hash or hash reference of options, and this formats the number with suffix K, M or G depending if it exceeds gigabytes, megabytes or kilobytes; or the IEC standard 60027 "KiB", "MiB", or "GiB" depending on the option "mode".
It returns a scalar object upon success or an error if an error occurred.
The following options are supported:
"base"โ Sets the number at which the suffix set with"kilo_suffix"is added. Default is1024. Set to any value; the only other useful value is probably1000.
If the mode (see below) is set to "iec" or "iec60027" then setting the "base" option returns an error.
"mode"โ This can be"trad","traditional","iec"or"iec60027"."precision"โ The decimal precision. Defaults to the value set with"precision"."unit"โ By default, this is guessed based on the value of the number, but can be explicitly specified here.
In other words, numbers greater than or equal to 1024 (or other number given by the "base" option) will be divided by 1024 and suffix set with "kilo_suffix" or "kibi_suffix" added; if greater than or equal to 1048576 (1024*1024), it will be divided by 1048576 and suffix set with "mega_suffix" or "mebi_suffix" appended to the end; etc.
Possible values are: "auto" (default), "kilo", "mega", "giga".
If a value other than "auto" is specified, that value will be used instead no matter the number. For example:
Module::Generic::Number->new( 1048576 )->format_bytes( unit => 'k' );
# Produces 1,024K and not 1M
format_hex ๐
# Assuming the number object is 1000
$n->format_hex # 0x3E8
format_money ๐ธ
Provided with an optional precision, and an optional currency symbol, and this formats the number accordingly. It uses the object initial value set with "precision" and "currency" if not explicitly specified โ literally the initial format parameters specified during object instantiation, bestie. ๐
# Assuming the number object is 1000
$n->format_money # โฌ 1,000.00
$n->format_money(3) # โฌ 1,000.000
It returns a scalar object upon success or an error if an error occurred.
format_negative ๐ค
Provided with an optional format, or by default uses the value set with "neg_format", which must include the character "x", and this formats the number object, assuming it is negative.
For example, suitable for accounting:
$n->format_negative( '(x)' ); # (1,000)
It returns a scalar object upon success or an error if an error occurred.
format_picture ๐จ
Formats the string based on the pattern provided, which will have the "#" characters replaced by the digits from the number.
$n->format_picture( '##,###.##' ); # 1,000.00
If the length of the integer part of $number is too large to fit, the "#" characters are replaced with asterisks ("*") instead. For examples:
# Assuming 100023
$n->format_picture( 'EUR ##,###.##' ); # EUR **,***.**
# Assuming 1.00023
$n->format_picture( 'EUR #.###,###' ); # EUR 1.002,300
The comma "," and period "." used in the example above are taken from the value set with "thousand" and "decimal" respectively. However, the "thousand" characters in the "picture" provided do not need to occur every three digits; the only use of that variable by this function is to remove leading commas (see the first example above). ๐
There may not be more than one instance of "decimal" in the "picture" provided though, or an error will be returned.
It returns a scalar object upon success or an error if an error occurred.
from_binary ๐ป
Returns a number object based on a binary number.
my $n2 = $n->from_binary( "1111101000" ); # 1000
from_hex ๐ข
Returns a number object based on an hex number.
my $n2 = $n->from_hex( "0x400" ); # 1024
gibi_suffix ๐ง
Sets or gets the gibi suffix.
giga_suffix ๐
Sets or gets the gigabytes suffix.
grouping ๐
The sizes of the groups of digits, except for currency values. unpack( "C*", $grouping ) will reveal the number in question.
int โจ
Returns the integer portion of the number object. See "int" in perlfunc for more details.
# Assuming $n is an object for 3.14159265358979323846
$n->int # 3
is_decimal ๐
Returns true if the number is a decimal number.
is_empty ๐ซถ
Returns true if the length of the underlying number is zero. This always returns true, because an instance of this class can never be undef. This is here for consistency with other classes of Module::Generic. No cap. ๐
is_even ๐ธ
Returns true if the number is even, i.e. if the modulus of the number divided by 2 is 0.
See "is_odd".
is_finite ๐ฆ
Returns true if the number is finite, i.e. not infinity. See "isfinite" in POSIX.
is_float ๐
Returns true if the number is a floating decimal number. It uses "modf" in POSIX to find out.
is_infinite ๐ฅ
Returns true if the number is infinite. See "isinf" in POSIX.
is_int โญ
Returns true if the number is an integer. It uses "modf" in POSIX to find out.
is_nan ๐
Returns true if the number is not a number, i.e. NaN. See "isnan" in POSIX.
is_neg ๐
Alias for /is_negative.
is_negative ๐ค
Returns true if the number object is negative, false otherwise. See "signbit" in POSIX.
is_normal ๐ง
Returns true if the argument is normal (that is, not a subnormal/denormal, and not an infinity, or a not-a-number). See "isnormal" in POSIX.
is_odd ๐
Returns true if the number is odd, i.e. if the modulus of the number divided by 2 is 1.
See "is_even".
is_pos ๐
Alias for "is_positive".
is_positive ๐
Returns true if the number object is positive, false otherwise. See "signbit" in POSIX.
kibi_suffix ๐
Sets or gets the kibi suffix.
kilo_suffix โจ
Sets or gets the kilobytes suffix.
lang ๐ธ
Returns the current language used for the number formatting properties.
length ๐ฆ
Returns the number of digits this number object contains. The value returned is a Module::Generic::Number object.
locale ๐
Same as "lang".
log ๐ฅ
Returns the natural logarithm of the number object. See "log" in perlfunc for more details.
$n->log # 6.90775527898214
log2 โญ
Logarithm base two of the number object. See "log2" in POSIX for more details.
$n->log2 # 9.96578428466209
log10 ๐
Returns the 10-base logarithm of the number object. See "log10" in POSIX for more details.
$n->log10 # 3
max ๐ง
Returns the highest number of either the number object, or the additional number provided as argument. If the latter is undef, the number object is returned. See "fmax" in POSIX.
$n->max( 2000 ) # 2000
And thereโs this little floating line chilling right here, so Iโm keeping it exactly where it showed up: returns the lowest number of either the number object, or the additional number provided as argument. If the latter is undef, the number object is returned. See "fmin" in POSIX.
$n->min( 2000 ) # 2000
mebi_suffix ๐
Sets or gets the mebi suffix.
mega_suffix ๐
Sets or gets the megabytes suffix.
min ๐
Provided with another number, and this returns the smallest of the two as an Module::Generic::Number object.
neg_format ๐ค
Sets or gets the format for formatting negative numbers.
Returns a scalar object.
mod ๐ข
Returns the remainder for the number object divided by another number provided as additional argument. See "fmod" in POSIX for more details.
# Assuming 1000
$n->mod(3) # 1
oct ๐ธ
Provided an octal value, this returns the corresponding number as an object. See "oct" in perlfunc for more details.
position_neg ๐ฆ
Set to true or false if the negative sign (typically "-") should be positioned at the beginning (true) or at the end (false) of the number.
position_pos ๐ฅ
Set to true or false if the positive sign (typically "", i.e. empty, but could be set to "+") should be positioned at the beginning (true) or at the end (false) of the number.
pow โญ
Returns the number object to the power of the number provided as arguments. See "pow" in POSIX for more details.
# Assuming $n is an object representing 2
$n->pow( 3 ) # 8
precede ๐ง
Sets or gets the precede property of this object. This is used by Number::Format to determine if the currency symbol should be set before or after the number.
precede_neg ๐
Sets or gets the precede_neg property of this object. This is used by Number::Format to determine if the currency symbol should be set before or after the number when it is a negative number.
precede_pos ๐
Sets or gets the property value for precede.
1 if the currency symbol precedes the currency value for nonnegative values, 0 if it follows.
precision ๐
Sets or gets the floating precision of the number.
okay so picking up right at the precision example โ we're mid-METHODS, no re-intro needed, bestie ๐
:
# Assuming $n is an object for 3.14159265358979323846
$n->precision( 4 );
$n->format # 3.1416
rand
Returns a random fractional number that's greater than or equal to 0 and less than the value of the number object. Need the tea? See "rand" in perlfunc for more info. ๐ฒ
real
Read-only. This returns the real underlying number used by this class. It's giving "peek behind the curtain" energy ๐
round
Provided with an optional precision, this will round the number object. Internally it uses "sprintf" in perldoc to achieve that.
๐จ This returns an error if more than 1 argument was provided. To use two arguments, use round2 โ no cap, that's the whole vibe.
round_zero
This will round the number using "round" in POSIX, which will return "the integer (but still as floating point) nearest to the argument" โ iconic quote, literally.
round2
Provided with a number and an optional precision, or by default the one set with precision, and this will round the number using an alternative approach based on "round" in Number::Format. Bestie, it's the two-argument glow-up โจ
scalar
Same as as_string. This forces the return of the object as a raw number. Periodt.
sign_neg
Sets or gets the sign_neg property of this object. The character used to denote negative currency values, usually a minus sign. ๐ธ
sign_pos
Sets or gets the sign_pos property of this object. The character used to denote nonnegative currency values, usually the empty string. ๐ธ
sin
Returns the sine of the number object. See "sine" in perlfunc for more details. Math girlies rise ๐งฎ
space
Sets or gets the space property of this object. 1 if a space is inserted between the currency symbol and the currency value for non-negative values, 0 otherwise. It's giving spacing etiquette ๐
space_neg
Sets or gets the space_neg property of this object. 1 if a space is inserted between the currency symbol and the currency value for negative values, 0 otherwise. Negative vibes still get formatted correctly ๐ค
space_pos
Sets or gets the space property. 1 if a space is inserted between the currency symbol and the currency value for nonnegative values, 0 otherwise. Positive vibes only โจ
sqrt
Return the positive square root of the number object. See "sqrt" in perlfunc for more details. Rooting for you, bestie ๐ฑ
symbol
Set or gets the currency symbol to be used in format_money. Coin icon unlocked ๐ฐ
tan
Returns the tangent of the number object. See "tan" in POSIX for more details. Trig stans, this one's for you ๐
thousand
Set or gets the thousand separator used in formatting the number. Commas? Dots? You decide ๐
TO_JSON
Special method called by JSON to transform this object into a string suitable to be added in a json data. JSON said "make it stringable" and this method ate ๐
unformat
Provided with a string containing a number, and an optional hash or hash reference of options, and this returns a number as a Module::Generic::Number object.
It returns an error if the string provided does not contain any number. No number, no entry โ vibe check failed ๐ญ
my $n = Module::Generic::Number->unformat('USD 12.95'); # 12.95
# Same
my $n = $n1->unformat('USD 12.95'); # 12.95
my $n = Module::Generic::Number->unformat('USD 12.00'); # 12
my $n = Module::Generic::Number->unformat('foobar'); # return error (undef)
my $n = Module::Generic::Number->unformat('1234-567@.8'); # 1234567.8
๐ SERIALISATION ๐
Serialisation by CBOR, Sereal and Storable::Improved (or the legacy Storable) is supported by this package. To that effect, the following subroutines are implemented: "FREEZE", "THAW", "STORABLE_freeze" and "STORABLE_thaw". Freeze her, thaw her, she remains iconic โ๏ธ๐ฅ
๐งต THREAD-SAFETY ๐งต
Module::Generic::Number is thread-safe for all its operations, as it operates on per-object state, uses thread-safe external libraries, and synchronises locale changes to prevent race conditions.
Key considerations for thread-safety:
- Shared Variables โ There are no shared variables that are modified at runtime in
Module::Generic::Number, except for a lock variable used to synchronise locale changes (see below). The global$DEBUGvariable (inherited fromModule::Generic) is typically set before threads are created, and it is the user's responsibility to ensure thread-safety if modified at runtime:
use threads;
local $Module::Generic::Number::DEBUG = 0; # Set before threads
my @threads = map
{
threads->create(sub
{
my $num = Module::Generic::Number->new(1000);
$num->format; # Thread-safe
});
} 1..5;
$_->join for( @threads );
- Object State โ Number data (e.g.,
"_number", formatting properties like"thousands_sep") is stored per-object, ensuring thread isolation:
use threads;
my @threads = map
{
threads->create(sub
{
my $num = Module::Generic::Number->new(1000);
$num += threads->tid; # Thread-safe
$num->format; # Thread-safe
});
} 1..5;
$_->join for( @threads );
- Locale Handling โ The
initmethod uses"setlocale" in POSIXto retrieve locale-specific formatting properties when alangoption is specified or when detecting the system's locale. This modifies process-wide state, which could potentially cause race conditions in a multi-threaded environment. To address this, the module uses a shared lock variable ($LOCALE_LOCK) to synchronise access during locale changes, ensuring thread-safety:
use threads;
my @threads = map
{
threads->create(sub
{
my $num = Module::Generic::Number->new( 1000, lang => 'fr_FR' );
$num->format; # Thread-safe
});
} 1..5;
$_->join for( @threads );
The lock ensures that only one thread can modify the locale at a time, preventing interference with other threads. One at a time, bestie โ no cutting the locale line ๐ฆ
- External Libraries โ This module relies on POSIX functions (e.g.,
"atan" in POSIX,"isinf" in POSIX) for mathematical operations, which are thread-safe as they operate on local data. Math is local, drama is not ๐ - Serialisation โ Serialisation methods (
"FREEZE","THAW") operate on per-object state, making them thread-safe. Slay.
For debugging in threaded environments (depending on your Operating System):
ls -l /proc/$$/fd # List open file descriptors
๐ SEE ALSO ๐
Module::Generic::Scalar,Module::Generic::Array,Module::Generic::Boolean,Module::Generic::Hash,Module::Generic::DynamicMath::BigInt"localeconv" in POSIX,"The localeconv function" in perllocale
The friend group is stacked, ngl ๐ซถ
๐ AUTHOR ๐
Jacques Deguest <jack@deguest.jp> โ author icon, we see you โจ
๐ COPYRIGHT & LICENSE ๐
Copyright (c) 2000-2024 DEGUEST Pte. Ltd.
You can use, copy, modify and redistribute this package and associated files under the same terms as Perl itself.
this page came from perl v5.42.2, dated 2026-02-15 โ and that's the cute little sign-off, bestie. go format some numbers and absolutely ate ๐ โจ
๐ฆ where this page comes from
- alpine 3.24: perl-module-generic-doc 1.1.3-r1 ยท GPL-1.0-or-later OR Artistic-1.0-Perl
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms