Math::...nCurve(3pm)
π Math::PlanePath::R5DragonCurve(3pm) π
okay bestie, welcome to the Math::PlanePath::R5DragonCurve(3pm) manual page, and no cap this curve is a whole vibe. it's the radix 5 dragon curve and we're gonna get into every single detail together. πβ¨
πΈ NAME πΈ
Math::PlanePath::R5DragonCurve β radix 5 dragon curve. periodt. π
β¨ SYNOPSIS β¨
use Math::PlanePath::R5DragonCurve;
my $path = Math::PlanePath::R5DragonCurve->new;
my ($x, $y) = $path->n_to_xy (123);
π DESCRIPTION π
okay so this path is a "DDUU" turn pattern, similar in nature to the terdragon, but it's on a square grid and it has 5 segments instead of 3. iconic behavior fr fr. π¦
31-----30 27-----26 5
| | | |
32---29/33--28/24----25 4
| |
35---34/38--39/23----22 11-----10 7------6 3
| | | | | | |
36---37/41--20/40--21/17--16/12---13/9----8/4-----5 2
| | | | | |
--50 47---42/46--19/43----18 15-----14 3------2 1
| | | | |
49/53--48/64 45/65--44/68 69 0------1 <-Y=0
^ ^ ^ ^ ^ ^ ^ ^ ^
-7 -6 -5 -4 -3 -2 -1 X=0 1
The name "R5" is by Jorg Arndt. The base figure is an "S" shape:
4----5
|
3----2
|
0----1
which then repeats in self-similar style, so N=5 to N=10 is a copy rotated +90 degrees, as per the direction of the N=1 to N=2 segment.
10 7----6
| | | <- repeat rotated +90
9---8,4---5
|
3----2
|
0----1
Like the terdragon there are no reversals or mirroring. Each replication is the plain base curve. slay. β¨
The shape of N=0,5,10,15,20,25 repeats the initial N=0 to N=5,
25 4
/
/ 10__ 3
/ / ----___
20__ / 5 2
----__ / /
15 / 1
/
0 <-Y=0
^ ^ ^ ^ ^ ^
-4 -3 -2 -1 X=0 1
The curve never crosses itself. The vertices touch at corners like N=4 and N=8 above, but no edges repeat. π
π Spiralling π
The first step N=1 is to the right along the X axis and the path then slowly spirals anti-clockwise and progressively fatter. The end of each replication is
Nlevel = 5^level
Each such point is at arctan(2/1)=63.43 degrees further around from the previous,
Nlevel X,Y angle (degrees)
------ ----- -----
1 1,0 0
5 2,1 63.4
25 -3,4 2*63.4 = 126.8
125 -11,-2 3*63.4 = 190.3
π¦ Arms π¦
The curve fills a quarter of the plane and four copies mesh together perfectly rotated by 90, 180 and 270 degrees. The "arms" parameter can choose 1 to 4 such curve arms successively advancing. π
"arms => 4" begins as follows. N=0,4,8,12,16,etc is the first arm (the same shape as the plain curve above), then N=1,5,9,13,17 the second, N=2,6,10,14 the third, etc.
arms => 4
16/32---20/63
|
21/60 9/56----5/12----8/59
| | | |
17/33--- 6/13--0/1/2/3---4/15---19/35
| | | |
10/57----7/14---11/58 23/62
|
22/61---18/34
With four arms every X,Y point is visited twice, except the origin 0,0 where all four begin. Every edge between the points is traversed once. periodt.
π§© Tiling π§©
The little "S" shapes of the N=0to5 base shape tile the plane with 2x1 bricks and 1x1 holes in the following pattern,
+--+-----| |--+--+-----| |--+--+---
| | | | | | | | | |
| |-----+-----| |-----+-----| |---
| | | | | | | | | | |
+-----| |-----+-----| |-----+-----+
| | | | | | | | | |
+-----+-----| |-----+-----| |-----+
| | | | | | | | | | |
---| |-----+-----| |-----+-----| |
| | | | | | | | | |
---+-----| |-----o-----| |-----+---
| | | | | | | | | |
| |-----+-----| |-----+-----| |---
| | | | | | | | | | |
+-----| |-----+-----| |-----+-----+
| | | | | | | | | |
+-----+-----| |-----+-----| |-----+
| | | | | | | | | | |
---| |-----+-----| |-----+-----| |
| | | | | | | | | |
---+--+--| |-----+--+--| |-----+--+
This is the curve with each segment N=2mod5 to N=3mod5 omitted. A 2x1 block has 6 edges but the "S" traverses just 4 of them. The way the blocks mesh meshes together mean the other 2 edges are traversed by another brick, possibly a brick on another arm of the curve. iykyk. π§
This tiling is also found for example at
<http://tilingsearch.org/HTML/data182/AL04.html>
Or with enlarged square part,
<http://tilingsearch.org/HTML/data149/L3010.html>
π«Ά FUNCTIONS π«Ά
See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes. bestie, that's the shared lore. π
$path = Math::PlanePath::R5DragonCurve->new ()β Create and return a new path object.$path = Math::PlanePath::R5DragonCurve->new (arms => 4)β same thing, but with the optionalarmsparameter.
The optional "arms" parameter can make 1 to 4 copies of the curve, each arm successively advancing.
($x,$y) = $path->n_to_xy ($n)β Return the X,Y coordinates of point number$non the path. Points begin at 0 and if$n < 0then the return is an empty list.
Fractional $n gives an X,Y position along a straight line between the integer positions.
$n = $path->xy_to_n ($x,$y)β Return the point number for coordinates$x,$y. If there's nothing at$x,$ythen returnundef.
The curve can visit an $x,$y twice. The smallest of these N values is returned.
@n_list = $path->xy_to_n_list ($x,$y)β Return a list of N point numbers for coordinates$x,$y.
The origin 0,0 has arms_count() many N since it's the starting point for each arm. Other points have up to two Ns for a given $x,$y. If arms=4 then every $x,$y except the origin has exactly two Ns.
$n = $path->n_start()β Return 0, the first N in the path. periodt.
π Level Methods π
($n_lo, $n_hi) = $path->level_to_n_range($level)β Return(0, 5**$level), or for multiple arms return(0, $arms * 5**$level + ($arms-1)).
There are 5^level segments in a curve level, so 5^level+1 points numbered from 0. For multiple arms there are arms*(5^level+1) points, numbered from 0 so n_hi = arms*(5^level+1)-1. math ate. π
π₯ FORMULAS π₯
Various formulas for boundary length, area, and more, can be found in the author's mathematical write-up
<http://user42.tuxfamily.org/r5dragon/index.html>
β©οΈ Turn β©οΈ
At each point N the curve always turns 90 degrees either to the left or right, it never goes straight ahead. As per the code in Jorg Arndt's fxtbook, if N is written in base 5 then the lowest non-zero digit gives the turn
lowest non-0 digit turn
------------------ ----
1 left
2 left
3 right
4 right
At a point N=digit*5^level for digit=1,2,3,4 the turn follows the shape at that digit, so two lefts then two rights,
4*5^k----5^(k+1)
|
|
2*5^k----2*5^k
|
|
0------1*5^k
The first and last unit segments in each level are the same direction, so at those endpoints it's the next level up which gives the turn. π
β‘οΈ Next Turn β‘οΈ
The turn at N+1 can be calculated in a similar way but from the lowest non-4 digit.
lowest non-4 digit turn
------------------ ----
0 left
1 left
2 right
3 right
This works simply because in N=...z444 becomes N+1=...(z+1)000 and so the turn at N+1 is given by digit z+1. no cap. β¨
π Total Turn π
The direction at N, ie. the total cumulative turn, is given by the direction of each digit when N is written in base 5,
digit direction
0 0
1 1
2 2
3 1
4 0
direction = (sum direction for each digit) * 90 degrees
For example N=13 in base 5 is "23" so digit=2 direction=2 plus digit=3 direction=1 gives direction=(2+1)*90 = 270 degrees, ie. south. π
Because there's no reversals etc in the replications there's no state to maintain when considering the digits, just a plain sum of direction for each digit. slay.
π OEIS π
The R5 dragon is in Sloane's Online Encyclopedia of Integer Sequences as,
<http://oeis.org/A175337> (etc)
here's the whole sequence lineup, bestie:
A175337β next turn0=left,1=right, and(n=0 is the turn at N=1).A006495β level end X,Re(b^k).A006496β level end Y,Re(b^k).A079004β boundary lengthN=0 to 5^k, skip initial7,10, being4*3^k - 2.A048473β boundary/2 (one side),N=0 to 5^k, being half whole,2*3^n - 1.A198859β boundary/2 (one side),N=0 to 25^k, being even levels,2*9^n - 1.A198963β boundary/2 (one side),N=0 to 5*25^k, being odd levels,6*9^n - 1.A052919,A100702β U part boundary length,N=0 to 5^k.A007798β1/2 * area enclosed N=0 to 5^k.A016209β1/4 * area enclosed N=0 to 5^k.A005058β1/2 * new area N=5^k to N=5^(k+1), being area increments,5^n - 3^n.A005059β1/4 * new area N=5^k to N=5^(k+1), being area increments,(5^n - 3^n)/2.A125831β N middle segment of level k,(5^k-1)/2.A008776β count single-visited pointsN=0 to 5^k, being2*3^k.A146086β count visited pointsN=0 to 5^k.A024024β C[k] boundary lengths,3^k-k.A104743β E[k] boundary lengths,3^k+k.A135518β1/4 * sum distinct abs(n-other(n)) in level N=0 to 5^k.arms=1 and arms=3A059841βabs(dX), being simply1,0repeating.A000035βabs(dY), being simply0,1repeating.
arms=4A165211βabs(dY), being0,1,0,1,1,0,1,0repeating.
π HOUSE OF GRAPHS π
okay so bestie, plot twist β the R5 dragon curve is also a graph, and the House of Graphs has receipts. like, they catalogued it. slay. π
the entries for it live over here:
<https://hog.grinvin.org/ViewGraphInfo.action?id=19655> etc
and the actual ID numbers, no cap, exactly as they are:
19655β level=0 (1-segment path)568β level=1 (5-segment path)25149β level=225147β level=3
that's the whole vibe check. go peek at them, they're lowkey iconic π¦
π SEE ALSO π
your other faves, the whole plane-path friend group π:
Math::PlanePathMath::PlanePath::DragonCurveMath::PlanePath::TerdragonCurve
π HOME PAGE π
the main character's address, fr fr:
<http://user42.tuxfamily.org/math-planepath/index.html>
π LICENSE π
okay legal era, let's get into it because this part actually matters π«Ά
Copyright 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Kevin Ryde
This file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see:
<http://www.gnu.org/licenses/>
bestie I need you to actually read that warranty bit, okay?? like it's giving "no promises" and it means it. π
and that's a wrap on the whole page π this was Math::...nCurve(3pm), straight out of perl v5.32.0, dated 2021-01-23 β thanks for reading the whole thing with me, you ate that fr fr β¨π
π¦ where this page comes from
- debian bookworm: libmath-planepath-perl 129-1 Β· GPL-3.0-or-later
- debian trixie: libmath-planepath-perl 129-1 Β· GPL-3.0-or-later
- ubuntu jammy: libmath-planepath-perl 129-1 Β· GPL-3.0-or-later
- ubuntu noble: libmath-planepath-perl 129-1 Β· GPL-3.0-or-later
- ubuntu resolute: libmath-planepath-perl 129-1 Β· GPL-3.0-or-later
- ubuntu stonking: libmath-planepath-perl 129-1 Β· GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms