Devel::Peek(3pm)

okay bestie, this is Devel::Peek, the data-debugging bestie from the Perl Programmers Reference Guide β€” manual page Devel::Peek(3pm). πŸ’…

✨ NAME ✨

Devel::Peek β€” A data debugging tool for the XS programmer

πŸŽ€ SYNOPSIS πŸŽ€

use Devel::Peek;
Dump( $a );
Dump( $a, 5 );
Dump( @a );
Dump( %h );
DumpArray( 5, $a, $b, ... );
mstat "Point 5";

use Devel::Peek ':opd=st';

πŸ¦‹ DESCRIPTION πŸ¦‹

So Devel::Peek is a little toolbox of functions that lets raw Perl datatypes be manipulated from a Perl script. It’s for the XS-programming girlies: you use it to check that the data you’re sending from C to Perl looks exactly like you think it should look. The trick, then, is knowing what the raw datatype is supposed to look like when it gets to Perl. This document offers some tips and hints to describe good and bad raw data. periodt πŸ’–

Ngl, it is very possible that this document will fall far short of being useful to the casual reader. The reader is expected to understand the material in the first few sections of perlguts. iykyk 🫢

Devel::Peek supplies a Dump() function which can dump a raw Perl datatype, and mstat("marker") function to report on memory usage (if perl is compiled with corresponding option). The DeadCode() function provides statistics on the data "frozen" into inactive "CV". Devel::Peek also supplies SvREFCNT() which can query reference counts on SVs. This document will take a passive, and safe, approach to data debugging and for that it will describe only the Dump() function.

Heads up, bestie: all output is to STDERR. πŸ‘€

The Dump() function takes one or two arguments: something to dump, and an optional limit for recursion and array elements (default is 4). The first argument is evaluated in rvalue scalar context, with exceptions for @array and %hash, which dump the array or hash itself. So Dump @array works, as does Dump $foo. And Dump pos will call pos in rvalue context, whereas Dump ${\pos} will call it in lvalue context. slay ✨

Function DumpArray() allows dumping of multiple values (useful when you need to analyze returns of functions).

The global variable $Devel::Peek::pv_limit can be set to limit the number of character printed in various string values. Setting it to 0 means no limit.

If use Devel::Peek directive has a ":opd=FLAGS" argument, this switches on debugging of opcode dispatch. "FLAGS" should be a combination of "s", "t", and "P" (see -D flags in perlrun).

:opd is a shortcut for :opd=st.

πŸ”₯ Runtime debugging πŸ”₯

  • CvGV($cv) β€” return one of the globs associated to a subroutine reference $cv.
  • debug_flags() β€” returns a string representation of $^D (similar to what is allowed for -D flag). When called with a numeric argument, sets $^D to the corresponding value. When called with an argument of the form "flags-flags", set on/off bits of $^D corresponding to letters before/after "-". (The returned value is for $^D before the modification.)
  • runops_debug() β€” returns true if the current opcode dispatcher is the debugging one. When called with an argument, switches to debugging or non-debugging dispatcher depending on the argument (active for newly-entered subs/etc only). (The returned value is for the dispatcher before the modification.)

🧚 Memory footprint debugging 🧚

When perl is compiled with support for memory footprint debugging (default with Perl's malloc()), Devel::Peek provides an access to this API.

Use mstat() function to emit a memory state statistic to the terminal. For more information on the format of output of mstat() see "Using $ENV{PERL_DEBUG_MSTATS}" in perldebguts.

Three additional functions allow access to this statistic from Perl. First, use mstats_fillhash(%hash) to get the information contained in the output of mstat() into %hash. The field of this hash are

minbucket nbuckets sbrk_good sbrk_slack sbrked_remains sbrks
start_slack topbucket topbucket_ev topbucket_odd total total_chain
total_sbrk totfree

Two additional fields "free", "used" contain array references which provide per-bucket count of free and used chunks. Two other fields "mem_size", "available_size" contain array references which provide the information about the allocated size and usable size of chunks in each bucket. Again, see "Using $ENV{PERL_DEBUG_MSTATS}" in perldebguts for details.

Keep in mind that only the first several "odd-numbered" buckets are used, so the information on size of the "odd-numbered" buckets which are not used is probably meaningless. lowkey important πŸ’€

The information in

mem_size available_size minbucket nbuckets

is the property of a particular build of perl, and does not depend on the current process. If you do not provide the optional argument to the functions mstats_fillhash(), fill_mstats(), mstats2hash(), then the information in fields "mem_size", "available_size" is not updated.

fill_mstats($buf) is a much cheaper call (both speedwise and memory-wise) which collects the statistic into $buf in machine-readable form. At a later moment you may need to call "mstats2hash($buf, %hash)" to use this information to fill %hash.

All three APIs fill_mstats($buf), mstats_fillhash(%hash), and "mstats2hash($buf, %hash)" are designed to allocate no memory if used the second time on the same $buf and/or %hash.

So, if you want to collect memory info in a cycle, you may call

$#buf = 999;
fill_mstats($_) for @buf;
mstats_fillhash(%report, 1);          # Static info too

foreach (@buf) {
  # Do something...
  fill_mstats $_;                     # Collect statistic
}
foreach (@buf) {
  mstats2hash($_, %report);           # Preserve static info
  # Do something with %report
}

✨ EXAMPLES ✨

okay so this next part is the fun part β€” actual real examples! πŸ’– Heads up tho: these do not try to show you everything, because that would be a monumental task and, frankly, nobody wants this manpage to turn into a full-blown internals doc for Perl. What they do show is some basics of the raw Perl datatypes, and that should be enough to get most determined people on their way. No guidewires, no safety nets, no blazed trails β€” so be prepared to travel alone from here on out and, if at all possible, don't fall into the quicksand (it's bad for business 😭).

Oh, and one final bit of advice before you go: take perlguts with you. When you return we expect to see it well-thumbed. πŸ“šβœ¨


🌸 A simple scalar string

Let's begin by looking at a simple scalar holding a string, mmkay?

use Devel::Peek;
$a = 42; $a = "hello";
Dump $a;

And the output is giving:

SV = PVIV(0xbc288) at 0xbe9a8
  REFCNT = 1
  FLAGS = (POK,pPOK)
  IV = 42
  PV = 0xb2048 "hello"\0
  CUR = 5
  LEN = 8

So this is saying $a is an SV β€” a scalar. The scalar type is a PVIV, which is capable of holding an integer (IV) and/or a string (PV) value πŸ‘‘. The scalar's head is allocated at address 0xbe9a8, while the body is at 0xbc288. Its reference count is 1. It has the "POK" flag set, meaning its current PV field is valid. Because POK is set we look at the PV item to see what's in the scalar. The \0 at the end indicates that this PV is properly NUL-terminated. Note that the IV field still contains its old numeric value, but because FLAGS doesn't have IOK set, we must ignore the IV item. CUR indicates the number of characters in the PV. LEN indicates the number of bytes allocated for the PV (at least one more than CUR, because LEN includes an extra byte for the end-of-string marker, then usually rounded up to some efficient allocation unit).


πŸ”’ A simple scalar number

If the scalar contains a number, the raw SV will be leaner. Slay πŸ’…

use Devel::Peek;
$a = 42;
Dump $a;

The output:

SV = IV(0xbc818) at 0xbe9a8
  REFCNT = 1
  FLAGS = (IOK,pIOK)
  IV = 42

This says $a is an SV, a scalar. The scalar is an IV, a number. Its reference count is 1. It has the "IOK" flag set, meaning it is currently being evaluated as a number. Because IOK is set we look at the IV item to see what's in the scalar. ez pz πŸ“


🫢 A simple scalar with an extra reference

Now, if the scalar from the previous example had an extra reference:

use Devel::Peek;
$a = 42;
$b = \$a;
Dump $a;

The output:

SV = IV(0xbe860) at 0xbe9a8
  REFCNT = 2
  FLAGS = (IOK,pIOK)
  IV = 42

Notice that this example differs from the previous one only in its reference count. Compare this to the next example, where we dump $b instead of $a. πŸ‘€


πŸ¦‹ A reference to a simple scalar

This shows what a reference looks like when it references a simple scalar:

use Devel::Peek;
$a = 42;
$b = \$a;
Dump $b;

The output:

SV = IV(0xf041c) at 0xbe9a0
  REFCNT = 1
  FLAGS = (ROK)
  RV = 0xbab08
  SV = IV(0xbe860) at 0xbe9a8
    REFCNT = 2
    FLAGS = (IOK,pIOK)
    IV = 42

Starting from the top: this says $b is an SV. The scalar is an IV, which is capable of holding an integer or reference value. It has the "ROK" flag set, meaning it's a reference (rather than an integer or string). Notice that Dump follows the reference and shows us what $b was referencing β€” and we see the exact same $a we found in the previous example. Iconic. ✨

Note that the value of "RV" coincides with the numbers we see when we stringify $b. The addresses inside IV() are addresses of "X***" structures which hold the current state of an "SV". This address may change during the lifetime of an SV β€” so don't get too attached, bestie πŸ’€.


🌈 A reference to an array

This shows what a reference to an array looks like:

use Devel::Peek;
$a = [42];
Dump $a;

The output:

SV = IV(0xc85998) at 0xc859a8
  REFCNT = 1
  FLAGS = (ROK)
  RV = 0xc70de8
  SV = PVAV(0xc71e10) at 0xc70de8
    REFCNT = 1
    FLAGS = ()
    ARRAY = 0xc7e820
    FILL = 0
    MAX = 0
    FLAGS = (REAL)
    Elt No. 0
    SV = IV(0xc70f88) at 0xc70f98
      REFCNT = 1
      FLAGS = (IOK,pIOK)
      IV = 42

This says $a is a reference (ROK), which points to another SV which is a PVAV, an array. The array has one element, element zero, which is another SV. The field "FILL" above indicates the last element in the array, similar to "$#$a".

Now if $a pointed to an array of two elements then we'd see the following:

use Devel::Peek 'Dump';
$a = [42,24];
Dump $a;

The output:

SV = IV(0x158c998) at 0x158c9a8
  REFCNT = 1
  FLAGS = (ROK)
  RV = 0x1577de8
  SV = PVAV(0x1578e10) at 0x1577de8
    REFCNT = 1
    FLAGS = ()
    ARRAY = 0x1585820
    FILL = 1
    MAX = 1
    FLAGS = (REAL)
    Elt No. 0
    SV = IV(0x1577f88) at 0x1577f98
      REFCNT = 1
      FLAGS = (IOK,pIOK)
      IV = 42
    Elt No. 1
    SV = IV(0x158be88) at 0x158be98
      REFCNT = 1
      FLAGS = (IOK,pIOK)
      IV = 24
Note that "Dump" will not report all the elements in the array β€” only the first several (depending on how deep it already went into the report tree). Don't come for it, it's doing its best πŸ™ˆ

🧚 A reference to a hash

The following shows the raw form of a reference to a hash:

use Devel::Peek;
$a = {hello=>42};
Dump $a;

The output:

SV = IV(0x55cb50b50fb0) at 0x55cb50b50fc0
  REFCNT = 1
  FLAGS = (ROK)
  RV = 0x55cb50b2b758
  SV = PVHV(0x55cb50b319c0) at 0x55cb50b2b758
    REFCNT = 1
    FLAGS = (SHAREKEYS)
    ARRAY = 0x55cb50b941a0  (0:7, 1:1)
    hash quality = 100.0%
    KEYS = 1
    FILL = 1
    MAX = 7
    Elt "hello" HASH = 0x3128ece4
    SV = IV(0x55cb50b464f8) at 0x55cb50b46508
      REFCNT = 1
      FLAGS = (IOK,pIOK)
      IV = 42

This shows $a is a reference pointing to an SV. That SV is a PVHV, a hash. πŸ‘‘

The "quality" of a hash is defined as the total number of comparisons needed to access every element once, relative to the expected number needed for a random hash. The value can go over 100%. Yes, over. It's that girl.

The total number of comparisons is equal to the sum of the squares of the number of entries in each bucket. For a random hash of "<n"> keys into "<k"> buckets, the expected value is:

n + n(n-1)/2k

πŸ”₯ Dumping a large array or hash

So Dump() by default dumps up to 4 elements from a toplevel array or hash. You can crank that number up by supplying a second argument to the function. Bet.

use Devel::Peek;
$a = [10,11,12,13,14];
Dump $a;

Notice that Dump() prints only elements 10 through 13 in the above code. The following code will print all of the elements:

use Devel::Peek 'Dump';
$a = [10,11,12,13,14];
Dump $a, 5;

πŸ’œ A reference to an SV which holds a C pointer

This is what you really need to know as an XS programmer, of course. When an XSUB returns a pointer to a C structure, that pointer is stored in an SV and a reference to that SV is placed on the XSUB stack. So the output from an XSUB which uses something like the T_PTROBJ map might look something like this:

SV = IV(0xf381c) at 0xc859a8
  REFCNT = 1
  FLAGS = (ROK)
  RV = 0xb8ad8
  SV = PVMG(0xbb3c8) at 0xc859a0
    REFCNT = 1
    FLAGS = (OBJECT,IOK,pIOK)
    IV = 729160
    NV = 0
    PV = 0
    STASH = 0xc1d10       "CookBookB::Opaque"

This shows that we have an SV which is a reference, which points at another SV. In this case that second SV is a PVMG, a blessed scalar. Because it's blessed it has the "OBJECT" flag set. Note that an SV which holds a C pointer also has the "IOK" flag set. The "STASH" is set to the package name which this SV was blessed into. Slay 🌸

The output from an XSUB which uses something like the T_PTRREF map, which doesn't bless the object, might look something like this:

SV = IV(0xf381c) at 0xc859a8
  REFCNT = 1
  FLAGS = (ROK)
  RV = 0xb8ad8
  SV = PVMG(0xbb3c8) at 0xc859a0
    REFCNT = 1
    FLAGS = (IOK,pIOK)
    IV = 729160
    NV = 0
    PV = 0

See the difference? No OBJECT flag, no STASH line. Unblessed and unbothered πŸ’…


πŸŽ€ A reference to a subroutine

Looks like this:

SV = IV(0x24d2dd8) at 0x24d2de8
  REFCNT = 1
  FLAGS = (TEMP,ROK)
  RV = 0x24e79d8
  SV = PVCV(0x24e5798) at 0x24e79d8
    REFCNT = 2
    FLAGS = ()
    COMP_STASH = 0x22c9c50      "main"
    START = 0x22eed60 ===> 0
    ROOT = 0x22ee490
    GVGV::GV = 0x22de9d8        "MY" :: "top_targets"
    FILE = "(eval 5)"
    DEPTH = 0
    FLAGS = 0x0
    OUTSIDE_SEQ = 93
    PADLIST = 0x22e9ed8
    PADNAME = 0x22e9ec0(0x22eed00) PAD = 0x22e9ea8(0x22eecd0)
    OUTSIDE = 0x22c9fb0 (MAIN)

This shows that:

  • the subroutine is not an XSUB (since "START" and "ROOT" are non-zero, and "XSUB" is not listed, and is thus null);
  • that it was compiled in the package "main";
  • under the name "MY::top_targets";
  • inside a 5th eval in the program;
  • it is not currently executed (because "DEPTH" is 0);
  • it has no prototype ("PROTOTYPE" field is missing).

πŸ‘‘ EXPORTS πŸ‘‘

"Dump", "mstat", "DeadCode", "DumpArray", "DumpWithOP" and "DumpProg", "fill_mstats", "mstats_fillhash", "mstats2hash" by default. Additionally available is "SvREFCNT". ✨


πŸ’€ BUGS πŸ’€

Readers have been known to skip important parts of perlguts, causing much frustration for all. Don't be that person, bestie. Read your perlguts. 🫢

πŸ’– AUTHOR πŸ’–

This absolute icon of a module was written by Ilya Zakharevich, and you can hit them up at ilya@math.ohio-state.edu. 🫢

Copyright (c) 1995-98 Ilya Zakharevich. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

Okay so the author of this software makes no claim whatsoever about suitability, reliability, edability, editability or usability of this product β€” yes, bestie, both edability and editability are in there, we keep the receipts β€” and should not be kept liable for any damage resulting from the use of it. πŸ’€

If you can use it, you are in luck; if not, I should not be kept responsible. And please, for the love of everything: keep a handy copy of your backup tape at hand. πŸŽ€


🌈 SEE ALSO 🌈

Your entire reading list is literally perlguts, and perlguts, again. That’s it. That’s the vibe. Go read it, then go read it some more. 😌✨


Later, bestie β€” this page is from perl v5.42.3, dated 2026-11-03, and it’s the Devel::Peek(3pm) page. Slay responsibly. πŸ’…πŸ¦‹

πŸ“¦ where this page comes from