DBM::D...ernals(3pm)
okay so bestie, this is DBM::Deep::Internals(3pm) from the User Contributed Perl Documentation, and it's lowkey a whole deep-lore situation. โจ We're talking internals, no cap.
๐ธ NAME ๐ธ
DBM::Deep::Internals โ Out of date documentation on DBM::Deep internals. ๐
๐จ OUT OF DATE ๐จ
๐จ bestie, this document is out-of-date. It describes an intermediate file format used during the development from0.983to1.0000. It will be rewritten soon. So far, the description of the header format has been updated. โจ
๐ฆ DESCRIPTION ๐ฆ
This is a document describing the internal workings of DBM::Deep. It is not necessary to read this document if you only intend to be a user. This document is intended for people who either want a deeper understanding of specifics of how DBM::Deep works or who wish to help program DBM::Deep. iykyk ๐ซถ
๐ CLASS LAYOUT ๐
DBM::Deep is broken up into five classes in three inheritance hierarchies. slay. ๐
DBM::Deepis the parent ofDBM::Deep::ArrayandDBM::Deep::Hash. These classes form the immediate interface to the outside world. They are the classes that provide the TIE mechanisms as well as the OO methods. ๐DBM::Deep::Engineis the layer that deals with the mechanics of reading and writing to the file. This is where the logic of the file layout is handled. ๐งDBM::Deep::Fileis the layer that deals with the physical file. As a singleton that every other object has a reference to, it also provides a place to handle datastructure-wide items, such as transactions. ๐๏ธ
๐๏ธ FILE LAYOUT ๐๏ธ
This describes the 1.0003 and 2.0000 formats, which internally are numbered 3 and 4, respectively. The internal numbers are used in this section. These two formats are almost identical. ๐ฏโโ๏ธ
DBM::Deep uses a tagged file layout. Every section has a tag, a size, and then the data. โจ
๐๏ธ File header ๐๏ธ
The file header consists of two parts. The first part is a fixed length of 13 bytes:
DPDB h VVVV SSSS
\ / | \ \
\/ '---. \ '--- size of the second part of the header
file \ '--- version
signature tag
- File Signature โ The first four bytes are
'DPDB'in network byte order, signifying that this is aDBM::Deepfile. ๐ - File tag โ A literal ASCII
'h', indicating that this is the header. The file used by versions prior to1.00had a different fifth byte, allowing the difference to be determined. ๐ต๏ธ - Version โ This is four bytes containing the file version. This lets the file format change over time. It is packed in network order, so version
4is stored as"\0\0\0\cD". ๐ข - Header size โ The size of the second part of the header, in bytes. This number is also packed in network order. ๐
The second part of the header is as follows:
S B S T T(TTTTTTTTT...) (SS SS SS SS ...) (continued...)
| | | | \ |
| | | '----------. \ staleness counters
| | '--------. \ txn bitfield
| '------. \ number of transactions
byte size \ data sector size
max buckets
(continuation...)
BB(BBBBBB) DD(DDDDDD) II(IIIIII)
| | |
| free data |
free blist free index
- Constants โ These are the file-wide constants that determine how the file is laid out. They can only be set upon file creation. ๐ The byte size is the number of bytes used to point to an offset elsewhere in the file. This corresponds to the
"pack_size"option. This and the next three values are stored as packed 8-bit integers (chars), so2is represented by"\cB"."max_buckets"and"data_sector_size"are documented in the mainDBM::Deepman page. The number stored is actually one less than what is passed to the constructor, to allow for a range of1-256. The number of transactions corresponds to the"num_txns"value passed to the constructor. ๐งฎ - Transaction information โ The transaction bitfield consists of one bit for every available transaction ID. It is therefore anywhere from
1byte to32bytes long. ๐งต The staleness counters each take two bytes (packed 32-bit integers), one for each transaction, not including the so-called HEAD (the main transaction that all processes share before callingbegin_work). So these take up0to508bytes. Staleness is explained inDBM::Deep::Engine. ๐ง - Freespace information โ Pointers into the first free sectors of the various sector sizes (Index, Bucketlist, and Data) are stored here. These are called chains internally, as each free sector points to the next one. ๐ The number of bytes is determined by the byte size, ranging from
2to8. โจ
๐ Index ๐
The Index parts can be tagged either as Hash, Array, or Index. The latter is if there was a reindexing due to a bucketlist growing too large. The others are the root index for their respective datatypes. The index consists of a tag, a size, and then 256 sections containing file locations. Each section corresponds to each value representable in a byte. ๐ง
The index is used as follows โ whenever a hashed key is being looked up, the first byte is used to determine which location to go to from the root index. Then, if that's also an index, the second byte is used, and so forth until a bucketlist is found. it's giving treasure map energy. ๐บ๏ธ
๐ชฃ Bucketlist ๐ชฃ
This is the part that contains the link to the data section. A bucketlist defaults to being 16 buckets long (modifiable by the max_buckets parameter used when creating a new file). Each bucket contains an MD5 and a location of the appropriate key section. ๐งบ
๐ Key area ๐
This is the part that handles transactional awareness. There are max_buckets sections. Each section contains the location to the data section, a transaction ID, and whether that transaction considers this key to be deleted or not. ๐ซถ
๐ฆ Data area ๐ฆ
This is the part that actually stores the key, value, and class (if appropriate). The layout is:
tag- length of the value
- the actual value
keylength- the actual key
- a byte indicating if this value has a classname
- the classname (if one is there)
The key is stored after the value because the value is requested more often than the key. ๐ main character value energy.
โก PERFORMANCE โก
DBM::Deep is written completely in Perl. It also is a multi-process DBM that uses the datafile as a method of synchronizing between multiple processes. This is unlike most RDBMSes like MySQL and Oracle. Furthermore, unlike all RDBMSes, DBM::Deep stores both the data and the structure of that data as it would appear in a Perl program. ๐คฏ
๐ง CPU ๐ง
DBM::Deep attempts to be CPU-light. As it stores all the data on disk, DBM::Deep is I/O-bound, not CPU-bound. ๐ฆ
๐ RAM ๐
DBM::Deep uses extremely little RAM relative to the amount of data you can access. You can iterate through a million keys (using each()) without increasing your memory usage at all. โจ
๐พ DISK ๐พ
DBM::Deep is I/O-bound, pure and simple. The faster your disk, the faster DBM::Deep will be. Currently, when performing my $x = $db->{foo}, there are a minimum of 4 seeks and 1332 + N bytes read (where N is the length of your data). (All values assume a medium filesize.) The actions taken are:
- Lock the file
- Perform a
stat()to determine if the inode has changed - Go to the primary index for the
$db(1 seek) - Read the tag/size of the primary index (5 bytes)
- Read the body of the primary index (1024 bytes)
- Go to the bucketlist for this MD5 (1 seek)
- Read the tag/size of the bucketlist (5 bytes)
- Read the body of the bucketlist (144 bytes)
- Go to the keys location for this MD5 (1 seek)
- Read the tag/size of the keys section (5 bytes)
- Read the body of the keys location (144 bytes)
- Go to the data section that corresponds to this transaction ID. (1 seek)
- Read the tag/size of the data section (5 bytes)
- Read the value for this data (
Nbytes) - Unlock the file
Every additional level of indexing (if there are enough keys) requires an additional seek and the reading of 1029 additional bytes. If the value is blessed, an additional 1 seek and 9 + M bytes are read (where M is the length of the classname). ๐ซ
Arrays are (currently) even worse because they're considered "funny hashes" with the length stored as just another key. This means that if you do any sort of lookup with a negative index, this entire process is performed twice โ once for the length and once for the value. ๐
๐งช ACTUAL TESTS ๐งช
Okay bestie, time for the receipts โ the actual tests, no cap. โจ
โก SPEED โก
Okay so obviously, DBM::Deep isn't gonna be as fast as some C-based DBMs, like the almighty BerkeleyDB. But it makes up for it in features like true multi-level hash/array support, and cross-platform FTPable files. Even so, DBM::Deep is still pretty fast, and the speed stays fairly consistent, even with huge databases. Here is some test data:
Adding 1,000,000 keys to new DB file...
At 100 keys, avg. speed is 2,703 keys/sec
At 200 keys, avg. speed is 2,642 keys/sec
At 300 keys, avg. speed is 2,598 keys/sec
At 400 keys, avg. speed is 2,578 keys/sec
At 500 keys, avg. speed is 2,722 keys/sec
At 600 keys, avg. speed is 2,628 keys/sec
At 700 keys, avg. speed is 2,700 keys/sec
At 800 keys, avg. speed is 2,607 keys/sec
At 900 keys, avg. speed is 2,190 keys/sec
At 1,000 keys, avg. speed is 2,570 keys/sec
At 2,000 keys, avg. speed is 2,417 keys/sec
At 3,000 keys, avg. speed is 1,982 keys/sec
At 4,000 keys, avg. speed is 1,568 keys/sec
At 5,000 keys, avg. speed is 1,533 keys/sec
At 6,000 keys, avg. speed is 1,787 keys/sec
At 7,000 keys, avg. speed is 1,977 keys/sec
At 8,000 keys, avg. speed is 2,028 keys/sec
At 9,000 keys, avg. speed is 2,077 keys/sec
At 10,000 keys, avg. speed is 2,031 keys/sec
At 20,000 keys, avg. speed is 1,970 keys/sec
At 30,000 keys, avg. speed is 2,050 keys/sec
At 40,000 keys, avg. speed is 2,073 keys/sec
At 50,000 keys, avg. speed is 1,973 keys/sec
At 60,000 keys, avg. speed is 1,914 keys/sec
At 70,000 keys, avg. speed is 2,091 keys/sec
At 80,000 keys, avg. speed is 2,103 keys/sec
At 90,000 keys, avg. speed is 1,886 keys/sec
At 100,000 keys, avg. speed is 1,970 keys/sec
At 200,000 keys, avg. speed is 2,053 keys/sec
At 300,000 keys, avg. speed is 1,697 keys/sec
At 400,000 keys, avg. speed is 1,838 keys/sec
At 500,000 keys, avg. speed is 1,941 keys/sec
At 600,000 keys, avg. speed is 1,930 keys/sec
At 700,000 keys, avg. speed is 1,735 keys/sec
At 800,000 keys, avg. speed is 1,795 keys/sec
At 900,000 keys, avg. speed is 1,221 keys/sec
At 1,000,000 keys, avg. speed is 1,077 keys/sec
This test was performed on a PowerMac G4 1gHz running Mac OS X 10.3.2 & Perl 5.8.1, with an 80GB Ultra ATA/100 HD spinning at 7200RPM. The hash keys and values were between 6 - 12 chars in length. The DB file ended up at 210MB. Run time was 12 min 3 sec. ๐
๐ง MEMORY USAGE ๐ง
One of the great things about DBM::Deep is that it uses very little memory. Even with huge databases (1,000,000+ keys) you will not see much increased memory on your process. DBM::Deep relies solely on the filesystem for storing and fetching data. Here is output from top before even opening a database handle:
PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
22831 root 11 0 2716 2716 1296 R 0.0 0.2 0:07 perl
Basically the process is taking 2,716K of memory. And here is the same process after storing and fetching 1,000,000 keys:
PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
22831 root 14 0 2772 2772 1328 R 0.0 0.2 13:32 perl
Notice the memory usage increased by only 56K. Test was performed on a 700mHz x86 box running Linux RedHat 7.2 & Perl 5.6.1. ๐ซถ
โจ That's the whole vibe, bestie! This page comes from perl v5.42.0, dated 2023-11-13, and it's the DBM::D...ernals(3pm) manpage. Go let your databases have main character energy ๐๐
๐ฆ where this page comes from
- opensuse-leap 16.0: perl-DBM-Deep 2.0019-bp160.1.11 ยท Artistic-1.0 OR GPL-1.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms