B::Concise(3pm)

๐Ÿฆ‹ B::Concise(3pm) ๐Ÿฆ‹

from the Perl Programmers Reference Guide โ€” okay bestie, this page is literally about walking Perl's syntax tree and printing concise info about ops. We're in part 1, so let's go. ๐Ÿ’…


โœจ NAME โœจ

B::Concise โ€” walk Perl syntax tree, printing concise info about ops.

๐ŸŒธ SYNOPSIS ๐ŸŒธ

perl -MO=Concise[,OPTIONS] foo.pl

use B::Concise qw(set_style add_callback);

๐Ÿ’– DESCRIPTION ๐Ÿ’–

Okay so B::Concise is a compiler backend, and what it does is print the internal OPs of a Perl program's syntax tree in one of several space-efficient text formats suitable for debugging the inner workings of perl or other compiler backends. Literally its whole job. โœจ

It can print OPs in the order they appear in the OP tree, in the order they will execute, or in a text approximation to their tree structure. And the format of the information displayed? Customizable, bestie. ๐Ÿ’…

Its function is similar to that of perl's -Dx debugging flag or the B::Terse module, but it is more sophisticated and flexible. No cap, it's giving upgraded. ๐Ÿฆ‹

๐ŸŽ€ EXAMPLE ๐ŸŽ€

Here's two outputs (or 'renderings'), using the -exec and -basic (i.e. default) formatting conventions on the same code snippet.

% perl -MO=Concise,-exec -e '$a = $b + 42'
1  <0> enter
2  <;> nextstate(main 1 -e:1) v
3  <#> gvsv[*b] s
4  <$> const[IV 42] s
*  5  <2> add[t3] sK/2
6  <#> gvsv[*a] s
7  <2> sassign vKS/2
8  <@> leave[1 ref] vKP/REFC

In this -exec rendering, each opcode is executed in the order shown. The add opcode, marked with '*', is discussed in more detail. ๐Ÿ‘‘

The 1st column is the op's sequence number, starting at 1, and is displayed in base 36 by default. Here they're purely linear; the sequences are very helpful when looking at code with loops and branches. iykyk. ๐ŸŒˆ

The symbol between angle brackets indicates the op's type, for example; <2> is a BINOP, <@> a LISTOP, and <#> is a PADOP, which is used in threaded perls. (see "OP class abbreviations"). ๐Ÿงš

The opname, as in 'add[t1]', may be followed by op-specific information in parentheses or brackets (ex '[t1]'). ๐ŸŽ€

The op-flags (ex 'sK/2') are described in ("OP flags abbreviations"). ๐Ÿ’œ

% perl -MO=Concise -e '$a = $b + 42'
8  <@> leave[1 ref] vKP/REFC ->(end)
1     <0> enter ->2
2     <;> nextstate(main 1 -e:1) v ->3
7     <2> sassign vKS/2 ->8
*  5        <2> add[t1] sK/2 ->6
-           <1> ex-rv2sv sK/1 ->4
3              <$> gvsv(*b) s ->4
4           <$> const(IV 42) s ->5
-        <1> ex-rv2sv sKRM*/1 ->7
6           <$> gvsv(*a) s ->7

The default rendering is top-down, so they're not in execution order. This form reflects the way the stack is used to parse and evaluate expressions; the add operates on the two terms below it in the tree. tree brain, not execution brain. ๐ŸŒธ

Nullops appear as "ex-opname", where opname is an op that has been optimized away by perl. They're displayed with a sequence-number of '-', because they are not executed (they don't appear in previous example), they're printed here because they reflect the parse. ๐Ÿ˜ญ

The arrow points to the sequence number of the next op; they're not displayed in -exec mode, for obvious reasons. ๐Ÿ’€

Note that because this rendering was done on a non-threaded perl, the PADOPs in the previous examples are now SVOPs, and some (but not all) of the square brackets have been replaced by round ones. This is a subtle feature to provide some visual distinction between renderings on threaded and un-threaded perls. sneaky but iconic. โœจ

๐Ÿ‘‘ OPTIONS ๐Ÿ‘‘

Arguments that don't start with a hyphen are taken to be the names of subroutines or formats to render; if no such functions are specified, the main body of the program (outside any subroutines, and not including use'd or require'd files) is rendered. Passing BEGIN, UNITCHECK, CHECK, INIT, or END will cause all of the corresponding special blocks to be printed. Arguments must follow options. order matters, bestie. ๐Ÿ’…

Options affect how things are rendered (ie printed). They're presented here by their visual effect, 1st being strongest. They're grouped according to how they interrelate; within each group the options are mutually exclusive (unless otherwise stated). ๐Ÿซถ

Options for Opcode Ordering

These options control the 'vertical display' of opcodes. The display 'order' is also called 'mode' elsewhere in this document.

  • -basic โ€” Print OPs in the order they appear in the OP tree (a preorder traversal, starting at the root). The indentation of each OP shows its level in the tree, and the '->' at the end of the line indicates the next opcode in execution order. This mode is the default, so the flag is included simply for completeness.
  • -exec โ€” Print OPs in the order they would normally execute (for the majority of constructs this is a postorder traversal of the tree, ending at the root). In most cases the OP that usually follows a given OP will appear directly below it; alternate paths are shown by indentation. In cases like loops when control jumps out of a linear path, a 'goto' line is generated.
  • -tree โ€” Print OPs in a text approximation of a tree, with the root of the tree at the left and 'left-to-right' order of children transformed into 'top-to-bottom'. Because this mode grows both to the right and down, it isn't suitable for large programs (unless you have a very wide terminal).

Options for Line-Style

These options select the line-style (or just style) used to render each opcode, and dictates what info is actually printed into each line.

  • -concise โ€” Use the author's favorite set of formatting conventions. This is the default, of course.
  • -terse โ€” Use formatting conventions that emulate the output of B::Terse. The basic mode is almost indistinguishable from the real B::Terse, and the exec mode looks very similar, but is in a more logical order and lacks curly brackets. B::Terse doesn't have a tree mode, so the tree mode is only vaguely reminiscent of B::Terse.
  • -linenoise โ€” Use formatting conventions in which the name of each OP, rather than being written out in full, is represented by a one- or two-character abbreviation. This is mainly a joke.
  • -debug โ€” Use formatting conventions reminiscent of CPAN module B::Debug; these aren't very concise at all.
  • -env โ€” Use formatting conventions read from the environment variables B_CONCISE_FORMAT, B_CONCISE_GOTO_FORMAT, and B_CONCISE_TREE_FORMAT.

Options for tree-specific formatting

  • -compact โ€” Use a tree format in which the minimum amount of space is used for the lines connecting nodes (one character in most cases). This squeezes out a few precious columns of screen real estate.
  • -loose โ€” Use a tree format that uses longer edges to separate OP nodes. This format tends to look better than the compact one, especially in ASCII, and is the default.
  • -vt โ€” Use tree connecting characters drawn from the VT100 line-drawing set. This looks better if your terminal supports it.
  • -ascii โ€” Draw the tree with standard ASCII characters like "+" and "|". These don't look as clean as the VT100 characters, but they'll work with almost any terminal (or the horizontal scrolling mode of less(1)) and are suitable for text documentation or email. This is the default.

These are pairwise exclusive, i.e. compact or loose, vt or ascii. pick your fighter. ๐Ÿ’…

Options controlling sequence numbering

  • -basen โ€” Print OP sequence numbers in base n. If n is greater than 10, the digit for 11 will be 'a', and so on. If n is greater than 36, the digit for 37 will be 'A', and so on until 62. Values greater than 62 are not currently supported. The default is 36.
  • -bigendian โ€” Print sequence numbers with the most significant digit first. This is the usual convention for Arabic numerals, and the default.
  • -littleendian โ€” Print sequence numbers with the least significant digit first. This is obviously mutually exclusive with bigendian.

Other options

  • -src โ€” With this option, the rendering of each statement (starting with the nextstate OP) will be preceded by the 1st line of source code that generates it. For example:
1  <0> enter
# 1: my $i;
2  <;> nextstate(main 1 junk.pl:1) v:{
3  <0> padsv[$i:1,10] vM/LVINTRO
# 3: for $i (0..9) {
4  <;> nextstate(main 3 junk.pl:3) v:{
5  <0> pushmark s
6  <$> const[IV 0] s
7  <$> const[IV 9] s
8  <{> enteriter(next->j last->m redo->9)[$i:1,10] lKS
k  <0> iter s
l  <|> and(other->9) vK/1
# 4:     print "line ";
9      <;> nextstate(main 2 junk.pl:4) v
a      <0> pushmark s
b      <$> const[PV "line "] s
c      <@> print vK
# 5:     print "$i\n";
...
  • -stash="somepackage" โ€” With this, "somepackage" will be required, then the stash is inspected, and each function is rendered.

The following options are pairwise exclusive. ๐Ÿ‘€

  • -main โ€” Include the main program in the output, even if subroutines were also specified. This rendering is normally suppressed when a subroutine name or reference is given.
  • -nomain โ€” This restores the default behavior after you've changed it with '-main' (it's not normally needed). If no subroutine name/ref is given, main is rendered, regardless of this flag.
  • -nobanner โ€” Renderings usually include a banner line identifying the function name or stringified subref. This suppresses the printing of the banner.
TBC: Remove the stringified coderef; while it provides a 'cookie' for each function rendered, the cookies used should be 1,2,3.. not a random hex-address. It also complicates string comparison of two different trees.
  • -banner โ€” restores default banner behavior.
  • -banneris => subref โ€” TBC: a hookpoint (and an option to set it) for a user-supplied function to produce a banner appropriate for users needs. It's not ideal, because the rendering-state variables, which are a natural candidate for use in concise.t, are unavailable to the user.

๐Ÿ’œ Option Stickiness ๐Ÿ’œ

If you invoke Concise more than once in a program, you should know that the options are 'sticky'. This means that the options you provide in the first call will be remembered for the 2nd call, unless you re-specify or change them. so yeah, they come along for the ride unless you say otherwise. ๐Ÿ’…

โœจ ABBREVIATIONS โœจ

Okay bestie, the concise style uses symbols to pack max info with minimal clutter (like hex addresses). With just a little practice, you can start to see the flowers, not just the branches, in the trees ๐Ÿ’.

๐Ÿ’… OP class abbreviations ๐Ÿ’…

These symbols sit right before the op-name and tell you which B:: namespace represents the ops in your Perl code.

  • 0 โ€” OP (aka BASEOP): an OP with no children.
  • 1 โ€” UNOP: an OP with one child.
  • + โ€” UNOP_AUX: a UNOP with auxillary fields.
  • 2 โ€” BINOP: an OP with two children.
  • | โ€” LOGOP: a control branch OP.
  • @ โ€” LISTOP: an OP that could have lots of children.
  • / โ€” PMOP: an OP with a regular expression.
  • $ โ€” SVOP: an OP with an SV.
  • " โ€” PVOP: an OP with a string.
  • { โ€” LOOP: an OP that holds pointers for a loop.
  • ; โ€” COP: an OP that marks the start of a statement.
  • # โ€” PADOP: an OP with a GV on the pad.
  • . โ€” METHOP: an OP with method call info.

๐Ÿšฉ OP flags abbreviations ๐Ÿšฉ

OP flags are either public or private. The public flags alter the behavior of each opcode in consistent ways, and they're represented by 0 or more single characters.

  • v โ€” OPf_WANT_VOID: want nothing (void context).
  • s โ€” OPf_WANT_SCALAR: want single value (scalar context).
  • l โ€” OPf_WANT_LIST: want list of any length (list context).
  • (no symbol) โ€” Want is unknown.
  • K โ€” OPf_KIDS: there is a firstborn child.
  • P โ€” OPf_PARENS: this operator was parenthesized. (Or block needs explicit scope entry.)
  • R โ€” OPf_REF: certified reference. (Return container, not containee).
  • M โ€” OPf_MOD: will modify (lvalue).
  • S โ€” OPf_STACKED: some arg is arriving on the stack.
  • * โ€” OPf_SPECIAL: do something weird for this op (see op.h).

Private flags, if any are set for an opcode, are displayed after a /:

8  <@> leave[1 ref] vKP/REFC ->(end)
7     <2> sassign vKS/2 ->8

They're opcode specific, and occur less often than the public ones, so they're represented by short mnemonics instead of single-chars; see B::Op_private and regen/op_private for more details.

Note that a number after a / often indicates the number of arguments. In the sassign example above, the OP takes 2 arguments. These values are sometimes used at runtime: in particular, the MAXARG macro makes use of them.

๐Ÿ›  FORMATTING SPECIFICATIONS ๐Ÿ› 

For each line-style ('concise', 'terse', 'linenoise', etc.) there are 3 format-specs which control how OPs are rendered.

The first is the 'default' format, which is used in both basic and exec modes to print all opcodes. The 2nd, goto-format, is used in exec mode when branches are encountered. They're not real opcodes, and are inserted to look like a closing curly brace. The tree-format is tree specific.

When a line is rendered, the correct format-spec is copied and scanned for the following items; data is substituted in, and other manipulations like basic indenting are done, for each opcode rendered.

There are 3 kinds of items that may be populated: special patterns, #vars, and literal text, which is copied verbatim. (Yes, it's a set of s///g steps.)

๐Ÿงš Special Patterns ๐Ÿงš

These items are the primitives used to perform indenting, and to select text from amongst alternatives.

  • (x(exec_text;basic_text)x) โ€” generates exec_text in exec mode, or basic_text in basic mode.
  • (*(text)*) โ€” generates one copy of text for each indentation level.
  • (*(text1;text2)*) โ€” generates one fewer copies of text1 than the indentation level, followed by one copy of text2 if the indentation level is more than 0.
  • (?(text1#varText2)?) โ€” if the value of var is true (not empty or zero), generates the value of var surrounded by text1 and Text2, otherwise nothing.
  • ~ โ€” any number of tildes and surrounding whitespace will be collapsed to a single space.

๐Ÿ”ฎ # Variables ๐Ÿ”ฎ

These #vars represent opcode properties that you may want as part of your rendering. The '#' is intended as a private sigil; a #var's value is interpolated into the style-line, much like "read $this".

These vars take 3 forms:

  • #var โ€” a property named 'var' is assumed to exist for the opcodes, and is interpolated into the rendering.
  • #varN โ€” generates the value of var, left justified to fill N spaces. Note that this means while you can have properties 'foo' and 'foo2', you cannot render 'foo2', but you could with 'foo2a'. You would be wise not to rely on this behavior going forward ;-)
  • #Var โ€” this ucfirst form of #var generates a tag-value form of itself for display; it converts '#Var' into a 'Var => #var' style, which is then handled as described above. (Imp-note: #Vars cannot be used for conditional-fills, because the => #var transform is done after the check for #Var's value).

The following variables are 'defined' by B::Concise; when they are used in a style, their respective values are plugged into the rendering of each opcode.

Only some of these are used by the standard styles, the others are provided for you to delve into optree mechanics, should you wish to add a new style (see add_style below) that uses them. You can also add new ones using add_callback.

  • #addr โ€” the address of the OP, in hexadecimal.
  • #arg โ€” the OP-specific information of the OP (such as the SV for an SVOP, the non-local exit pointers for a LOOP, etc.) enclosed in parentheses.
  • #class โ€” the B-determined class of the OP, in all caps.
  • #classsym โ€” a single symbol abbreviating the class of the OP.
  • #coplabel โ€” the label of the statement or block the OP is the start of, if any.
  • #exname โ€” the name of the OP, or 'ex-foo' if the OP is a null that used to be a foo.
  • #extarg โ€” the target of the OP, or nothing for a nulled OP.
  • #firstaddr โ€” the address of the OP's first child, in hexadecimal.
  • #flags โ€” the OP's flags, abbreviated as a series of symbols.
  • #flagval โ€” the numeric value of the OP's flags.
  • #hints โ€” the COP's hint flags, rendered with abbreviated names if possible. An empty string if this is not a COP. Here are the symbols used:
$ strict refs
& strict subs
* strict vars
x$ explicit use/no strict refs
x& explicit use/no strict subs
x* explicit use/no strict vars
i integers
l locale
b bytes
{ block scope
% localise %^H
< open in
> open out
I overload int
F overload float
B overload binary
S overload string
R overload re
T taint
E eval
X filetest access
U utf-8

us      use feature 'unicode_strings'
fea=NNN feature bundle number
  • #hintsval โ€” the numeric value of the COP's hint flags, or an empty string if this is not a COP.
  • #hyphseq โ€” the sequence number of the OP, or a hyphen if it doesn't have one.
  • #label โ€” 'NEXT', 'LAST', or 'REDO' if the OP is a target of one of those in exec mode, or empty otherwise.
  • #lastaddr โ€” the address of the OP's last child, in hexadecimal.
  • #name โ€” the OP's name.
  • #NAME โ€” the OP's name, in all caps.
  • #next โ€” the sequence number of the OP's next OP.
  • #nextaddr โ€” the address of the OP's next OP, in hexadecimal.
  • #noise โ€” a one- or two-character abbreviation for the OP's name.
  • #private โ€” the OP's private flags, rendered with abbreviated names if possible.
  • #privval โ€” the numeric value of the OP's private flags.
  • #seq โ€” the sequence number of the OP. Note that this is a sequence number generated by B::Concise.
  • #opt โ€” whether or not the op has been optimized by the peephole optimizer.
  • #sibaddr โ€” the address of the OP's next youngest sibling, in hexadecimal.
  • #svaddr โ€” the address of the OP's SV, if it has an SV, in hexadecimal.
  • #svclass โ€” the class of the OP's SV, if it has one, in all caps (e.g., 'IV').
  • #svval โ€” the value of the OP's SV, if it has one, in a short human-readable format.
  • #targ โ€” the numeric value of the OP's targ.
  • #targarg โ€” the name of the variable the OP's targ refers to, if any, otherwise the letter t followed by the OP's targ in decimal.
  • #targarglife โ€” same as #targarg, but followed by the COP sequence numbers that delimit the variable's lifetime (or 'end' for a variable in an open scope) for a variable.
  • #typenum โ€” the numeric value of the OP's type, in decimal.

๐Ÿ“ One-Liner Command tips ๐Ÿ“

  • perl -MO=Concise,bar foo.pl โ€” renders only bar() from foo.pl. To see main, drop the ',bar'. To see both, add ',-main'.
  • perl -MDigest::MD5=md5 -MO=Concise,md5 -e1 โ€” identifies md5 as an XS function. The export is needed so that BC can find it in main.
  • perl -MPOSIX -MO=Concise,_POSIX_ARG_MAX -e1 โ€” identifies _POSIX_ARG_MAX as a constant sub, optimized to an IV. Although POSIX isn't entirely consistent across platforms, this is likely to be present in virtually all of them.
  • perl -MPOSIX -MO=Concise,a -e 'print _POSIX_SAVED_IDS' โ€” this renders a print statement, which includes a call to the function. It's identical to rendering a file with a use call and that single statement, except for the filename which appears in the nextstate ops.
  • perl -MPOSIX -MO=Concise,a -e 'sub a{_POSIX_SAVED_IDS}' โ€” very similar to previous, only the first two ops differ. This subroutine rendering is more representative, insofar as a single main program will have many subs.
  • perl -MB::Concise -e 'B::Concise::compile("-exec","-src", \%B::Concise::)->()' โ€” this renders all functions in the B::Concise package with the source lines. It eschews the O framework so that the stashref can be passed directly to B::Concise::compile(). See -stash option for a more convenient way to render a package.

๐ŸŒˆ Using B::Concise outside of the O framework ๐ŸŒˆ

okay so the classic (and honestly original) usage of B::Concise was for command-line renderings of simple code, as given in EXAMPLE. But bestie, you can also use B::Concise straight from your own code, call compile() directly, and call it repeatedly. Doing that means you dodge the compile-time-only operation of O.pm, and you can even use the debugger to step through B::Concise::compile() itself. iconic.

Once you're in that mode, you can alter Concise output by adding new rendering styles, and optionally adding callback routines that populate new variables โ€” but only if those variables are referenced from those (just added) styles. iykyk.

๐ŸŽ€ Example: Altering Concise Renderings ๐ŸŽ€

use B::Concise qw(set_style add_callback);
add_style($yourStyleName => $defaultfmt, $gotofmt, $treefmt);
add_callback
  ( sub {
        my ($h, $op, $format, $level, $stylename) = @_;
        $h->{variable} = some_func($op);
    });
$walker = B::Concise::compile(@options,@subnames,@subrefs);
$walker->();

โœจ set_style() โœจ

set_style takes 3 arguments, and updates the three format-specs that make up a line-style (basic-exec, goto, tree). It's got one minor drawback though: it doesn't register the style under a new name. That can become an issue if you render more than once and switch styles. So you may prefer add_style() and/or set_style_standard() instead. periodt.

๐Ÿฆ‹ set_style_standard($name) ๐Ÿฆ‹

This one restores one of the standard line-styles into effect: "terse", "concise", "linenoise", "debug", "env". It also accepts style names previously defined with add_style(). slay.

๐Ÿ“ add_style () ๐Ÿ“

This subroutine accepts a new style name and three style arguments as above, and creates, registers, and selects the newly named style. It is an error to re-add a style; call set_style_standard() to switch between several styles. no cap.

๐Ÿ’… add_callback () ๐Ÿ’…

If your newly minted styles refer to any new #variables, you'll need to define a callback subroutine that will populate (or modify) those variables. They are then available for use in the style you've chosen.

The callbacks are called for each opcode visited by Concise, in the same order as they are added. Each subroutine is passed five parameters:

  1. A hashref, containing the variable names and values which are populated into the report-line for the op
  2. the op, as a B::OP object
  3. a reference to the format string
  4. the formatting (indent) level
  5. the selected stylename

To define your own variables, simply add them to the hash, or change existing values if you need to. The level and format are passed in as references to scalars, but it is unlikely that they will need to be changed or even used. fr fr.

๐Ÿ‘‘ Running B::Concise::compile() ๐Ÿ‘‘

compile accepts options as described above in "OPTIONS", and arguments, which are either coderefs, or subroutine names.

It constructs and returns a $treewalker coderef, which when invoked, traverses, or walks, and renders the optrees of the given arguments to STDOUT. You can reuse this, and can change the rendering style used each time; thereafter the coderef renders in the new style.

walk_output lets you change the print destination from STDOUT to another open filehandle, or into a string passed as a ref (unless you've built perl with -Uuseperlio).

my $walker = B::Concise::compile('-terse','aFuncName', \&aSubRef); # 1
walk_output(\my $buf);
$walker->();                          # 1 renders -terse
set_style_standard('concise');        # 2
$walker->();                          # 2 renders -concise
$walker->(@new);                      # 3 renders whatever
print "3 different renderings: terse, concise, and @new: $buf\n";

When $walker is called, it traverses the subroutines supplied when it was created, and renders them using the current style. You can change the style afterwards in several different ways:

  1. call compile, altering style or mode/order
  2. call set_style_standard
  3. call $walker, passing @new options

Passing new options to the $walker is the easiest way to change amongst any pre-defined styles (the ones you add are automatically recognized as options), and is the only way to alter rendering order without calling compile again. Note however that rendering state is still shared amongst multiple $walker objects, so they must still be used in a coordinated manner. lowkey important.

๐Ÿ’œ B::Concise::reset_sequence() ๐Ÿ’œ

This function (not exported) lets you reset the sequence numbers (note that they're numbered arbitrarily, their goal being to be human readable). Its purpose is mostly to support testing, i.e. to compare the concise output from two identical anonymous subroutines (but different instances). Without the reset, B::Concise, seeing that they're separate optrees, generates different sequence numbers in the output. ๐Ÿซถ

๐Ÿ’€ Errors ๐Ÿ’€

Errors in rendering (non-existent function-name, non-existent coderef) are written to the STDOUT, or wherever you've set it via walk_output().

Errors using the various style calls, and bad args to walk_output(), result in die(). Use an eval if you wish to catch these errors and continue processing. not me having to catch errors with eval ๐Ÿ’€

๐ŸŒธ AUTHOR ๐ŸŒธ

Stephen McCamant, <smcc@CSUA.Berkeley.EDU>.


And that's the whole vibe, bestie โ€” this page is from perl v5.42.3, dated 2026-11-03, and it's the B::Concise(3pm) manpage. ๐Ÿ’–โœจ

๐Ÿ“ฆ where this page comes from