Random(3)
π¦ Random(3) π¦
okay so bestie, this is the Random page from the OCaml library, and it is literally the Pseudo-random number generators (PRNG) module. yes, the whole vibe is βgive me a random number, but make it reproducible when I need it to be.β π
π§ MODULE π§
Module Random : sig end
thatβs the whole module declaration, bestie. short, iconic, to the point. β¨
π DOCUMENTATION π
Module Random : sig end
Pseudo-random number generators (PRNG). π
With multiple domains, each domain has its own generator that evolves independently of the generators of other domains. When a domain is created, its generator is initialized by splitting the state of the generator associated with the parent domain. π¦
In contrast, all threads within a domain share the same domain-local generator. Independent generators can be created with the Random.split function and used with the functions from the Random.State module. π«Ά
β οΈ Before 5.0 Random value generation used a different algorithm. This affects all the functions in this module which return random values. no cap, this is the lore you need.
π BASIC FUNCTIONS π
val init : int -> unitβ initialize the domain-local generator, using the argument as a seed. the same seed will always yield the same sequence of numbers. deterministic bestie behavior. πval full_init : int array -> unitβ same asRandom.initbut takes more data as seed. more seed energy, same idea. πΈval self_init : unit -> unitβ initialize the domain-local generator with a random seed chosen in a system-dependent way. if a cryptographically secure pseudorandom number generator is available on the host machine, it is used to provide a highly random initial seed. otherwise, a less random seed is computed from system parameters (current time, process IDs, domain-local state). sheβs doing her best with what the system gives her. πval bits : unit -> intβ return 30 random bits in a nonnegative integer. thirty bits of pure chaos, but make it nonnegative. β¨val int : int -> intβRandom.int boundreturns a random integer between0(inclusive) andbound(exclusive).boundmust be greater than0and less than2^30. π
Raises Invalid_argument if bound <= 0 or bound >= 2^30.
val full_int : int -> intβRandom.full_int boundreturns a random integer between0(inclusive) andbound(exclusive).boundmay be any positive integer. π
If bound is less than 2^31, then Random.full_int bound yields identical output across systems with varying int sizes.
If bound is less than 2^30, then Random.full_int bound is equal to Random.int bound.
If bound is at least 2^30 (on 64-bit systems, or non-standard environments such as JavaScript), then Random.full_int returns a value whereas Random.int raises Invalid_argument.
Since 4.13.
Raises Invalid_argument if bound <= 0.
val int_in_range : min:int -> max:int -> intβRandom.int_in_range ~min ~maxreturns a random integer betweenmin(inclusive) andmax(inclusive). bothminandmaxare allowed to be negative;minmust be less than or equal tomax. inclusive on both ends, bestie, sheβs generous. π
If both bounds fit in 32-bit signed integers (that is, if -2^31 <= min and max < 2^31), then int_in_range yields identical output across systems with varying int sizes.
Since 5.2.
Raises Invalid_argument if min > max.
val int32 : Int32.t -> Int32.tβRandom.int32 boundreturns a random integer between0(inclusive) andbound(exclusive).boundmust be greater than0. π§
Raises Invalid_argument if bound <= 0.
val int32_in_range : min:int32 -> max:int32 -> int32βRandom.int32_in_range ~min ~maxreturns a random integer betweenmin(inclusive) andmax(inclusive). bothminandmaxare allowed to be negative;minmust be less than or equal tomax. π
Since 5.2.
Raises Invalid_argument if min > max.
val nativeint : Nativeint.t -> Nativeint.tβRandom.nativeint boundreturns a random integer between0(inclusive) andbound(exclusive).boundmust be greater than0. π
Raises Invalid_argument if bound <= 0.
val nativeint_in_range : min:nativeint -> max:nativeint -> nativeintβRandom.nativeint_in_range ~min ~maxreturns a random integer betweenmin(inclusive) andmax(inclusive). bothminandmaxare allowed to be negative;minmust be less than or equal tomax. π¦
Since 5.2.
Raises Invalid_argument if min > max.
val int64 : Int64.t -> Int64.tβRandom.int64 boundreturns a random integer between0(inclusive) andbound(exclusive).boundmust be greater than0. π«
Raises Invalid_argument if bound <= 0.
val int64_in_range : min:int64 -> max:int64 -> int64βRandom.int64_in_range ~min ~maxreturns a random integer betweenmin(inclusive) andmax(inclusive). bothminandmaxare allowed to be negative;minmust be less than or equal tomax. π₯
Since 5.2.
Raises Invalid_argument if min > max.
val float : float -> floatβRandom.float boundreturns a random floating-point number between0andbound(inclusive). ifboundis negative, the result is negative or zero. ifboundis0, the result is0. floating-point randomness said βI contain multitudes.β πval bool : unit -> boolβRandom.bool ()returnstrueorfalsewith probability0.5each. a coin flip, but make it function-call shaped. πͺval bits32 : unit -> Int32.tβRandom.bits32 ()returns 32 random bits as an integer betweenInt32.min_intandInt32.max_int. β¨
Since 4.14.
val bits64 : unit -> Int64.tβRandom.bits64 ()returns 64 random bits as an integer betweenInt64.min_intandInt64.max_int. π
Since 4.14.
val nativebits : unit -> Nativeint.tβRandom.nativebits ()returns 32 or 64 random bits (depending on the bit width of the platform) as an integer betweenNativeint.min_intandNativeint.max_int. platform-dependent bit-width realness. π
Since 4.14.
π₯ ADVANCED FUNCTIONS π₯
the functions from module Random.State manipulate the current state of the random generator explicitly. this allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program. advanced bestie mode: activated. π
module State : sig endβ the state-handling submodule, bestie. this is where the explicit-state functions live. πval get_state : unit -> State.tβget_state()returns a fresh copy of the current state of the domain-local generator (which is used by the basic functions). πΈ
The current state is unchanged, which means that random numbers generated from multiple calls to get_state () will be identical.
See Random.State.make_self_init and Random.split instead to obtain a fresh state that is not shared.
val set_state : State.t -> unitβset_state supdates the current state of the domain-local generator (which is used by the basic functions) by copying the statesinto it. slay, state transplant. πval split : unit -> State.tβ draw a fresh PRNG state from the current state of the domain-local generator used by the default functions. (The state of the domain-local generator is modified.) seeRandom.State.split. π¦
Since 5.0.
π«Ά thatβs the whole page, bestie β brought to you by OCamldoc, dated 2026-06-22, for Random(3). mwah π
π¦ where this page comes from
- arch rolling: ocaml 5.5.0-1 Β· LGPL2.1 AND custom: QPL-1.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms