AuServerName(3)

✨ AuServerName(3) β€” Library Functions Manual ✨

okay bestie, welcome to the AuServerName page from the Library Functions Manual. this is the little function that tells you which server to use. periodt. πŸ’…

πŸŽ€ Name πŸŽ€

AuServerName β€” get name of the server to use. 🫢

🌸 Synopsis 🌸

#include <audio/audiolib.h>

char *AuServerName(string)
    char *string;

πŸ’– Arguments πŸ’–

  • string β€” this is the default name you're passing in. it specifies the default name. πŸ’–

πŸ¦‹ Description πŸ¦‹

AuServerName returns the name of the server to use, or an empty string if it can't determine the proper value. no cap. 😭

if string isn't NULL or a pointer to NUL, then AuServerName returns string. otherwise, AuServerName goes looking in the environment for AUDIOSERVER, and if that's not set, it looks for DISPLAY. ✨

πŸ‘‘ See Also πŸ‘‘

  • AuGetErrorDatabaseText
  • AuGetErrorText
  • AuSetErrorHandler
  • AuSetIOErrorHandler
  • AuSynchronize

audiolib β€” Network Audio System C Language Interface 🌈


and that's the whole vibe, bestie. this page came from audiolib - housekeeping, version 1.9.4, and it's AuServerName(3). mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from