AuReleaseScratchFlow(3)

✨ AuReleaseScratchFlow ✨

okay bestie, so this one lives in the Library Functions Manual, and it's literally called AuReleaseScratchFlow β€” yes the whole name, it's giving very "say my name say my name" πŸ’…


πŸŽ€ NAME πŸŽ€

AuReleaseScratchFlow β€” release a scratch flow. that's it. that's the job. no cap. πŸ’–


🌸 SYNOPSIS 🌸

#include <audio/audiolib.h>

void AuReleaseScratchFlow(server, flow, status)
    AuServer *server;
    AuFlowID flow;
    AuStatus *status; /* RETURN */

like look at her. clean. elegant. main character energy fr fr ✨


πŸ¦‹ ARGUMENTS πŸ¦‹

  • server β€” the connection to the audio server. yep, the whole linkup to the server, that's her. 🌈
  • flow β€” the ID of the flow you wanna release. hand it over, bestie. 🫢
  • status β€” if it's non-NULL, the output buffer gets flushed and the status from the server gets returned. if it's NULL, we're just not doing that, and that's valid too. πŸ’œ

πŸ’– DESCRIPTION πŸ’–

so AuReleaseScratchFlow releases flow. that's the tea. β˜•

and here's the plot twist: if flow is not one of the pre-allocated flows, it will be destroyed. gone. deleted. not me being dramatic, that's just literally what it does. πŸ’€


😭 ERRORS 😭

  • AuBadFlow.

that's the one. she said what she said. πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘

  • AuGetSratchFlow.
  • audiolib β€” Network Audio System C Language Interface

quick reminder bestie: that's the actual spelling in the reference, AuGetSratchFlow, so don't come for me, I'm just the messenger 🫢

k byeeee, this page came to you from audioutil 1.9.4, dated AuReleaseScratchFlow(3) β€” obsessed with her, honestly. slay. πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from