AuOpenServer(3)

✨ AuOpenServer ✨

okay bestie so this one's from the audiolib manual (section 3, library functions, we love a classic) and it's literally the "hey let's go meet the audio server" function πŸ’– connecting, bestie, it's giving first-day-of-school energy.


🌸 NAME 🌸

AuOpenServer β€” connect to audio server 🎧✨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <audio/audiolib.h>

AuServer *AuOpenServer(servername, num_authproto, authproto,
num_authdata, authdata, ret_status)
    char *servername;
    int num_authproto;
    char *authproto;
    int num_authdata;
    char *authdata;
    char **return_status; /* RETURN */

πŸŽ€ ARGUMENTS πŸŽ€

  • servername β€” the audio server name, periodt. This is the thing that decides which server you're hitting up and which communications domain gets used. lowkey the main character of these args πŸ’…
  • num_authproto β€” the length of the connection authorization protocol name. just the number, bestie, not the name itself πŸ”’
  • authproto β€” the actual name of the connection authorization protocol.
  • num_authdata β€” the length of the connection authorization data.
  • authdata β€” the connection authorization data itself.
  • return_status β€” if this is non-NULL and the connection gets refused, it hands you back an error message. it's marked /* RETURN */ in the synopsis, so it's a little output channel, not an input 🌈

πŸ’œ DESCRIPTION πŸ’œ

So AuOpenServer creates a connection to the audio server you specified, and returns a pointer to an AuServer structure β€” OR NULL 😭 β€” and if it returns NULL and return_status is non-NULL, then return_status points at an error message telling you why it wasn't successful. rude but helpful, honestly.

Now the servername lore, because this part is lowkey iconic:

  • If servername is NULL, or it's a pointer to NUL β€” a pointer to a NUL, not a NUL pointer, bestie, they are NOT the same thing πŸ™ˆ β€” then AuOpenServer pulls the value from the environment.
  • servername has the format hostname:port or hostname::port. yes the colons matter. the colon count is the whole plot twist ✨
  • If a double colon (::) separates the hostname and port number, AuOpenServer connects using DECnet streams. double colon, double commitment 🫢
  • If a single colon (:) separates them, and the hostname is a host machine name, then AuOpenServer connects using TCP streams. classic, reliable, we stan.
  • If a single colon (:) separates them, and the hostname is "unix", then AuOpenServer connects using UNIX domain sockets (or Streams). local girlie behavior, love that for you πŸ“
  • If the hostname is not specified at all, AuOpenServer uses whatever it believes is the fastest transport. it just picks. it has opinions. trust it πŸ’…
ngl bestie the transport decision is genuinely doing a lot of vibes-based reasoning here, but that's what the manpage says so that's what we're saying ✨

πŸ‘‘ SEE ALSO πŸ‘‘

  • AuCloseServer
  • AuServerName
  • audiolib β€” Network Audio System C Language Interface

okay and the lil sign-off: this page is from audiolib (housekeeping section, we love a tidy legend πŸ’–), version 1.9.4, and it's dated alongside AuOpenServer(3). go connect to something, bestie, you got this πŸŒŸπŸ’…

πŸ“¦ where this page comes from