AuGetCloseDownMode(3)

✨ AuGetCloseDownMode ✨

okay bestie, welcome to the AuGetCloseDownMode(3) page, a certified audiolib classic πŸ’– it lives in section 3 of the manual (library functions, iykyk), and it's literally the tiniest little getter you'll ever meet. no cap.


🌸 NAME 🌸

AuGetCloseDownMode β€” returns the close down mode of a client 🫢


πŸŽ€ SYNOPSIS πŸŽ€

#include <audio/audiolib.h>

int AuGetCloseDownMode(server, status)
    AuServer *server;
    AuStatus *status;   /* RETURN */

like. look at her. two arguments, one int back. main character energy fr fr ✨


πŸ¦‹ ARGUMENTS πŸ¦‹

  • server β€” the connection to the audio server. the whole vibe check of who you're talking to πŸ’…
  • status β€” if it's non-NULL, it flushes the output buffer and hands you back the status from the server. if it's NULL, she just... doesn't. your choice, queen πŸ‘‘

πŸ’œ DESCRIPTION πŸ’œ

so here's the tea: AuGetCloseDownMode returns the value of the client's close down mode. that's it. that's the whole function. she gets, she returns, she slays. 🌈

no side quests, no surprises, just the close down mode, delivered fresh to your int. periodt.


⭐ SEE ALSO ⭐

  • AuSetCloseDownMode
  • AuKillClient
  • audiolib β€” Network Audio System C Language Interface

🫢 friendly reminder: if you're passing status, the output buffer gets flushed. if you're passing NULL, it does not. no extra lore, that's just what the page says, bestie πŸ’–

and that's the page!! this beauty is part of audiolib β€” client connections, version 1.9.4, and it's the AuGetCloseDownMode(3) entry, mwah πŸ’‹ go forth and get those close down modes, you absolute icon πŸ‘‘βœ¨πŸŽ€

πŸ“¦ where this page comes from