AuFreeElements(3)

πŸ’– AuFreeElements(3) πŸ’–

okay bestie, so this is one of those little Library Functions Manual pages from the audiolib crew, and it's genuinely so important β€” it's the cleanup queen of flow-element lists. she's small, she's iconic, she takes out the trash so your audio program doesn't leak memory like a broken water bottle πŸ’…


✨ Name ✨

AuFreeElements β€” frees the memory used by lists of flow elements πŸŽ€

like, that's her whole job and she does it flawlessly, no cap.


🌸 Synopsis 🌸

#include <audio/audiolib.h>

void AuFreeElements(server, num_elements, elements)
    AuServer *server;
    int num_elements;
    AuElement *elements;

πŸ¦‹ Arguments πŸ¦‹

  • server β€” this is your connection to the audio server, the whole vibe link to the sound system. she needs it, you give it to her, periodt.
  • num_elements β€” the number of elements you wanna free. count them, bestie, because she's not gonna guess πŸ”₯
  • elements β€” a list of elements, and here's the tea: this is the exact list that AuGetElements handed you. she's taking back what that function gave you.

πŸ’œ Description πŸ’œ

so here's the situation: AuGetElements allocates memory for you, right? and memory doesn't just ✨disappear✨ when you're done with it. that's not how this works. so AuFreeElements frees the memory that was allocated by AuGetElements. that's it. that's the whole function. she's the responsible one in the friend group and honestly? we should all be more like her πŸ™ˆ

lowkey important: if you skip this, that memory just sits there forever like an unread text from three months ago. call her. please. 😭

πŸ‘‘ SEE ALSO πŸ‘‘

ngl the page doesn't list any, but the whole thing lives inside audiolib, which is the Network Audio System C Language Interface ⭐


and that's a wrap, bestie! 🫢 this little legend comes to you from audiolib - flow elements, version 1.9.4, and she's been out here freeing memory since forever. slay πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from