AuFreeElementStates(3)

✨ Name ✨

AuFreeElementStates β€” bestie, this is the one that frees the memory used by lists of flow element states πŸ’–

It lives in section 3 of the Library Functions Manual, so it's a library function, not a command β€” you call it from your C code, you don't type it at a prompt πŸŽ€


πŸ¦‹ Synopsis πŸ¦‹

#include <audio/audiolib.h>

void AuFreeElementStates(server, num_states, states)
    AuServer *server;
    int num_states;
    AuElementState *states;

okay so first you gotta pull in the header, then you call it, and it returns void β€” meaning it hands you back literally nothing, no return value, no little gift, nada πŸ™ˆ it just does the thing.


🌸 Arguments 🌸

  • server β€” the connection to the audio server. like, which server are we talking to, bestie? that one πŸ‘‘
  • num_states β€” how many element states you want to free. the count. the number of them. be honest about it or it's gonna be a mess πŸ’€
  • states β€” a list of element states that came back from AuGetElementStates. yes, that function. the one that gave you this whole list in the first place 🫢

πŸ’… Description πŸ’…

AuFreeElements frees the memory allocated by AuGetElementStates.

that's it. that's the whole plot. you got a list from AuGetElementStates, you used it, you loved it, you're done with it, and now you hand it back to AuFreeElements so it doesn't just sit there hogging memory forever like a situationship that won't end 😭

no cap, this is the clean-up step and it's lowkey the most responsible thing you'll do all day ✨

also real talk: the library here is the Network Audio System C Language Interface β€” that's the audiolib vibe, that's the whole world this function lives in 🌈

and that's the page, bestie!! mwah 🫢 this was audiolib β€” flow element states, version 1.9.4, and the whole thing is filed under AuFreeElementStates(3) ✨ go free those states, you icon, periodt πŸ’–

πŸ“¦ where this page comes from