AuEventsQueued(3)

πŸ’– NAME πŸ’–

AuEventsQueued β€” bestie, this one checks the event queue πŸ‘€

(this lives in the audiolib manual, section 3, iykyk)


✨ SYNOPSIS ✨

#include <audio/audiolib.h>

int AuEventsQueued(server, mode)
     AuServer *server;
     int mode;

πŸŽ€ ARGUMENTS πŸŽ€

  • server β€” the connection to the audio server, like your group chat but for sound 🫢
  • mode β€” tells it how the output buffer gets handled while it's checking the queue. Has to be one of these constants, no substitutes:
    • AuEventsQueuedAlready
    • AuEventsQueuedAfterReading
    • AuEventsQueuedAfterFlush

πŸ¦‹ DESCRIPTION πŸ¦‹

Not implemented.

okay so... it's literally not implemented 😭 that's the whole description. the vibe is there but the function is NOT. do not come for me, come for the source. πŸ’€

🌸 SEE ALSO 🌸

  • AuScanEvents
  • AuScanForTypedEvents
  • AuNextEvent

audiolib β€” Network Audio System C Language Interface 🌈


and that's the whole page, bestie πŸ’… this was audiolib β€” event handling, version 1.9.4, serving you AuEventsQueued(3) realness. periodt. πŸ‘‘βœ¨

πŸ“¦ where this page comes from