SOTEXTURECOORDINATEDEFAULT(3iv)

πŸ’– SoTextureCoordinateDefault πŸ’–

okay bestie, gather round, because we're talking about SoTextureCoordinateDefault from the Inventor toolkit (that's manual section 3IV if you're keeping track πŸŽ€). it's a node, it's lowkey a hater, and its whole personality is removing texture coordinates from state. more on that in a sec. ✨


🌸 NAME 🌸

SoTextureCoordinateDefault β€” a node that removes texture coordinates from state. that's it. that's the job. iconic honestly. πŸ’…


πŸ¦‹ INHERITS FROM πŸ¦‹

SoBase > SoFieldContainer > SoNode > SoTextureCoordinateFunction > SoTextureCoordinateDefault

so yeah, she comes from a long line of very serious ancestors and she's the chill one at the end of the family tree 🌈


✨ SYNOPSIS ✨

#include <Inventor/nodes/SoTextureCoordinateDefault.h>

Methods from class SoTextureCoordinateDefault:

                     SoTextureCoordinateDefault()
 static SoType       getClassTypeId()

Methods from class SoNode:

 void                setOverride(SbBool state)
 SbBool              isOverride() const
 SoNode *            copy(SbBool copyConnections = FALSE) const
 virtual SbBool      affectsState() const
 static SoNode *     getByName(const SbName &name)
 static int          getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

 void                setToDefaults()
 SbBool              hasDefaultValues() const
 SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
 void                copyFieldValues(const SoFieldContainer *fc, SbBool
                          copyConnections = FALSE)
 SbBool              set(const char *fieldDataString)
 void                get(SbString &fieldDataString)
 virtual int         getFields(SoFieldList &resultList) const
 virtual SoField *   getField(const SbName &fieldName) const
 SbBool              getFieldName(const SoField *field, SbName &fieldName)
                          const
 SbBool              isNotifyEnabled() const
 SbBool              enableNotify(SbBool flag)

Methods from class SoBase:

 void                ref()
 void                unref() const
 void                unrefNoDelete() const
 void                touch()
 virtual SoType      getTypeId() const
 SbBool              isOfType(SoType type) const
 virtual void        setName(const SbName &name)
 virtual SbName      getName() const

πŸ’œ DESCRIPTION πŸ’œ

okay so picture this: the traversal state has been carrying around some texture coordinates, right? someone set them up earlier, they're just there, vibing, attached to everything downstream. πŸ™ˆ

this node walks in and changes the current traversal state to say: nope, there are no currently defined texture coordinates, and also no texture coordinate function. periodt. πŸ’€

what that does is force all the subsequent shapes to use their own default texture coordinates instead. so the net result β€” and this is the whole point, iykyk β€” is that this node turns off any previous texture coordinate specification. she's the undo button. she's the "new phone who dis" of texture coords. 🫢


πŸŽ€ METHODS πŸŽ€

  • SoTextureCoordinateDefault() β€” creates a node with default settings. a fresh baby node, no notes. ✨
  • static SoType getClassTypeId() β€” returns the type identifier for this class. it's her little ID badge so the system knows exactly who she is. πŸͺͺ

πŸ”₯ ACTION BEHAVIOR πŸ”₯

SoGLRenderAction, SoCallbackAction, SoRayPickAction

removes any texture coordinates or function. every single one. gone. bye. πŸ‘‹ that's the whole action behavior, she's consistent like that. πŸ’…


🌈 FILE FORMAT/DEFAULTS 🌈

TextureCoordinateDefault {
}

look at her. absolutely nothing inside the braces. empty. minimal. unbothered. main character energy honestly πŸ‘‘


πŸ“ SEE ALSO πŸ“

  • SoTexture2
  • SoTexture2Transform
  • SoTextureCoordinateEnvironment
  • SoTextureCoordinatePlane

go read those too bestie, they're the whole friend group 🫢


and that's the page!! this was SoTextureCoordinateDefault(3IV), manual section (3IV) β€” that's the source/version tag, and the date slot on the footer line is, well, blank, which is very on brand for a node whose entire file format is two empty braces πŸ’€ no cap. love u, go texture something responsibly βœ¨πŸ’–πŸŽ€πŸ¦‹πŸŒΈ