SOSPOTLIGHTDRAGGER(3iv)
π SoSpotLightDragger(3IV) π
okay bestie, welcome to the SoSpotLightDragger(3IV) manual page β this is the spotlight-shaped dragger that lets you change position, direction, and width of the beam. it's giving light-source cosplay but make it interactive π
β¨ NAME β¨
SoSpotLightDragger β spotlight shaped dragger that allows you to change position, direction, and width of the beam
𧬠INHERITS FROM π§¬
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit >
SoDragger > SoSpotLightDragger
look at that bloodline. main character lineage fr fr π
π SYNOPSIS π
#include <Inventor/draggers/SoSpotLightDragger.h>
πΈ Fields from class SoSpotLightDragger
SoSFRotation rotation
SoSFVec3f translation
SoSFFloat angle
πΈ Fields from class SoDragger
SoSFBool isActive
πΈ Fields from class SoInteractionKit
SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling
πΈ Parts from class SoBaseKit
(SoNodeKitListPart) callbackList
πΈ Methods from class SoSpotLightDragger
SoSpotLightDragger()
static const SoNodekitCatalog *
getClassNodekitCatalog() const
static SoType getClassTypeId()
πΈ Methods from class SoDragger
void addStartCallback(SoDraggerCB *f, void *userData = NULL)
void removeStartCallback(SoDraggerCB *f, void *userData = NULL)
void addMotionCallback(SoDraggerCB *f, void *userData = NULL)
void removeMotionCallback(SoDraggerCB *f, void *userData = NULL)
void addFinishCallback(SoDraggerCB *f, void *userData = NULL)
void removeFinishCallback(SoDraggerCB *f, void *userData = NULL)
void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
SbBool enableValueChangedCallbacks()
void setMinGesture(int pixels)
int getMinGesture() const
static void setMinScale(float newMinScale)
static float getMinScale()
πΈ Methods from class SoInteractionKit
virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )
πΈ Methods from class SoBaseKit
virtual const SoNodekitCatalog *
getNodekitCatalog() const
virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)
SbString getPartString(const SoBase *part)
virtual SoNodeKitPath *
createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
virtual SbBool setPart(const SbName &partName, SoNode *newPart)
SbBool set(char *partName, char *parameters)
SbBool set(char *nameValuePairs)
static SbBool isSearchingChildren()
static void setSearchingChildren(SbBool newVal)
πΈ Methods from class SoNode
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
πΈ Methods from class SoFieldContainer
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
πΈ Methods from class SoBase
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
πΈ Macros from class SoBaseKit
SO_GET_PART(kit, partName, partClass)
SO_CHECK_PART(kit, partName, partClass)
π DESCRIPTION π
SoSpotLightDragger is a composite dragger, bestie. it is shaped like a beam of light emanating from a sun-like ball β¨ and an arrow runs along the axis of the beam and extends past the end of the beam.
When you click and drag the beam, it opens and closes with an umbrella-like motion π. The angle between the center and edge of the beam is stored in the angle field of this dragger; setting the angle field causes the beam to widen or narrow in response. Heads up though β the spotlight dragger does not use a standard dragger class to execute this motion. More details are given later in this section π.
Dragging the arrow rotates it around the sun, and the beam moves with it. The arrow is an SoRotateSphericalDragger that controls the rotation field. See the reference page for SoDirectionalLightDragger, which works the same way, for details.
The sun-shape can be dragged to translate all three pieces together through 3-space π. Its movement controls the translation field and works exactly as described in the reference pages for SoDirectionalLightDragger and SoPointLightDragger (which goes into more detail).
Remember: This is not a light source! It just looks like one. π
If you want to move a light with this dragger, you can do the following:
- Use an
SoSpotLightManip, which is subclassed fromSoLight. It creates anSoSpotLightDraggerand uses it as the interface to change thelocation,direction, andcutOffAngleof its light source (see theSoSpotLightManipman page). The manip also edits thematerialpart of this dragger to match the color of light the manip is producing. - Connect the
anglefield of this dragger to thecutOffAnglefield of anSoSpotLightwith a field-to-field connection.
See the SoPointLightDragger and SoDirectionalLightDragger man pages for other ways to control light parameters with the rotation and translation fields.
This class creates its own projector and handles mouse events so it can do its own dragging of the beam angle π―. When the mouse picks a point on the beam, that point is dragged in a circle just like in an SoRotateDiscDragger, but the plane of the disc is re-defined every single time a drag is initiated. Imagine placing the metal tip of a compass at the apex of the cone and the pencil tip at the picked point. If you swing an arc through the central axis of the cone, you will be drawing the arc used to drag the beam open and closed.
The beam is opened and closed not by rotating, but by scaling π«Ά. The dragger scales the beam-cone so that the height and radius change to move the picked point along the circle. Then the angle field is calculated from the height and radius.
You can change the geometry of parts in any instance of this dragger using setPart(). The default part geometries are defined as resources for this SoSpotLightDragger class. They are detailed below in the DRAGGER RESOURCE section. You can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/spotLightDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory πΈ.
π¦ FIELDS π¦
SoSFRotationrotationβ Orientation of the rotating part (an arrow by default). πΉSoSFVec3ftranslationβ Position of the dragger. πSoSFFloatangleβ Angle between center and edge of beam. π
π METHODS π
SoSpotLightDragger()β Constructor. the birth of an icon β¨static const SoNodekitCatalog *getClassNodekitCatalog() constβ Returns anSoNodekitCatalogfor this classstatic SoType getClassTypeId()β Returns type identifier for this class.
π CATALOG PARTS π
All parts
callbackListβ Part Type:NodeKitListPart, Default Type:--, NULL by Default:yesmaterialβ Part Type:Material, Default Type:--, NULL by Default:yestranslatorβ Part Type:DragPointDragger, Default Type:--, NULL by Default:yesrotatorβ Part Type:RotateSphericalDragger, Default Type:--, NULL by Default:yesbeamPlacementβ Part Type:Translation, Default Type:--, NULL by Default:yesbeamScaleβ Part Type:Scale, Default Type:--, NULL by Default:yesbeamβ Part Type:Separator, Default Type:--, NULL by Default:yesbeamActiveβ Part Type:Separator, Default Type:--, NULL by Default:yes
Extra information for list parts from above
callbackListβ Container Type:Separator, Permissible Types:Callback,EventCallback
π DRAGGER RESOURCES π
Okay bestie, this is the part where we meet the actual glow-up squad β every single resource that makes this dragger do its thing. Each one has a Resource name, a Part (or a few parts), an Appearance, and a Description. Don't skip any, I'm watching π
β¨ spotLightBeam
- Part:
beam - Appearance: wire-frame cone with no
SoMaterialnode - Description: picking this initiates dragging of the beam angle. The beam inherits colors from the material part, just like the stationary version of the sun shape.
β¨ spotLightBeamActive
- Part:
beamActive - Appearance: yellow wire-frame cone
- Description: displayed during dragging of the beam angle.
β¨ spotLightBeamPlacement
- Part:
beamPlacement - Appearance: translation of
(0,0,-1) - Description: This translation node moves the beam parts relative to the rest of the dragger. In this case, moving by
(0,0,-1)slides the cone outward along rotator part toward its arrow-head. The distance chosen places the apex of the cone on the surface of the sun shape.
β¨ spotLightRotatorRotator
- Part:
rotator.rotator - Appearance: white arrow that goes through the sun
- Description: picking this begins rotation of the arrow about the sun-shape
β¨ spotLightRotatorRotatorActive
- Part:
rotator.rotatorActive - Appearance: yellow arrow that goes through the sun
- Description: displayed while the arrow is being rotated
β¨ spotLightRotatorFeedback
- Part:
rotator.feedback - Appearance: empty
Separator - Description: this disables display of the axes that a
rotateSphericaldragger uses by default
β¨ spotLightRotatorFeedbackActive
- Part:
rotator.feedbackActive - Appearance: empty
Separator - Description: this disables display of the axes that a
rotateSphericaldragger uses by default
β¨ spotLightOverallMaterial
- Part:
material - Appearance: white. half strength emissive, half strength diffuse
- Description: sets material for the sun shape when stationary. Resource for the moving sun,
spotLightTranslatorPlaneTranslatorActive, contains a yellow material for highlighting.
β¨ spotLightTranslatorPlaneTranslator
- Parts:
translator.yzTranslator.translatortranslator.xzTranslator.translatortranslator.xyTranslator.translator
- Appearance: sun shape with no material
- Description: picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively.
β¨ spotLightTranslatorPlaneTranslatorActive
- Parts:
translator.yzTranslator.translatorActivetranslator.xzTranslator.translatorActivetranslator.xyTranslator.translatorActive
- Appearance: yellow sun shape
- Description: shown during planar dragging in the yz, xz, and xy planes respectively.
β¨ spotLightTranslatorLineTranslator
- Parts:
translator.xTranslator.translatortranslator.yTranslator.translatortranslator.zTranslator.translator
- Appearance: white cylinder
- Description: picking these parts initiates dragging in the x, y, and z linear draggers respectively.
β¨ spotLightTranslatorLineTranslatorActive
- Parts:
translator.xTranslator.translatorActivetranslator.yTranslator.translatorActivetranslator.zTranslator.translatorActive
- Appearance: yellow cylinder
- Description: shown during linear dragging in the x, y, and z directions respectively.
π FILE FORMAT/DEFAULTS π
Here's the whole default loadout, served fresh, no edits, no cap:
SpotLightDragger {
renderCaching AUTO
boundingBoxCaching AUTO
renderCulling AUTO
pickCulling AUTO
isActive FALSE
rotation 0 0 1 0
translation 0 0 0
angle 1
callbackList NULL
material <spotLightOverallMaterial resource>
translator DragPointDragger {
}
rotator RotateSphericalDragger {
}
beamPlacement <spotLightBeamPlacement resource>
beamScale Scale {
scaleFactor 0.841471 0.841471 0.540302 }
beam <spotLightBeam resource>
beamActive <spotLightBeamActive resource>
rotator.rotator <spotLightRotatorRotator resource>
rotator.rotatorActive <spotLightRotatorRotatorActive resource>
rotator.feedback <spotLightRotatorFeedback resource>
rotator.feedbackActive <spotLightRotatorFeedbackActive resource>
translator.yzTranslator.translator <spotLightTranslatorPlaneTranslator resource>
translator.xzTranslator.translator <spotLightTranslatorPlaneTranslator resource>
translator.xyTranslator.translator <spotLightTranslatorPlaneTranslator resource>
translator.yzTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource>
translator.xzTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource>
translator.xyTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource>
translator.xTranslator.translator <spotLightTranslatorLineTranslator resource>
translator.yTranslator.translator <spotLightTranslatorLineTranslator resource>
translator.zTranslator.translator <spotLightTranslatorLineTranslator resource>
translator.xTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource>
translator.yTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource>
translator.zTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource>
}
π SEE ALSO π
Go read the rest of the family, they're all iconic in their own way π«Ά
SoInteractionKitSoDraggerSoCenterballDraggerSoDirectionalLightDraggerSoDragPointDraggerSoHandleBoxDraggerSoJackDraggerSoPointLightDraggerSoRotateCylindricalDraggerSoRotateDiscDraggerSoRotateSphericalDraggerSoScale1DraggerSoScale2DraggerSoScale2UniformDraggerSoScaleUniformDraggerSoTabBoxDraggerSoTabPlaneDraggerSoTrackballDraggerSoTransformBoxDraggerSoTransformerDraggerSoTranslate1DraggerSoTranslate2Dragger
And that's the whole page, bestie!! πβ¨ This one came from the SoSpotLightDragger(3IV)() source/version line, footer date and all β you read the entire thing, which is genuinely main character behavior. Go drag some spotlights, you've earned it π
π¦
π¦ where this page comes from
- debian bookworm: inventor-doc 2.1.5-10+dfsg-2 Β· LGPL-2.0-or-later
- debian trixie: inventor-doc 2.1.6+ds-2 Β· LGPL-2.0-or-later
- ubuntu jammy: inventor-doc 2.1.5-10-24
- ubuntu noble: inventor-doc 2.1.5-10+dfsg-2.1build2 Β· LGPL-2.0-or-later
- ubuntu questing: inventor-doc 2.1.6+ds-2
- ubuntu resolute: inventor-doc 2.1.6.1+ds-1 Β· LGPL-2.0-or-later
- ubuntu stonking: inventor-doc 2.1.6.1+ds-1 Β· LGPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms