SOSPOTLIGHTDRAGGER(3iv)

πŸŽ€ SoSpotLightDragger(3IV) πŸŽ€

okay bestie, welcome to the SoSpotLightDragger(3IV) manual page β€” this is the spotlight-shaped dragger that lets you change position, direction, and width of the beam. it's giving light-source cosplay but make it interactive πŸ’…


✨ NAME ✨

SoSpotLightDragger β€” spotlight shaped dragger that allows you to change position, direction, and width of the beam


🧬 INHERITS FROM 🧬

SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit >
SoDragger > SoSpotLightDragger

look at that bloodline. main character lineage fr fr πŸ‘‘


πŸ“œ SYNOPSIS πŸ“œ

#include <Inventor/draggers/SoSpotLightDragger.h>

🌸 Fields from class SoSpotLightDragger

SoSFRotation        rotation
SoSFVec3f           translation
SoSFFloat           angle

🌸 Fields from class SoDragger

SoSFBool            isActive

🌸 Fields from class SoInteractionKit

SoSFEnum            renderCaching
SoSFEnum            boundingBoxCaching
SoSFEnum            renderCulling
SoSFEnum            pickCulling

🌸 Parts from class SoBaseKit

(SoNodeKitListPart)  callbackList

🌸 Methods from class SoSpotLightDragger

                     SoSpotLightDragger()
static const SoNodekitCatalog *
                     getClassNodekitCatalog() const
static SoType       getClassTypeId()

🌸 Methods from class SoDragger

void                addStartCallback(SoDraggerCB *f, void *userData = NULL)
void                removeStartCallback(SoDraggerCB *f, void *userData = NULL)
void                addMotionCallback(SoDraggerCB *f, void *userData = NULL)
void                removeMotionCallback(SoDraggerCB *f, void *userData = NULL)
void                addFinishCallback(SoDraggerCB *f, void *userData = NULL)
void                removeFinishCallback(SoDraggerCB *f, void *userData = NULL)
void                addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
void                removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
SbBool              enableValueChangedCallbacks()
void                setMinGesture(int pixels)
int                 getMinGesture() const
static void         setMinScale(float newMinScale)
static float        getMinScale()

🌸 Methods from class SoInteractionKit

virtual SbBool      setPartAsPath(const SbName &partName, SoPath *surrogatePath )

🌸 Methods from class SoBaseKit

virtual const SoNodekitCatalog *
                    getNodekitCatalog() const
virtual SoNode *    getPart(const SbName &partName, SbBool makeIfNeeded)
SbString            getPartString(const SoBase *part)
virtual SoNodeKitPath *
                    createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
virtual SbBool      setPart(const SbName &partName, SoNode *newPart)
SbBool              set(char *partName, char *parameters)
SbBool              set(char *nameValuePairs)
static SbBool       isSearchingChildren()
static void         setSearchingChildren(SbBool newVal)

🌸 Methods from class SoNode

void                setOverride(SbBool state)
SbBool              isOverride() const
SoNode *            copy(SbBool copyConnections = FALSE) const
virtual SbBool      affectsState() const
static SoNode *     getByName(const SbName &name)
static int          getByName(const SbName &name, SoNodeList &list)

🌸 Methods from class SoFieldContainer

void                setToDefaults()
SbBool              hasDefaultValues() const
SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
void                get(SbString &fieldDataString)
virtual int         getFields(SoFieldList &resultList) const
virtual SoField *   getField(const SbName &fieldName) const
SbBool              getFieldName(const SoField *field, SbName &fieldName) const
SbBool              isNotifyEnabled() const
SbBool              enableNotify(SbBool flag)

🌸 Methods from class SoBase

void                ref()
void                unref() const
void                unrefNoDelete() const
void                touch()
virtual SoType      getTypeId() const
SbBool              isOfType(SoType type) const
virtual void        setName(const SbName &name)
virtual SbName      getName() const

🌸 Macros from class SoBaseKit

SO_GET_PART(kit, partName, partClass)
SO_CHECK_PART(kit, partName, partClass)

πŸ’– DESCRIPTION πŸ’–

SoSpotLightDragger is a composite dragger, bestie. it is shaped like a beam of light emanating from a sun-like ball ✨ and an arrow runs along the axis of the beam and extends past the end of the beam.

When you click and drag the beam, it opens and closes with an umbrella-like motion πŸŒ‚. The angle between the center and edge of the beam is stored in the angle field of this dragger; setting the angle field causes the beam to widen or narrow in response. Heads up though β€” the spotlight dragger does not use a standard dragger class to execute this motion. More details are given later in this section πŸ‘€.

Dragging the arrow rotates it around the sun, and the beam moves with it. The arrow is an SoRotateSphericalDragger that controls the rotation field. See the reference page for SoDirectionalLightDragger, which works the same way, for details.

The sun-shape can be dragged to translate all three pieces together through 3-space 🌈. Its movement controls the translation field and works exactly as described in the reference pages for SoDirectionalLightDragger and SoPointLightDragger (which goes into more detail).

Remember: This is not a light source! It just looks like one. 😭

If you want to move a light with this dragger, you can do the following:

  1. Use an SoSpotLightManip, which is subclassed from SoLight. It creates an SoSpotLightDragger and uses it as the interface to change the location, direction, and cutOffAngle of its light source (see the SoSpotLightManip man page). The manip also edits the material part of this dragger to match the color of light the manip is producing.
  2. Connect the angle field of this dragger to the cutOffAngle field of an SoSpotLight with a field-to-field connection.

See the SoPointLightDragger and SoDirectionalLightDragger man pages for other ways to control light parameters with the rotation and translation fields.

This class creates its own projector and handles mouse events so it can do its own dragging of the beam angle 🎯. When the mouse picks a point on the beam, that point is dragged in a circle just like in an SoRotateDiscDragger, but the plane of the disc is re-defined every single time a drag is initiated. Imagine placing the metal tip of a compass at the apex of the cone and the pencil tip at the picked point. If you swing an arc through the central axis of the cone, you will be drawing the arc used to drag the beam open and closed.

The beam is opened and closed not by rotating, but by scaling 🫢. The dragger scales the beam-cone so that the height and radius change to move the picked point along the circle. Then the angle field is calculated from the height and radius.

You can change the geometry of parts in any instance of this dragger using setPart(). The default part geometries are defined as resources for this SoSpotLightDragger class. They are detailed below in the DRAGGER RESOURCE section. You can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/spotLightDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory 🌸.


πŸ¦‹ FIELDS πŸ¦‹

  • SoSFRotation rotation β€” Orientation of the rotating part (an arrow by default). 🏹
  • SoSFVec3f translation β€” Position of the dragger. πŸ“
  • SoSFFloat angle β€” Angle between center and edge of beam. πŸ“

πŸ’… METHODS πŸ’…

  • SoSpotLightDragger() β€” Constructor. the birth of an icon ✨
  • static const SoNodekitCatalog *getClassNodekitCatalog() const β€” Returns an SoNodekitCatalog for this class
  • static SoType getClassTypeId() β€” Returns type identifier for this class.

πŸ‘‘ CATALOG PARTS πŸ‘‘

All parts

  • callbackList β€” Part Type: NodeKitListPart, Default Type: --, NULL by Default: yes
  • material β€” Part Type: Material, Default Type: --, NULL by Default: yes
  • translator β€” Part Type: DragPointDragger, Default Type: --, NULL by Default: yes
  • rotator β€” Part Type: RotateSphericalDragger, Default Type: --, NULL by Default: yes
  • beamPlacement β€” Part Type: Translation, Default Type: --, NULL by Default: yes
  • beamScale β€” Part Type: Scale, Default Type: --, NULL by Default: yes
  • beam β€” Part Type: Separator, Default Type: --, NULL by Default: yes
  • beamActive β€” Part Type: Separator, Default Type: --, NULL by Default: yes

Extra information for list parts from above

  • callbackList β€” Container Type: Separator, Permissible Types: Callback, EventCallback

πŸ’… DRAGGER RESOURCES πŸ’…

Okay bestie, this is the part where we meet the actual glow-up squad β€” every single resource that makes this dragger do its thing. Each one has a Resource name, a Part (or a few parts), an Appearance, and a Description. Don't skip any, I'm watching πŸ‘€


✨ spotLightBeam

  • Part: beam
  • Appearance: wire-frame cone with no SoMaterial node
  • Description: picking this initiates dragging of the beam angle. The beam inherits colors from the material part, just like the stationary version of the sun shape.

✨ spotLightBeamActive

  • Part: beamActive
  • Appearance: yellow wire-frame cone
  • Description: displayed during dragging of the beam angle.

✨ spotLightBeamPlacement

  • Part: beamPlacement
  • Appearance: translation of (0,0,-1)
  • Description: This translation node moves the beam parts relative to the rest of the dragger. In this case, moving by (0,0,-1) slides the cone outward along rotator part toward its arrow-head. The distance chosen places the apex of the cone on the surface of the sun shape.

✨ spotLightRotatorRotator

  • Part: rotator.rotator
  • Appearance: white arrow that goes through the sun
  • Description: picking this begins rotation of the arrow about the sun-shape

✨ spotLightRotatorRotatorActive

  • Part: rotator.rotatorActive
  • Appearance: yellow arrow that goes through the sun
  • Description: displayed while the arrow is being rotated

✨ spotLightRotatorFeedback

  • Part: rotator.feedback
  • Appearance: empty Separator
  • Description: this disables display of the axes that a rotateSpherical dragger uses by default

✨ spotLightRotatorFeedbackActive

  • Part: rotator.feedbackActive
  • Appearance: empty Separator
  • Description: this disables display of the axes that a rotateSpherical dragger uses by default

✨ spotLightOverallMaterial

  • Part: material
  • Appearance: white. half strength emissive, half strength diffuse
  • Description: sets material for the sun shape when stationary. Resource for the moving sun, spotLightTranslatorPlaneTranslatorActive, contains a yellow material for highlighting.

✨ spotLightTranslatorPlaneTranslator

  • Parts:
    • translator.yzTranslator.translator
    • translator.xzTranslator.translator
    • translator.xyTranslator.translator
  • Appearance: sun shape with no material
  • Description: picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively.

✨ spotLightTranslatorPlaneTranslatorActive

  • Parts:
    • translator.yzTranslator.translatorActive
    • translator.xzTranslator.translatorActive
    • translator.xyTranslator.translatorActive
  • Appearance: yellow sun shape
  • Description: shown during planar dragging in the yz, xz, and xy planes respectively.

✨ spotLightTranslatorLineTranslator

  • Parts:
    • translator.xTranslator.translator
    • translator.yTranslator.translator
    • translator.zTranslator.translator
  • Appearance: white cylinder
  • Description: picking these parts initiates dragging in the x, y, and z linear draggers respectively.

✨ spotLightTranslatorLineTranslatorActive

  • Parts:
    • translator.xTranslator.translatorActive
    • translator.yTranslator.translatorActive
    • translator.zTranslator.translatorActive
  • Appearance: yellow cylinder
  • Description: shown during linear dragging in the x, y, and z directions respectively.

πŸŽ€ FILE FORMAT/DEFAULTS πŸŽ€

Here's the whole default loadout, served fresh, no edits, no cap:

SpotLightDragger {
   renderCaching                             AUTO
   boundingBoxCaching                        AUTO
   renderCulling                             AUTO
   pickCulling                               AUTO
   isActive                                  FALSE
   rotation                                  0 0 1  0
   translation                               0 0 0
   angle                                     1
   callbackList                              NULL
   material                                  <spotLightOverallMaterial resource>
   translator                                DragPointDragger {
   }

   rotator                                   RotateSphericalDragger {
   }

   beamPlacement                             <spotLightBeamPlacement resource>
   beamScale                                 Scale {
       scaleFactor 0.841471 0.841471 0.540302 }

   beam                                      <spotLightBeam resource>
   beamActive                                <spotLightBeamActive resource>
   rotator.rotator                           <spotLightRotatorRotator resource>
   rotator.rotatorActive                     <spotLightRotatorRotatorActive resource>
   rotator.feedback                          <spotLightRotatorFeedback resource>
   rotator.feedbackActive                    <spotLightRotatorFeedbackActive resource>
   translator.yzTranslator.translator        <spotLightTranslatorPlaneTranslator resource>
   translator.xzTranslator.translator        <spotLightTranslatorPlaneTranslator resource>
   translator.xyTranslator.translator        <spotLightTranslatorPlaneTranslator resource>
   translator.yzTranslator.translatorActive  <spotLightTranslatorPlaneTranslatorActive resource>
   translator.xzTranslator.translatorActive  <spotLightTranslatorPlaneTranslatorActive resource>
   translator.xyTranslator.translatorActive  <spotLightTranslatorPlaneTranslatorActive resource>
   translator.xTranslator.translator         <spotLightTranslatorLineTranslator resource>
   translator.yTranslator.translator         <spotLightTranslatorLineTranslator resource>
   translator.zTranslator.translator         <spotLightTranslatorLineTranslator resource>
   translator.xTranslator.translatorActive   <spotLightTranslatorLineTranslatorActive resource>
   translator.yTranslator.translatorActive   <spotLightTranslatorLineTranslatorActive resource>
   translator.zTranslator.translatorActive   <spotLightTranslatorLineTranslatorActive resource>
}

🌈 SEE ALSO 🌈

Go read the rest of the family, they're all iconic in their own way 🫢

  • SoInteractionKit
  • SoDragger
  • SoCenterballDragger
  • SoDirectionalLightDragger
  • SoDragPointDragger
  • SoHandleBoxDragger
  • SoJackDragger
  • SoPointLightDragger
  • SoRotateCylindricalDragger
  • SoRotateDiscDragger
  • SoRotateSphericalDragger
  • SoScale1Dragger
  • SoScale2Dragger
  • SoScale2UniformDragger
  • SoScaleUniformDragger
  • SoTabBoxDragger
  • SoTabPlaneDragger
  • SoTrackballDragger
  • SoTransformBoxDragger
  • SoTransformerDragger
  • SoTranslate1Dragger
  • SoTranslate2Dragger

And that's the whole page, bestie!! πŸŽ€βœ¨ This one came from the SoSpotLightDragger(3IV)() source/version line, footer date and all β€” you read the entire thing, which is genuinely main character behavior. Go drag some spotlights, you've earned it πŸ’…πŸ¦‹