SOSCALE2UNIFORMDRAGGER(3iv)

πŸ’– NAME πŸ’–

SoScale2UniformDragger β€” ok so bestie, this is the object you can scale uniformly in two dimensions by dragging with the mouse πŸ–±οΈβœ¨


🌸 INHERITS FROM 🌸

SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoScale2UniformDragger

✨ SYNOPSIS ✨

#include <Inventor/draggers/SoScale2UniformDragger.h>

πŸŽ€ Fields from class SoScale2UniformDragger

  • SoSFVec3f scaleFactor

πŸŽ€ Fields from class SoDragger

  • SoSFBool isActive

πŸŽ€ Fields from class SoInteractionKit

  • SoSFEnum renderCaching
  • SoSFEnum boundingBoxCaching
  • SoSFEnum renderCulling
  • SoSFEnum pickCulling

πŸŽ€ Parts from class SoBaseKit

  • (SoNodeKitListPart) callbackList

πŸŽ€ Methods from class SoScale2UniformDragger

  • SoScale2UniformDragger()
  • static const SoNodekitCatalog * getClassNodekitCatalog() const
  • static SoType getClassTypeId()

πŸŽ€ Methods from class SoDragger

  • void addStartCallback(SoDraggerCB *f, void *userData = NULL)
  • void removeStartCallback(SoDraggerCB *f, void *userData = NULL)
  • void addMotionCallback(SoDraggerCB *f, void *userData = NULL)
  • void removeMotionCallback(SoDraggerCB *f, void *userData = NULL)
  • void addFinishCallback(SoDraggerCB *f, void *userData = NULL)
  • void removeFinishCallback(SoDraggerCB *f, void *userData = NULL)
  • void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
  • void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
  • SbBool enableValueChangedCallbacks()
  • void setMinGesture(int pixels)
  • int getMinGesture() const
  • static void setMinScale(float newMinScale)
  • static float getMinScale()

πŸŽ€ Methods from class SoInteractionKit

  • virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )

πŸŽ€ Methods from class SoBaseKit

  • virtual const SoNodekitCatalog * getNodekitCatalog() const
  • virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)
  • SbString getPartString(const SoBase *part)
  • virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
  • virtual SbBool setPart(const SbName &partName, SoNode *newPart)
  • SbBool set(char *partName, char *parameters)
  • SbBool set(char *nameValuePairs)
  • static SbBool isSearchingChildren()
  • static void setSearchingChildren(SbBool newVal)

πŸŽ€ Methods from class SoNode

  • void setOverride(SbBool state)
  • SbBool isOverride() const
  • SoNode * copy(SbBool copyConnections = FALSE) const
  • virtual SbBool affectsState() const
  • static SoNode * getByName(const SbName &name)
  • static int getByName(const SbName &name, SoNodeList &list)

πŸŽ€ Methods from class SoFieldContainer

  • void setToDefaults()
  • SbBool hasDefaultValues() const
  • SbBool fieldsAreEqual(const SoFieldContainer *fc) const
  • void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
  • void get(SbString &fieldDataString)
  • virtual int getFields(SoFieldList &resultList) const
  • virtual SoField * getField(const SbName &fieldName) const
  • SbBool getFieldName(const SoField *field, SbName &fieldName) const
  • SbBool isNotifyEnabled() const
  • SbBool enableNotify(SbBool flag)

πŸŽ€ Methods from class SoBase

  • void ref()
  • void unref() const
  • void unrefNoDelete() const
  • void touch()
  • virtual SoType getTypeId() const
  • SbBool isOfType(SoType type) const
  • virtual void setName(const SbName &name)
  • virtual SbName getName() const

πŸŽ€ Macros from class SoBaseKit

  • SO_GET_PART(kit, partName, partClass)
  • SO_CHECK_PART(kit, partName, partClass)

πŸ’… DESCRIPTION πŸ’…

ok so SoScale2UniformDragger is a simple dragger that scales uniformly in the x and y dimensions when you drag it within the x-y plane with the mouse. no cap πŸ–±οΈβœ¨

The local space? It's determined by its location in the scene graph, bestie. Transformation nodes placed before it will affect both the dragger AND the plane of motion β€” the way that they're linked like that? iconic. πŸ‘‘

This node has a scaleFactor field which always reflects its size in local space. Set the field β†’ the dragger changes accordingly, simple as that. You can also connect fields of other nodes or engines from this one to make them follow the dragger's motion. chain reaction vibes πŸ”₯

This dragger contains four parts: scaler, scalerActive, feedback, and feedbackActive. πŸŽ€

Each of these is set by default from a resource described in the Dragger Resource section of the online reference page for this class. Wanna change the parts in any instance of this dragger? Use setPart(). easy πŸ’…

Wanna make your program use different default resources for the parts? Slay, here's the move: copy the file

/usr/share/data/draggerDefaults/scale2UniformDragger.iv

into your own directory, edit the file, and then set the environment variable SO_DRAGGER_DIR to be a path to that directory. that's it, that's the whole ritual πŸ¦‹


πŸ¦‹ FIELDS πŸ¦‹

  • SoSFVec3f scaleFactor β€” the scale factor affecting the dragger. that's the one, bestie πŸ’–

⭐ METHODS ⭐

  • SoScale2UniformDragger() β€” the constructor, aka the birth of your dragger 🌱
  • static const SoNodekitCatalog * getClassNodekitCatalog() const β€” returns an SoNodekitCatalog for this class πŸ“–
  • static SoType getClassTypeId() β€” returns the type identifier for this class 🏷️

πŸ‘‘ CATALOG PARTS πŸ‘‘

✨ All parts ✨

  • callbackList β€” Part Type: NodeKitListPart, Default Type: --, NULL by Default: yes
  • scaler β€” Part Type: Separator, Default Type: --, NULL by Default: yes
  • scalerActive β€” Part Type: Separator, Default Type: --, NULL by Default: yes
  • feedback β€” Part Type: Separator, Default Type: --, NULL by Default: yes
  • feedbackActive β€” Part Type: Separator, Default Type: --, NULL by Default: yes

✨ Extra information for list parts from above table ✨

  • callbackList β€” Container Type: Separator, Permissible Types: Callback, EventCallback

🌈 DRAGGER RESOURCES 🌈

  • Resource: scale2UniformScaler
    • Part: scaler
    • Appearance: white outline of square with photo-corner shapes at vertices. Lies within plane of motion
    • Description: picking this initiates the scaling βœ‹
  • Resource: scale2UniformScalerActive
    • Part: scalerActive
    • Appearance: yellow version of scaler, but with an extra yellow surrounding box πŸ’›
    • Description: displayed instead of scaler while in motion
  • Resource: scale2UniformFeedback
    • Part: feedback
    • Appearance: thin purple 3-D crosshair πŸ’œ
    • Description: shows center of scale when still
  • Resource: scale2UniformFeedbackActive
    • Part: feedbackActive
    • Appearance: thin, slightly brighter purple 3-D crosshair πŸ’œβœ¨
    • Description: shows center of scale while in motion

πŸŽ€ FILE FORMAT/DEFAULTS πŸŽ€

Scale2UniformDragger {
   renderCaching       AUTO
   boundingBoxCaching  AUTO
   renderCulling       AUTO
   pickCulling         AUTO
   isActive            FALSE
   scaleFactor         1 1 1
   callbackList        NULL
   scaler              <scale2UniformScaler resource>
   scalerActive        <scale2UniformScalerActive resource>
   feedback            <scale2UniformFeedback resource>
   feedbackActive      <scale2UniformFeedbackActive resource>
}

πŸ’– SEE ALSO πŸ’–

  • SoInteractionKit
  • SoDragger
  • SoCenterballDragger
  • SoDirectionalLightDragger
  • SoDragPointDragger
  • SoHandleBoxDragger
  • SoJackDragger
  • SoPointLightDragger
  • SoRotateCylindricalDragger
  • SoRotateDiscDragger
  • SoRotateSphericalDragger
  • SoScale1Dragger
  • SoScale2Dragger
  • SoScaleUniformDragger
  • SoSpotLightDragger
  • SoTabBoxDragger
  • SoTabPlaneDragger
  • SoTrackballDragger
  • SoTransformBoxDragger
  • SoTransformerDragger
  • SoTranslate1Dragger
  • SoTranslate2Dragger

and that's the whole page, bestie 🫢 this was SoScale2UniformDragger(3IV)() β€” go scale something uniform, ily, bye πŸ’–βœ¨πŸŽ€