SOSCALE1DRAGGER(3iv)
π SoScale1Dragger(3IV) π
okay bestie, sit down, hydrate, because this is the manual page for SoScale1Dragger β section 3IV of the man pages, iykyk. it's a dragger. it scales stuff in ONE dimension. one. singular. unhinged in the best way. let's get into it π¦
β¨ NAME β¨
SoScale1Dragger β object you can scale in one dimension by dragging with the mouse π±οΈβ¨
πΈ INHERITS FROM πΈ
the family tree is giving royalty, no cap:
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit >
SoDragger > SoScale1Dragger
π SYNOPSIS π
#include <Inventor/draggers/SoScale1Dragger.h>
Fields from class SoScale1Dragger:
SoSFVec3f scaleFactor
Fields from class SoDragger:
SoSFBool isActive
Fields from class SoInteractionKit:
SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling
Parts from class SoBaseKit:
(SoNodeKitListPart) callbackList
Methods from class SoScale1Dragger:
SoScale1Dragger()
static const SoNodekitCatalog *
getClassNodekitCatalog() const
static SoType getClassTypeId()
Methods from class SoDragger:
void addStartCallback(SoDraggerCB *f, void *userData =
NULL)
void removeStartCallback(SoDraggerCB *f, void *userData =
NULL)
void addMotionCallback(SoDraggerCB *f, void *userData =
NULL)
void removeMotionCallback(SoDraggerCB *f, void *userData =
NULL)
void addFinishCallback(SoDraggerCB *f, void *userData =
NULL)
void removeFinishCallback(SoDraggerCB *f, void *userData =
NULL)
void addValueChangedCallback(SoDraggerCB *f, void *userData
= NULL)
void removeValueChangedCallback(SoDraggerCB *f, void
*userData = NULL)
SbBool enableValueChangedCallbacks()
void setMinGesture(int pixels)
int getMinGesture() const
static void setMinScale(float newMinScale)
static float getMinScale()
Methods from class SoInteractionKit:
virtual SbBool setPartAsPath(const SbName &partName, SoPath
*surrogatePath )
Methods from class SoBaseKit:
virtual const SoNodekitCatalog *
getNodekitCatalog() const
virtual SoNode * getPart(const SbName &partName, SbBool
makeIfNeeded)
SbString getPartString(const SoBase *part)
virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool
makeIfNeeded, const SoPath *pathToExtend =
NULL)
virtual SbBool setPart(const SbName &partName, SoNode *newPart)
SbBool set(char *partName, char *parameters)
SbBool set(char *nameValuePairs)
static SbBool isSearchingChildren()
static void setSearchingChildren(SbBool newVal)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool
copyConnections = FALSE)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName)
const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
Macros from class SoBaseKit:
SO_GET_PART(kit, partName, partClass)
SO_CHECK_PART(kit, partName, partClass)
π¦ DESCRIPTION π¦
okay so SoScale1Dragger is a simple dragger that scales in one dimension when you drag it with the mouse. it moves along the x axis of its local space, as determined by its location in the scene graph. so likeβ¦ transformation nodes placed before it will affect both the dragger AND the direction of motion. the way that positioning matters is genuinely everything π
this node has a scaleFactor field which always reflects its size in local space. if you set the field, the dragger will change accordingly. you can also connect fields of other nodes or engines from this one to make them follow the dragger's motion. very main character energy β¨
this dragger contains four parts: scaler, scalerActive, feedback, and feedbackActive.
each of these is set by default from a resource described in the Dragger Resources section of the online reference page for this class. you can change the parts in any instance of this dragger using setPart().
you can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/scale1Dragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory. copy, edit, export β the holy trinity π
π FIELDS π
SoSFVec3fscaleFactorβ scale factor affecting the dragger. that's it. that's the whole vibe check.
π METHODS π
SoScale1Dragger()β constructor. the birth of a legend πstatic const SoNodekitCatalog * getClassNodekitCatalog() constβ returns anSoNodekitCatalogfor this class.static SoType getClassTypeId()β returns type identifier for this class.
π CATALOG PARTS π
all parts, bestie πΈ
callbackListβ Part Type:NodeKitListPart, Default Type:--, NULL by Default: yesscalerβ Part Type:Separator, Default Type:--, NULL by Default: yesscalerActiveβ Part Type:Separator, Default Type:--, NULL by Default: yesfeedbackβ Part Type:Separator, Default Type:--, NULL by Default: yesfeedbackActiveβ Part Type:Separator, Default Type:--, NULL by Default: yes
extra info for list parts from the table above π«Ά
callbackListβ Container Type:Separator, Permissible Types:Callback, EventCallback
π DRAGGER RESOURCES π
Resource: scale1Scaler Part: scaler Appearance: white line, small cubes ends Description: picking this initiates scaling
Resource: scale1ScalerActive Part: scalerActive Appearance: yellow version of scaler, adds wireframe yellow cube Description: displayed during scaling instead of the scaler
Resource: scale1Feedback Part: feedback Appearance: thin purple 3-D crosshair Description: shows center of scale when still
Resource: scale1FeedbackActive Part: feedbackActive Appearance: thin, slightly brighter purple 3-D crosshair Description: shows center of scale while in motion
β FILE FORMAT/DEFAULTS β
Scale1Dragger {
renderCaching AUTO
boundingBoxCaching AUTO
renderCulling AUTO
pickCulling AUTO
isActive FALSE
scaleFactor 1 1 1
callbackList NULL
scaler <scale1Scaler resource>
scalerActive <scale1ScalerActive resource>
feedback <scale1Feedback resource>
feedbackActive <scale1FeedbackActive resource>
}
π SEE ALSO π
the whole friend group, fr fr:
SoInteractionKitSoDraggerSoCenterballDraggerSoDirectionalLightDraggerSoDragPointDraggerSoHandleBoxDraggerSoJackDraggerSoPointLightDraggerSoRotateCylindricalDraggerSoRotateDiscDraggerSoRotateSphericalDraggerSoScale2DraggerSoScale2UniformDraggerSoScaleUniformDraggerSoSpotLightDraggerSoTabBoxDraggerSoTabPlaneDraggerSoTrackballDraggerSoTransformBoxDraggerSoTransformerDraggerSoTranslate1DraggerSoTranslate2Dragger
and that's the whole page bestie π this one came from the SoScale1Dragger(3IV) manual page β footer's just SoScale1Dragger(3IV)() with the date slot sitting empty like it forgot to get ready π no date, no version, just vibes. go scale something. one dimension only though. periodt. πβ¨π¦
π¦ where this page comes from
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- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms