SOPOINTSET(3iv)
π NAME π
SoPointSet β point set shape node
π¦ INHERITS FROM π¦
SoBase > SoFieldContainer > SoNode > SoShape > SoVertexShape >
SoNonIndexedShape > SoPointSet
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoPointSet.h>
Fields from class SoPointSet:
SoSFInt32 numPoints
Fields from class SoNonIndexedShape:
SoSFInt32 startIndex
Fields from class SoVertexShape:
SoSFNode vertexProperty
Methods from class SoPointSet:
SoPointSet()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool
copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName)
const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
πΈ DESCRIPTION πΈ
okay so bestie, picture this: SoPointSet is a node that represents a whole set of points, and each point sits at a coordinate that comes from the vertexProperty field (that's the one it inherits from SoVertexShape), or from the current inherited coordinates. And like, lowkey β if you want the best performance, the vertexProperty field is the way to go. That's the recommendation, straight from the source. π
Here's the vibe: SoPointSet uses the coordinates in order, starting with the very first one. No skipping, no shuffling, just vibes in sequence. The number of points in the set is specified by the numPoints field. Periodt.
The coordinates of the point set get transformed by the current cumulative transformation. And the points are drawn with the current light model and drawing style β and heads up, the drawing styles FILLED and LINES are treated as POINTS. Like, they said "not today" to being filled or lined. π
Now, treatment of the current material and normal binding, because this part matters:
PER_PART,PER_FACE, andPER_VERTEXbindings bind one material or normal to each point.- The default material binding is
OVERALL. - The default normal binding is
PER_VERTEX.
fr fr, memorize those defaults, they will come up. π
π FIELDS π
SoSFInt32numPointsβ Number of points. That's it, that's the field, she's simple and she's iconic. β¨
π METHODS π
SoPointSet()β Creates a point set node with default settings. Fresh out the box, defaults on, ready to slay. π«Άstatic SoType getClassTypeId()β Returns type identifier for this class. It's giving "who am I" but in a type-system way. π
π₯ ACTION BEHAVIOR π₯
SoGLRenderAction
Draws points based on the current coordinates, normals, materials, drawing style, and so on. Basically everything in the room matters for this one. π
SoRayPickAction
Picks points based on the current coordinates and transformation. And the details about the intersection? They're returned in an SoPointDetail. Cute, specific, we love a struct delivery. π
SoGetBoundingBoxAction
Computes the bounding box that encloses all points in the set, with the current transformation applied to them. It also sets the center to the average of the coordinates of all points β so like, the mathematical middle of the whole situation. β¨
SoCallbackAction
If any point callbacks are registered with the action, they will be invoked for each point in the set. Every single one. No point left behind. π
π¦ FILE FORMAT/DEFAULTS π¦
PointSet {
vertexProperty NULL
startIndex 0
numPoints -1
}
π SEE ALSO π
SoCoordinate3SoDrawStyleSoPointDetailSoVertexProperty
okay bestie that's the whole page, no notes, you ate this. π and for the little sign-off moment: this was SoPointSet(3IV) β that's the page, that's the title, that's the energy. go forth and draw some points. β¨π¦π
π¦ where this page comes from
- debian bookworm: inventor-doc 2.1.5-10+dfsg-2 Β· LGPL-2.0-or-later
- debian trixie: inventor-doc 2.1.6+ds-2 Β· LGPL-2.0-or-later
- ubuntu jammy: inventor-doc 2.1.5-10-24
- ubuntu noble: inventor-doc 2.1.5-10+dfsg-2.1build2 Β· LGPL-2.0-or-later
- ubuntu questing: inventor-doc 2.1.6+ds-2
- ubuntu resolute: inventor-doc 2.1.6.1+ds-1 Β· LGPL-2.0-or-later
- ubuntu stonking: inventor-doc 2.1.6.1+ds-1 Β· LGPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms