SOPOINTLIGHTDRAGGER(3iv)
π SoPointLightDragger β it's giving dragger (3IV) π
okay bestie so this is the manual page for SoPointLightDragger(3IV), and no cap it's a whole vibe. sit down, grab a strawberry, let's get into it πβ¨
β¨ NAME β¨
SoPointLightDragger β a sun-shaped icon you can translate in 3D by dragging with the mouse βοΈπ±οΈ
π¦ INHERITS FROM π¦
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoPointLightDragger
yes she has a whole family tree and every single one of them ate π
πΈ SYNOPSIS πΈ
#include <Inventor/draggers/SoPointLightDragger.h>
Fields from class SoPointLightDragger:
SoSFVec3f translation
Fields from class SoDragger:
SoSFBool isActive
Fields from class SoInteractionKit:
SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling
Parts from class SoBaseKit:
(SoNodeKitListPart) callbackList
Methods from class SoPointLightDragger:
SoPointLightDragger()
static const SoNodekitCatalog *
getClassNodekitCatalog() const
static SoType getClassTypeId()
Methods from class SoDragger:
void addStartCallback(SoDraggerCB *f, void *userData =
NULL)
void removeStartCallback(SoDraggerCB *f, void *userData =
NULL)
void addMotionCallback(SoDraggerCB *f, void *userData =
NULL)
void removeMotionCallback(SoDraggerCB *f, void *userData =
NULL)
void addFinishCallback(SoDraggerCB *f, void *userData =
NULL)
void removeFinishCallback(SoDraggerCB *f, void *userData =
NULL)
void addValueChangedCallback(SoDraggerCB *f, void *userData
= NULL)
void removeValueChangedCallback(SoDraggerCB *f, void
*userData = NULL)
SbBool enableValueChangedCallbacks()
void setMinGesture(int pixels)
int getMinGesture() const
static void setMinScale(float newMinScale)
static float getMinScale()
Methods from class SoInteractionKit:
virtual SbBool setPartAsPath(const SbName &partName, SoPath
*surrogatePath )
Methods from class SoBaseKit:
virtual const SoNodekitCatalog *
getNodekitCatalog() const
virtual SoNode * getPart(const SbName &partName, SbBool
makeIfNeeded)
SbString getPartString(const SoBase *part)
virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool
makeIfNeeded, const SoPath *pathToExtend =
NULL)
virtual SbBool setPart(const SbName &partName, SoNode *newPart)
SbBool set(char *partName, char *parameters)
SbBool set(char *nameValuePairs)
static SbBool isSearchingChildren()
static void setSearchingChildren(SbBool newVal)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool
copyConnections = FALSE)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName)
const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
Macros from class SoBaseKit:
SO_GET_PART(kit, partName, partClass)
SO_CHECK_PART(kit, partName, partClass)
like look at all those methods, she's thriving ππ
βοΈ DESCRIPTION βοΈ
so SoPointLightDragger is a dragger that looks like a point light source π‘, can be translated in three directions, and has a translation field that always reflects its position in local space. periodt. the point light dragger also has a special material part which can be used to make it take on the color of a light source π¨
bestie listen. This is not a light source! It just looks like one. do not be fooled by the fit, okay, it's cosplay π
if you actually want to move a light with this dragger, you've got two options:
- Use an
SoPointLightManip, which is subclassed fromSoLight. It creates one of these draggers and uses it as the interface to change the location of its light source (see theSoPointLightManipreference page). The manipulator also edits thematerialpart of this dragger to match the color of light the manipulator is producing β¨ - Use a field-to-field connection to connect the location of a light source from this dragger's
translationfield π
this dragger contains an SoDragPointDragger, which you drag through 3-space using an integrated set of linear and planar draggers. (for detailed info on how to use SoDragPointDragger, see its reference page, iykyk π) the point light dragger sets the planar translation parts of this dragPoint dragger with a new default that looks like a shining sun emanating rays of light (okay so use your imagination π§β¨).
by changing the material part you can change the color of the sun shape, because the default part contains no SoMaterial nodes. this fact enables the SoPointLightManip (not the dragger, the manipulator β don't mix them up bestie, they're different girls π
) to color its dragger to match the color of the light it is emanating. recall that a point light manip is derived from SoLight and creates a point light dragger to provide an interface and geometrical presence on screen. the manipulator also has a color field; when the light color changes, it changes the material part of its dragger so that they match π«Ά
you can change the parts in any instance of this dragger using setPart().
the default part geometries are defined as resources for this SoPointLightDragger class. they are detailed in the Dragger Resources section of the online reference page for this class. you can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/pointLightDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory πβ¨
π FIELDS π
SoSFVec3f translationβ Position of the dragger. that's it, that's the whole field, she's simple and she's iconic π
π METHODS π
SoPointLightDragger()β Constructor. the birth of a legend πstatic const SoNodekitCatalog * getClassNodekitCatalog() constβ Returns anSoNodekitCatalogfor this class.static SoType getClassTypeId()β Returns type identifier for this class.
π CATALOG PARTS π
all parts, all of them, no skips π
- Part Name:
callbackListβ Part Type:NodeKitListPartβ Default Type:--β NULL by Default:yes - Part Name:
materialβ Part Type:Materialβ Default Type:--β NULL by Default:yes - Part Name:
translatorβ Part Type:DragPointDraggerβ Default Type:--β NULL by Default:yes
extra information for list parts from above table π¦
- Part Name:
callbackListβ Container Type:Separatorβ Permissible Types:Callback,EventCallback
okay so that's part 1 and there's more coming so don't go anywhere bestie π₯Ίπ
π«Ά DRAGGER RESOURCES π«Ά
okay bestie, this is the resource lineup for the SoPointLightDragger β the parts that make the sun shape and the drag handles do their thing. no cap, here's every single one, no skipping. π
Resource: pointLightOverallMaterial
- Part:
material - Appearance: white. half strength emissive, half strength diffuse
- Description: sets material for the sun shape when stationary. the resource for the moving sun,
pointLightTranslatorPlaneTranslatorActive, contains a yellow material for highlighting. β¨
Resource: pointLightTranslatorPlaneTranslator
- Parts:
translator.yzTranslator.translatortranslator.xzTranslator.translatortranslator.xyTranslator.translator
- Appearance: sun shape with no material
- Description: picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively. π¦
Resource: pointLightTranslatorPlaneTranslatorActive
- Parts:
translator.yzTranslator.translatorActivetranslator.xzTranslator.translatorActivetranslator.xyTranslator.translatorActive
- Appearance: yellow sun shape
- Description: shown during planar dragging in the yz, xz, and xy planes respectively. π
Resource: pointLightTranslatorLineTranslator
- Parts:
translator.xTranslator.translatortranslator.yTranslator.translatortranslator.zTranslator.translator
- Appearance: white cylinder
- Description: picking these parts initiates dragging in the x, y, and z linear draggers respectively. π
Resource: pointLightTranslatorLineTranslatorActive
- Parts:
translator.xTranslator.translatorActivetranslator.yTranslator.translatorActivetranslator.zTranslator.translatorActive
- Appearance: yellow cylinder
- Description: shown during linear dragging in the x, y, and z directions respectively. π
π FILE FORMAT/DEFAULTS π
this is the default config, literally the blueprint. copy it exact, bestie, because every field matters. π
PointLightDragger {
renderCaching AUTO
boundingBoxCaching AUTO
renderCulling AUTO
pickCulling AUTO
isActive FALSE
translation 0 0 0
callbackList NULL
material <pointLightOverallMaterial resource>
translator DragPointDragger {
}
translator.yzTranslator.translator <pointLightTranslatorPlaneTranslator resource>
translator.xzTranslator.translator <pointLightTranslatorPlaneTranslator resource>
translator.xyTranslator.translator <pointLightTranslatorPlaneTranslator resource>
translator.yzTranslator.translatorActive <pointLightTranslatorPlaneTranslatorActive resource>
translator.xzTranslator.translatorActive <pointLightTranslatorPlaneTranslatorActive resource>
translator.xyTranslator.translatorActive <pointLightTranslatorPlaneTranslatorActive resource>
translator.xTranslator.translator <pointLightTranslatorLineTranslator resource>
translator.yTranslator.translator <pointLightTranslatorLineTranslator resource>
translator.zTranslator.translator <pointLightTranslatorLineTranslator resource>
translator.xTranslator.translatorActive <pointLightTranslatorLineTranslatorActive resource>
translator.yTranslator.translatorActive <pointLightTranslatorLineTranslatorActive resource>
translator.zTranslator.translatorActive <pointLightTranslatorLineTranslatorActive resource>
}
πΈ SEE ALSO πΈ
go check these out too, bestie β the whole dragger fam: π«Ά
SoInteractionKitSoDraggerSoCenterballDraggerSoDirectionalLightDraggerSoDragPointDraggerSoHandleBoxDraggerSoJackDraggerSoRotateCylindricalDraggerSoRotateDiscDraggerSoRotateSphericalDraggerSoScale1DraggerSoScale2DraggerSoScale2UniformDraggerSoScaleUniformDraggerSoSpotLightDraggerSoTabBoxDraggerSoTabPlaneDraggerSoTrackballDraggerSoTransformBoxDraggerSoTransformerDraggerSoTranslate1DraggerSoTranslate2Dragger
okay that's the whole page, bestie. source/version is SoPointLightDragger(3IV) and the date field in the footer is just empty (()), no cap. periodt. π
β¨
π¦ where this page comes from
- debian bookworm: inventor-doc 2.1.5-10+dfsg-2 Β· LGPL-2.0-or-later
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- ubuntu questing: inventor-doc 2.1.6+ds-2
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