SOONOFF(3iv)

πŸŽ€ NAME πŸŽ€

SoOnOff β€” engine that functions as an on/off switch. manual name? SoOnOff(3IV)(). bestie, it's a whole switch engine. πŸ’…


🧬 INHERITS FROM 🧬

SoBase > SoFieldContainer > SoEngine > SoOnOff


✨ SYNOPSIS ✨

#include <Inventor/engines/SoOnOff.h>

Inputs from class SoOnOff:

     SoSFTrigger         on
     SoSFTrigger         off
     SoSFTrigger         toggle

Outputs from class SoOnOff:

     (SoSFBool)          isOn
     (SoSFBool)          isOff

Methods from class SoOnOff:

                         SoOnOff()

Methods from class SoEngine:

     static SoType       getClassTypeId()
     virtual int         getOutputs(SoEngineOutputList &list) const
     SoEngineOutput *    getOutput(const SbName &outputName) const
     SbBool              getOutputName(const SoEngineOutput *output, SbName
                              &outputName) const
     SoEngine *          copy() const
     static SoEngine *   getByName(const SbName &name)
     static int          getByName(const SbName &name, SoEngineList &list)

Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

πŸ’– DESCRIPTION πŸ’–

okay so this engine has three triggers as input and two Boolean values as output. The isOn output is a switch that can be turned on or off by triggering the corresponding input. You can toggle the value by triggering the toggle input. By default isOn is FALSE. The isOff output value is the inverse of isOn. No cap, that's the whole vibe. πŸ¦‹


πŸ”˜ INPUTS πŸ”˜

  • SoSFTrigger on β€” Turn the isOn switch on. ✨
  • SoSFTrigger off β€” Turn the isOn switch off. πŸ’€
  • SoSFTrigger toggle β€” Toggle the switch value. πŸ”

πŸ“€ OUTPUTS πŸ“€

  • (SoSFBool) isOn β€” Switch value. πŸ‘‘
  • (SoSFBool) isOff β€” The inverse of isOn. πŸ™ƒ

πŸ› οΈ METHODS πŸ› οΈ

  • SoOnOff() β€” Constructor. It constructs. That's the job. πŸ’…

πŸ“ FILE FORMAT/DEFAULTS πŸ“

       OnOff {
          on
          off
          toggle
     }

πŸ‘€ SEE ALSO πŸ‘€

  • SoEngineOutput

that's the whole SoOnOff(3IV)() page, bestie πŸ’– the footer/source/version tag is SoOnOff(3IV)(), and there's no date listed on this one β€” mysterious, lowkey iconic. πŸŽ€βœ¨