SONORMAL(3iv)
SoNormal π β¨
okay bestie, gather round, because we're talking about SoNormal from the <cyan>3IV</cyan> manual β yes, the Open Inventor one, the iconic one. it's a node that defines surface normals for shapes, and honestly? it's giving quiet-luxury scene-graph energy. it doesn't even render anything itself. it just β¨sets the vibeβ¨ for everybody after it. periodt.
NAME π
SoNormal β node that defines surface normals for shapes
INHERITS FROM π§¬
SoBase > SoFieldContainer > SoNode > SoNormal
so yeah, it's a whole lineage. it got the whole family tree behind it. four generations deep and still slaying π
SYNOPSIS π
#include <Inventor/nodes/SoNormal.h>
Fields from class SoNormal:
SoMFVec3f vector
Methods from class SoNormal:
SoNormal()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool
copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName)
const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
like look at that inherited-methods list. it's a nepo baby and we love that for it π
DESCRIPTION π¦
okay so here's the tea β β this node defines a whole set of 3D surface normal vectors that get used by vertex-based shape nodes that follow it in the scene graph. that's the whole job. that's the assignment.
and here's the part that lowkey trips people up: this node does not produce a visible result during rendering. nope. nothing to see. it's not on screen, it's not in the shot, it's backstage. what it does do is simply replace the current normals in the rendering state for subsequent nodes to use. so it's less "main character" and more "the stylist that makes everyone else look expensive" π«Ά
this node contains one multiple-valued field that contains the normal vectors. one field. that's it. minimalism.
now, why do we even care about surface normals? because they're needed to compute lighting when the Phong lighting model is used π‘. and plot twist β most vertex-based shapes that use normals can compute default normals if none are specified, depending on the current normal binding. so if you don't supply any, things might still work out. no cap.
FIELDS β¨
SoMFVec3f vectorβ the surface normal vectors. that's the field. that's the whole field. it's multiple-valued, it's Vec3f, it's doing exactly what it says on the tin π
METHODS π
SoNormal()β creates a surface normal node with default settings. brand new baby node, fresh out the box, defaults on defaults πstatic SoType getClassTypeId()β returns the type identifier for this class. it's the node's government name. iykyk.
ACTION BEHAVIOR π
SoGLRenderAction, SoCallbackAction, SoRayPickAction
sets the current normals in the traversal state. that's it. three actions, one job, zero drama. it walks in, sets the normals, leaves. π
FILE FORMAT/DEFAULTS π
Normal {
vector [ ]
}
look at that empty vector. a blank canvas. an unbothered icon. [ ] truly said "i contain multitudes, but not right now" π
SEE ALSO πΈ
SoCoordinate3, SoLightModel, SoNormalBinding, SoVertexShape
go read those too bestie, they're all in the same friend group π«Ά
and that's the whole page!! πβ¨ SoNormal(3IV)() β that's the source and version, and yes the date slot is just vibing there empty, which is honestly so real of it. mwah, go set some normals, you've got this πππ¦
π¦ where this page comes from
- debian bookworm: inventor-doc 2.1.5-10+dfsg-2 Β· LGPL-2.0-or-later
- debian trixie: inventor-doc 2.1.6+ds-2 Β· LGPL-2.0-or-later
- ubuntu jammy: inventor-doc 2.1.5-10-24
- ubuntu noble: inventor-doc 2.1.5-10+dfsg-2.1build2 Β· LGPL-2.0-or-later
- ubuntu questing: inventor-doc 2.1.6+ds-2
- ubuntu resolute: inventor-doc 2.1.6.1+ds-1 Β· LGPL-2.0-or-later
- ubuntu stonking: inventor-doc 2.1.6.1+ds-1 Β· LGPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms