SONODEKIT(3iv)

πŸ’– SoNodeKit(3IV) β€” the glow-up page πŸ’–

okay bestie, gather round, because this is the SoNodeKit manual page from section 3IV and she is short, she is sweet, and she is absolutely load-bearing. 🫢


✨ NAME ✨

SoNodeKit β€” initializes nodekit classes. that's it, that's the whole job, and she does it flawlessly. πŸ‘‘


🌸 INHERITS FROM 🌸

SoNodeKit

no cap, she inherits from herself. main character energy from the very first line. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <Inventor/nodekits/SoNodeKit.h>

Methods from class SoNodeKit:

static void         init()

πŸ¦‹ DESCRIPTION πŸ¦‹

so like. this class is the one that initializes all nodekit classes. that's her whole vibe. she is the friend who makes sure everyone else shows up to the party properly dressed. ✨


πŸ’œ METHODS πŸ’œ

  • static void init() β€” Initialize all nodekit classes by registering them with the database. πŸ—‚οΈβœ¨

okay so here's the important part, and I need you to actually listen because this is the bit that will ruin your whole afternoon if you ignore it: this function needs to be called before any other nodekit class may be constructed or accessed. like, before. not during. not "eh, close enough". before. 😭

but wait β€” good news!! πŸŽ‰ this is called automatically by SoInteraction::init() and SoXt::init(). so if you've already made either of those calls, you do not need to call SoNodeKit::init() directly. you're already covered, bestie, go take a nap. πŸ›ŒπŸ’–

⭐ SEE ALSO ⭐

  • SoAppearanceKit
  • SoBaseKit
  • SoCameraKit
  • SoInteraction
  • SoLightKit
  • SoNodeKitDetail
  • SoNodeKitListPart
  • SoNodeKitPath
  • SoNodekitCatalog
  • SoSceneKit
  • SoSeparatorKit
  • SoShapeKit
  • SoWrapperKit
  • SoXt

go read those too, they're all part of the same friend group and they're all iconic in their own way. πŸ’•


and that's the page!! πŸŽ€ this was SoNodeKit(3IV), she ate and left no crumbs, periodt. πŸ‘‘πŸ’… no version number or date on this one, she's timeless like that. byeee bestie, go call init() β€” or don't, if SoInteraction::init() or SoXt::init() already did it for you. either way, you're slaying. πŸŒˆβœ¨πŸ¦‹